16 minutes ago, Darth Meanie said:Um, they have exactly the same specs on the cards. (Granted, I'm not going to waste my time looking in 2 different PDFs for the upgrade slots.)
3-1-8-5 is not the same as 2-1-8-3, unless i missed something?
16 minutes ago, Darth Meanie said:Um, they have exactly the same specs on the cards. (Granted, I'm not going to waste my time looking in 2 different PDFs for the upgrade slots.)
3-1-8-5 is not the same as 2-1-8-3, unless i missed something?
9 minutes ago, skotothalamos said:3-1-8-5 is not the same as 2-1-8-3, unless i missed something?
Yeah, nevermind. Bad google-foo.
7 hours ago, Rakaydos said:Here's my attempt:
Freighter Captain (46)
Feedback Array (4)Drea Renthal (40)
Dorsal Turret (4)
Cloaking Device (5)Freighter Captain (46)
Feedback Array (4)Freighter Captain (46)
Feedback Array (4)Total: 199
You had me at "YT-1300 Swarm." Drop Drea and squeeze another Freighter Captain in there.
Edited by HawkstrikeOn 8/20/2018 at 9:41 PM, ficklegreendice said:Reb falcon is the miltarized version
Scum falcon is civilian, pre-Han version
Ah, is that right? So the rebel version is purely the Falcon. That's a bit better then
Raaargh! I'm a double post!
Edited by mazz0On 8/20/2018 at 9:00 PM, That Blasted Samophlange said:If x-wing was solely an RPG supplement, I would agree with you 100%. However, it is not. It is a head to head versus game. Even the missions are seemingly absent ftom the core set.
Now I am all about fluff, and if a Aturi cluster like campaign comes out, something like this may be needed.
As is, it doesn't really add to the game that is currently x-wing. The game is not scenario driven - at least as put out by FFG currently, so there is no reason to cater to the minority of players. As I said, if an actual campaign comes out, then we can come back to this.
Some people would like it and it would have no downsides that I can see. What negative impact would it have on the "head to head versus game"?