Poll - Rate 2.0 Scum Ships from 1-5 stars

By SOTL, in X-Wing

13 minutes ago, ficklegreendice said:

Never liked Z's. Four health, 2 agi just gets punked and low I Target-lock are fiddly (and make it even easier to kill the Z)

They just strike me as really **** TIEs, and I wouldn't bother unless I just had nothing better to spend points on. Upgrading to a quad just seems a done deal

Personal bias, though. To me, Zs are the packing peanuts of Xwing. They don't actually do anything other than bloat the package and water your time

I have a really different experience with them. To me they seem way better than ties now, evade has been nerfed to a point, where I don't see why Ties would ever take them over a focus in most cases. The Z's ability to pack missiles and block means you can't ignore them to the same extent as ties. The extra shield makes up for the green dice (when it comes to my green rolls at least).

I was sure I was going to play Imperial but 2 out of 3 of the lists I'm most interested in are Scum. I certainly didn't expect to be jumping on the Quadjumper train!

I think a lot of Rebel and Scum players are asleep on those Z's. Those ships have been incredibly impactful for the relatively low cost. They also get to cheat the now atrocious damage deck by having low odds of even taking a face up, much less a relevant one.

Also, how is the Rebel B-Wing that low? That ship is money.

In addition to the Drea + generic swarm theme, I really like the droid theme scum has going. I've been mulling over an IG-88A + Guri + Palob w/ IG-88D crew build that echos some of my favorite Attanni Mindlink builds.

On 8/20/2018 at 7:20 AM, ficklegreendice said:

Hwk as a 3.3... the **** are people smoking?

Moldy Crow is EASILY one of the most powerful ships in this current state of the game. Both Palob and Mux are ****** monstrosities that I cannot justify making a list without one or the other

With the title, it's still a 5 health ship behind 2 green dice for a LOT of points. I think Palob and Mux are great without the title, but with the Moldy Crow title they are taking up points that a premium late-game ships could use (Guri, Boba, or Fenn).

With the title: 3.3 seems fair.

Without the title, 4-5 is appropriate.

5 minutes ago, RunnerAZ said:

With the title, it's still a 5 health ship behind 2 green dice for a LOT of points. I think Palob and Mux are great without the title, but with the Moldy Crow title they are taking up points that a premium late-game ships could use (Guri, Boba, or Fenn).

With the title: 3.3 seems fair.

Without the title, 4-5 is appropriate.

Palob with just the Moldy Crow title is only 50 pts. Most of these HWKs just take the Moldy Crow title and a crew of choice. That alone is very good for the point cost. I don't think these are a "LOT" of points for what they do. Even investing in a Squad Leader + Tactical Officer upgrade set is still only 56 pts.

Edited by RStan

I run Palob with title, Elusive, L3-37. It's 57 points (28pts in old money) and that's far from 'a lot'.

The Moldy Crow title is extremely cheap - 12pts (6 in old money) and you get Rey crew effect then a whole new arc and an extra red dice. It's crazy cheap.

Hmm, it seems the Wave I ships are doing well with the community.

Sadly, the poll missed the Mining Guild TIE...

With no point costs yet, it’s hard to estimate the value of those Mining Guild TIEs.

55 minutes ago, RStan said:

Palob with just the Moldy Crow title is only 50 pts. Most of these HWKs just take the Moldy Crow title and a crew of choice. That alone is very good for the point cost. I don't think these are a "LOT" of points for what they do. Even investing in a Squad Leader + Tactical Officer upgrade set is still only 56 pts.

I was looking at the opportunity cost of 12 points, vs putting those points into Guri and/or Fenn. I think Torkil belongs with two aces, since he nullifies opponent aces by forcing them to spend tokens before they attack and giving me a chance to alpha-strike their ace off the board. The 12 points from the title belongs in the bid and in beefing up my aces. It's not that 12 points isn't a steal or a good value. Rather, the 12 points belong elsewhere.

1 hour ago, SOTL said:

I run Palob with title, Elusive, L3-37. It's 57 points (28pts in old money) and that's far from 'a lot'.

The Moldy Crow title is extremely cheap - 12pts (6 in old money) and you get Rey crew effect then a whole new arc and an extra red dice. It's crazy cheap.

Palob with Elusive, L3-37 and title is a good build, but what does it pair well with? It's a jouster with low hull. You need to carefully use the elusive, since the next turn's red move will make you a sitting duck or very predictable. And Palob needs to telegraph the pilot ability with the "in arc" requirement. The 57 point value comes down to the opportunity cost. Is 57 points or 12 points from the title better spend on the other ships in the squad. That was my point. The HWK belongs with ace-type ships, and the 12 points from the title is better served on those aces.

1 hour ago, RunnerAZ said:

With the title, it's still a 5 health ship behind 2 green dice for a LOT of points. I think Palob and Mux are great without the title, but with the Moldy Crow title they are taking up points that a premium late-game ships could use (Guri, Boba, or Fenn).

With the title: 3.3 seems fair.

