Rebel Convoy 2nd Edition?

By cleardave, in X-Wing

16 minutes ago, Darth Meanie said:

Um, they have exactly the same specs on the cards. (Granted, I'm not going to waste my time looking in 2 different PDFs for the upgrade slots.)

3-1-8-5 is not the same as 2-1-8-3, unless i missed something?

9 minutes ago, skotothalamos said:

3-1-8-5 is not the same as 2-1-8-3, unless i missed something?

Yeah, nevermind. Bad google-foo.

7 hours ago, Rakaydos said:

Here's my attempt:

Freighter Captain (46)
Feedback Array (4)

Drea Renthal (40)
Dorsal Turret (4)
Cloaking Device (5)

Freighter Captain (46)
Feedback Array (4)

Freighter Captain (46)
Feedback Array (4)

Total: 199

View in Yet Another Squad Builder

You had me at "YT-1300 Swarm." Drop Drea and squeeze another Freighter Captain in there.

Edited by Hawkstrike
On 8/20/2018 at 9:41 PM, ficklegreendice said:

Reb falcon is the miltarized version

Scum falcon is civilian, pre-Han version

Ah, is that right? So the rebel version is purely the Falcon. That's a bit better then :)

Raaargh! I'm a double post!

Edited by mazz0
On 8/20/2018 at 9:00 PM, That Blasted Samophlange said:

If x-wing was solely an RPG supplement, I would agree with you 100%. However, it is not. It is a head to head versus game. Even the missions are seemingly absent ftom the core set.

Now I am all about fluff, and if a Aturi cluster like campaign comes out, something like this may be needed.

As is, it doesn't really add to the game that is currently x-wing. The game is not scenario driven - at least as put out by FFG currently, so there is no reason to cater to the minority of players. As I said, if an actual campaign comes out, then we can come back to this.

Some people would like it and it would have no downsides that I can see. What negative impact would it have on the "head to head versus game"?