[2e] Emon / Zuvio / Jostero

By eljms, in X-Wing Squad Lists

After one or two scarring early experiences against lists with aces in my formative x-wing days I've always been interested in how you counter the higher PS (or Initiative now) ships. In first edition I like lists that aimed to make the most of moving first, blocking, using action mines, quad jumpers with tractor array, that kind of thing. Not turrets so much.

I've been trying to come up with a second edition list that can deal heavy damage during the system and activation phases before higher PS ships have moved. What I'd like to be able to do is line up Jostero with a target, bomb that target and trigger his ability but that has got significantly harder. This is my current attempt.

(76) Emon Azzameen
(3) Marauder
(4) Han Solo
(4) Rigged Cargo Chute
(1) Trick Shot
(6) Proximity Mines
(5) Informant
Points 99

(33) Constable Zuvio
(2) Cikatro Vizago
(5) Contraband Cybernetics
(6) Proximity Mines
Points 46

(43) Captain Jostero
(5) Cloaking Device
(7) Proton Rockets
Points 55

Total points: 200

Notes:

  • The illicit upgrades are on the ships that I want them to end up on. I'd actually play pass the cloaking device using Cikatro to get Emon and Zuvio cloaked during the first two rounds
  • To land a proximity mine on someone, I need to be in position the previous round. This is going to be tricky against aces. However, I can potentially use the rigged cargo on / in front of them one round which might deny actions for a round or two making this easier.
  • I also love the idea of dropping the cargo out the back and then getting an extra dice for attacking and defending out the back for a round
  • Zuvio may be able to help me by tractor beaming someone onto a proximity mine. The Cybernetics are there to help with that.
  • Proton Rockets may end up being hard to use, but my ultimate 'joy' scenario will be to line something up in Jostero's bulls eye and then drop a proximity mine on it.

#$$^& I don't think this works :(

I want to be able to swap cloaking device around but Emon's the only ship that can equip the rigged cargo chute so he can't swap.

I flew it anyway but cloaked Jostero and Zuvio. It worked out pretty well against Double Reaper + Whisper although I had a bit of luck with Whisper rolling damage both times I dumped him on a rock (second time with Jostero all lined up for the proton rockets, very satisfying).

I didn't get as much use out of Informant as I was expecting. Because I only get to see the dial in the system phase, it's only going to be effective against ships with a lower Initiative than my bombers. I didn't use Han anywhere near as often as I expected either but I think I was overly cautious about gaining the stress. Not sure what I'd do with the five points. 0-0-0 maybe?

On 8/24/2018 at 4:07 PM, eljms said:

#$$^& I don't think this works :(

I want to be able to swap cloaking device around but Emon's the only ship that can equip the rigged cargo chute so he can't swap. 

They ruled it the other way! :)

SPECIFIC CARD QUESTIONS Q: Can Cikatro Vizago exchange an upgrade card onto a ship that could not normally equip it (such as equipping a Stealth Device to a Z-95 Headhunter and then exchanging it with a Rigged Cargo Chute on a YV-666)? A: Yes. Restrictions are ignored after setup unless noted otherwise (see https://images-cdn.fantasyflightgames.com/filer_public/2a/57/2a57fdb2-e13f-4d58-b9db-bb082dd23dcc/swzrulesreference_v102.pdf )

I'd love some feedback on how to make it better.

Wondering about Chewbacca instead of Informant. Also wondering about the following as an alternative, although having flown it once, I missed the cloaking shenanigans ...

Quadrijet Transfer Spacetug - Jakku Gunrunner - 28
Jakku Gunrunner - (28)

Kihraxz Fighter - Captain Jostero - 50
•Captain Jostero - Aggressive Opportunist (43)
Proton Rockets (7)

Firespray -class Patrol Craft - Emon Azzameen - 94
•Emon Azzameen - Shipping Magnate (76)
Trick Shot (1)
Proximity Mines (6)
Rigged Cargo Chute (4)
Marauder (3)
Han Solo (4)

Quadrijet Transfer Spacetug - Jakku Gunrunner - 28
Jakku Gunrunner - (28)

Total: 200/200

View in the X-Wing Squad Builder

Kihraxz Fighter - Captain Jostero - 55
•Captain Jostero - Aggressive Opportunist (43)
Proton Rockets (7)
Contraband Cybernetics (5)

Quadrijet Transfer Spacetug - Constable Zuvio - 46
•Constable Zuvio - Missing Sherriff of Niima Outpost (33)
Cikatro Vizago (2)
Proximity Mines (6)
Cloaking Device (5)

Firespray-class Patrol Craft - Emon Azzameen - (99)
•Emon Azzameen - Shipping Magnate (76)
Trick Shot (1)
0-0-0 (3)
Proximity Mines (6)
Rigged Cargo Chute (4)
Andrasta (6)
Seismic Charges (3)

Total: 200/200

Something like this maybe. Turn one, cloak the Tug, swap Cloak and Chute. Turn two, swap Chute and Cybers. Go to town. Once we get some Tech upgrades, perhaps switch one of them in for the Cybers and cut down on one step. But I would go with 0-0-0 instead of any other Scum crew out there right now. Personal preference, but he's so much fun.

On 9/20/2018 at 1:04 PM, Kleeg005 said:

I would go with 0-0-0 instead of any other Scum crew out there right now

I've flown something along these lines a few times now and it's been going well but I'm still tinkering.

  • I can't make my mind up on Informant. The two times I've included it, it's not been a whole lot of use, but one of the times I left it out I probably missed a bombing opportunity as a result. Bottom line, it's only going to be good against low Init pilots.
  • Han. One game he was super useful and I got a lot from him. Couple of other games he's been muted. Issues have been
    • I don't get the focus until I engage, so against high Init it's less useful as I lose the possibility of saving the focus for defense
    • I've been hit with the double stress (panicked pilot) in a couple of games which pretty much does it for Han
    • Skilled Bombardier is an attractive alternative. Bombing with a 4 straight is comical.
  • Pass the cloaking device is fun
    • I use it mostly for unpredictable movement during the initial engagement
      • It's great for range control against ordinance
      • Or for moving in quickly for an early tractor opportunity
  • Rigged Cargo + Trick Shot hasn't come off that much for me yet
    • Not quite giving up on it yet and I'm unsure what I'd do with the points

Swapping Skilled Bombardier in for Han and 0-0-0 for Informant frees up 4 points that I don't really know what to do with. Contemplating Swarm Tactics on Zuvio to give Jostero an occasional boost to Init 4. The idea would be that sometimes I want Jostero to move after Zuvio to leave an opportunity for an additional attack if Zuvio is tractoring something onto a rock. Squad Leader and Elusive would both be (more obvious) options on Zuvio.

So maybe:

Firespray -class Patrol Craft - Emon Azzameen - 95
•Emon Azzameen - Shipping Magnate (76)
Trick Shot (1)
0-0-0 (3)
Proximity Mines (6)
Rigged Cargo Chute (4)
Marauder (3)
Skilled Bombardier (2)

Kihraxz Fighter - Captain Jostero - 55
•Captain Jostero - Aggressive Opportunist (43)
Proton Rockets (7)
Cloaking Device (5)

Quadrijet Transfer Spacetug - Constable Zuvio - 49
•Constable Zuvio - Missing Sherriff of Niima Outpost (33)
Swarm Tactics (3)
Cikatro Vizago (2)
Proximity Mines (6)
Contraband Cybernetics (5)

Total: 199/200

View in the X-Wing Squad Builder