Without the title, 4-5 is appropriate.

lol no

perceptive, moldy mux is 58 points
lando, moldy palob is also 58 points

these fall right between juke whisper (56) which has the same exact defensive statline, and Luke (62) who has 1 more hull

Mux, who can sit around on four focus, is basically as tanky as Luke - 1 hull
Palob, who can steal your ****, is far tankier

add in turrets and how much more flexibly they allow you to maneuver, and you shouldn't ever lose a hwk unless you screw up

have yet to lose one. It's just too **** easy to have them flank something scary that can just be flung in peoples' faces (boba, sabine, fearless generics etc.). And if Seri's buffing the crow, you'd have to TRY to get it killed

Edited by ficklegreendice
57 minutes ago, RunnerAZ said:

I was looking at the opportunity cost of 12 points, vs putting those points into Guri and/or Fenn. I think Torkil belongs with two aces, since he nullifies opponent aces by forcing them to spend tokens before they attack and giving me a chance to alpha-strike their ace off the board. The 12 points from the title belongs in the bid and in beefing up my aces. It's not that 12 points isn't a steal or a good value. Rather, the 12 points belong elsewhere.

Palob with Elusive, L3-37 and title is a good build, but what does it pair well with? It's a jouster with low hull. You need to carefully use the elusive, since the next turn's red move will make you a sitting duck or very predictable. And Palob needs to telegraph the pilot ability with the "in arc" requirement. The 57 point value comes down to the opportunity cost. Is 57 points or 12 points from the title better spend on the other ships in the squad. That was my point. The HWK belongs with ace-type ships, and the 12 points from the title is better served on those aces.

Yeah this is just wrong.

And quite an assumption to say I couldn't spend those points any better when you've no idea what my squad is.

28 minutes ago, SOTL said:

Yeah this is just wrong.

And quite an assumption to say I couldn't spend those points any better when you've no idea what my squad is.

You're right, I don't know what your squad is. I was just giving you my input so we could discuss it. I plan on running the following squad with a HWK, and I don't use the title so I can make my aces more "ace-y" and have a decent bid.

Fenn Rau β€” Fang Fighter 68
Predator 2
Ship Total: 70
Guri β€” StarViper 62
Outmaneuver 6
Advanced Sensors 8
Afterburners 8
Ship Total: 84
Torkil Mux β€” HWK-290 36
L3-37 4
Ship Total: 40

What is the squad that you are going to use a HWK in?

  • Trandoshan Slaver - IG88-D, Lando Calrissian, Rigged Cargo Chute (74)
  • Han Solo - Trick Shot, 0-0-0, Lando's Millenium Falcon, Rigged Cargo Chute (68)
  • Palob Godalhi - Elusive, L3-37, Moldy Crow (57)
    (199)

Although I'm exploring options for that Slaver spot, but so far it's been a tough list. Hard to justify the YV when I could buy 3 Binayre Pirates instead!

Edited by SOTL
1 minute ago, SOTL said:
  • Trandoshan Slaver - IG88-D, Lando Calrissian, Rigged Cargo Chute (74)
  • Han Solo - Trick Shot, 0-0-0, Lando's Millenium Falcon, Rigged Cargo Chute (68)
  • Palob Godalhi - Elusive, L3-37, Moldy Crow (57)
    (199)

Although I'm exploring options for that Slaver spot, but so far it's been a tough list.

I am planning on trying 0-0-0 with Latts Razi crew on the Falcon. It kinda forces them to let you have the Calculate, otherwise they are possibly boosting your defense.

With Lando title you dont really want them to give you Calculate, you want the extra red dice. You're already giving them a Hobson's choice.

Why would you mux with an I 6 and i5?

You gotta mux with a bunch of schlubs which would get mulched without him

Mux (perceptive, moldy)

Fearless Blacksun ace + r5-p8 cartel executioner, high risk offensive modifiers that are less risky if the enemy dies

Ion Seri, because her ability is really good and makes moldy nigh untouchable

On 8/20/2018 at 7:43 AM, SOTL said:

I've limited experience but somebody convinced me to cut a Scurrg from my squad for the Palob Crow. Dude was legit. I've played a grand total of three 2.0 games but I've won all of them and not lost the HWK yet.

Palobs ability got a lot stronger in 2.0 because many linked actions either begin or end with a focus. Those ships cannot maneuver out of enemies arcs, and then lock to bypass palobs ability like they could with PTL. And passive mods are gone or extremely hard to line up with the bullseye, making Palobs 5 health seem like a **** of lot more akin to rebel Fenn Rau.

11 minutes ago, wurms said:

Palobs ability got a lot stronger in 2.0 because many linked actions either begin or end with a focus. Those ships cannot maneuver out of enemies arcs, and then lock to bypass palobs ability like they could with PTL. And passive mods are gone or extremely hard to line up with the bullseye, making Palobs 5 health seem like a **** of lot more akin to rebel Fenn Rau.

oh, it's much MUCH more

Fenn Rau only shuts down your mods. Palob shuts it down, takes it, and uses it for himself (either normally, or burning it for Lando crew to re-roll his green dice) atop all the focus he has stashed

Edited by ficklegreendice

Palob/Mux, Serissu & Drea now give us several support + swarm options.

Drea + (mini)swarm has me very excited, finally some synergy possible. A lot of the listcrafting done so far has featured Drea. Kavil also can be built quite cheap, which is why I voted the Y higher (4). I guess they will die quickly but there's also Elusive to help a little.

I want to like the G1, 4-LOM is one of my fav pilots. What build do you see for him? Title, 0-0-0, Adv S? IG-88D crew with almost naked Brobots?

Edited by westiebestie

Somehow I doubt Rank 1 is going to make it to the final table.