Scum HWK

By player2456237, in X-Wing Squad Lists

Hi,

I'm trying to get my head around the HWK in 2.0.

I'm used to flying Torkil with every upgrade slot filled. But in 2.0 I can't see anything else I want to put on him. Is a naked Torkil a good idea, or am I missing some good card combinations?

Any help will be great

at 36 points all-up, he's okay. a 2-dice turret means I can't see wanting to splurge on gunners even if he could take them, and you can't pack turrets. Mines or Rigged Cargo never hurts, but is far from vital.

IG-88D, maybe. If you're supporting a couple of lightly equipped IG-88s, then IG-88A in the squad turns Torkil into a sort of cheap mindlink buddy in addition to whomping initiative.

Contraband Cybernetics is potentially useful, if one-use. If paired with IG-88C, you can boost then evade, because stress doesn't stop you performing actions, and/or it lets you use the (many) red bits of your dial.

Edited by Magnus Grendel

They're great thoughts, thanks.

Guri is also a favourite of mine. So Guri, Torkil (with ig crew) and IG-88A sounds very interesting.

6 hours ago, player2456237 said:

Hi,

I'm trying to get my head around the HWK in 2.0.

I'm used to flying Torkil with every upgrade slot filled. But in 2.0 I can't see anything else I want to put on him. Is a naked Torkil a good idea, or am I missing some good card combinations?

Any help will be great

Title and stuff to make him harder to hit (CD and SD). Slicer crew to make lockers think hard about shooting him. Ace lists will try to focus him so he'll need it. Kicks him into the 60s but his abilty doesn't require him to shoot to work. Add in some heavy hitting squad mates to melt the target he debuffed.

Edited by Hiemfire
Forgot the slicer.
18 hours ago, Magnus Grendel said:

Mines or Rigged Cargo never hurts, but is far from vital. 

Rigged Cargo Chute is just for Medium or Large ships

11 minutes ago, Volkomor said:

Rigged Cargo Chute is just for Medium or Large ships

Well, that's just being mean. You should know better than to use an accurate reading of the written rules and justifiable logic on the intenet. :ph34r:

Also, well noted.

Edited by Magnus Grendel

The title and Lando Crew looks pretty brutal especially with Pablo

I wonder if the HWK is useful without the title. Thinking about using Palob and Torkil, most likely giving the title to Palob.

7 hours ago, Dengars Toilet Paper said:

The title and Lando Crew looks pretty brutal especially with Pablo

This looked good to me too, has anybody had experience with this yet? 59 pts with trick shot I believe so isn't super cheap, but man what a lot of efficiency.

Is the app up to download? How Do you know what everything does and costs?

FFG published PDF's with costs a couple weeks ago.

4 hours ago, buckero0 said:

Is the app up to download? How Do you know what everything does and costs?

I use a app that works on iOS or android call "launch bay next" it's not official but works really well for now.

Moldy Crow is, imo, THE SINGLE BEST SHIP IN REBELS AND S+V

The build is actually very simple

Step 1.) Moldy Crow. Never leave home without it, esp since all abilities are arc-locked

Step 2.) Lando if Palob. Nien if Jan. Perceptive if anyone else

Step 3.) ...there is none. Two upgrades is all you need

Lando is amazing but burns through focus FAST. Only Palob can really sustain him

Perceptive might seem redundant until you're staring down any list that shoots you more than once. Plus instantly refilling the title leaves you free to TL during 1v1s.

Pilots:

The moldy is this weird combo of support ship + a combat vessel so potent it makes force users look like chumps. Literally have not been able to justify a list without one.

Palob can go just about any-******-where. He enables any list by ******* your opponent over and is an incredible late game threat

Mux isn't as strong, but he's dirty as **** with the proper backup: namely lower initiative glass cannons (fearless and/or r5-p8)

Buddies:

it almost doesn't matter who you fly Palob with, he's just that good.

However, Serissu with either Moldy is just disgusting. Always recommended (use ion cannon for paeudo 3-die primary + lets you focus for defense) .

Palob + Seri + Boba (Marauder, gunner Han, l3-37) is a list. Sabine (fearless, perceptive, shadowcaster, tactical scrambler) is also pretty good and extra disgusting with Moldy + Seri.

For Mux, recommend any brand of 3-die fearless or other squishy close-range ship (quad). Cartel Executioner with r5-p8 is also a very good deal for a punchy glass cannon

Mux + Seri + Cartel Executioner r5-p8 + fearless blacksun ace is a list

Formation:

Pretty simple.

  1. Moldy goes on the outside, close to the table edge as possible. Face turret to side opposite the table edge
  2. Big scary thing (be it Boba or ace + executioner) goes in front.
  3. Seri goes between and behind the two.

Snaking around obstacles extends the Moldy's life by an unprecedented amount. Don't worry about crutching on your turret and thereby losing a die on your attack. Use religiously.

Don't Forget

Moldy has red linked Rotate turret action. it's SUPER clutch .

Edited by ficklegreendice

When the time comes, I want to test out Qi'Ra on Palob for the sheer joy of planting him on a rock and letting him roll bonus defense dice against attacks while doling out free focus-boosted shots. Sure he may lose out on the Lando re-rolls but the defensive boost is HUGE.

Hawks are so great in 2.0 :D