Prockets to supplement
Plus, obstacles are so **** crucial now that no one can just hide behind guaranteed defenses
This makes ion even better
Edited by ficklegreendiceProckets to supplement
Plus, obstacles are so **** crucial now that no one can just hide behind guaranteed defenses
This makes ion even better
Edited by ficklegreendice
8 minutes ago, william1134 said:Rubbish, I don't fancy having that as my primary weapon. The damage output is maxed out at one!
And THAT, my dear friends, is the X-Wing definition of myopia. ?
Edited by FTS GeckoMaybe not entirely relevant, but I've found ICT to be incredibly potent as well
It defines the otherwise maligned TIE Aggressor, which I've found exceedingly useful with Jonus + barrage swarm
By using Kestal (ruthless, barrage, ICT), you shore up the bombers' relative weakness against exceptionally mobile ships
2 minutes ago, ficklegreendice said:Maybe not entirely relevant, but I've found ICT to be incredibly potent as well
It defines the otherwise maligned TIE Aggressor, which I've found exceedingly useful with Jonus + barrage swarm
By using Kestal (ruthless, barrage, ICT), you shore up the bombers' relative weakness against exceptionally mobile ships
Do you think that the Aggressor with ICT is worth investing a gunner into? I'm just finding it hard to justify investing more points into such a fragile ship. They should have given the thing 3 agility so that it would be at least comparable to the y-wing in durability.
2 hours ago, WAC47 said:Dude it’s a casual usage of chassis that means “basic framework” and has been used for a while by X-wingers to refer to the basic stats of a ship. Not some technical term.
It's his objective opinion we are using the term wrong and it is literally giving him a heart attack.
It's important to be careful with words, ya know.
And don't forget the madness of the Silencer when mentioning advanced sensors! A shame that its best users (mostly European, fitting with the theme of the inaccessibility of the tourney) couldn't make worlds. Oops, a 2e thread. Oh well.
29 minutes ago, HolySorcerer said:Do you think that the Aggressor with ICT is worth investing a gunner into? I'm just finding it hard to justify investing more points into such a fragile ship. They should have given the thing 3 agility so that it would be at least comparable to the y-wing in durability.
Yeah, it's really too fragile for a gunner
I have hotshot on my Kestal because of points leftover, but I don't think going beyond these 3 upgrades is worth it
1 hour ago, mazz0 said:Is that all it is? So 2 points in 1.0 speak? I hadn't noticed that, I was in the "well, that's a bit pants now" group.
Yep. It's cheaper than an Ion Cannon. 2% of your list.
I think Barrage Rockets are very unfortunate.
Ordnance is in a tricky spot, though. They've got all these ships that depend on Ordnance to work but we've now got 4 years experience that they're mostly going to suck because Ordnance is a pain in the *** to set and use your target locks without having a high PS. Unfortunately we've also got 2 years experience that the only thing worse than Ordnance being rubbish is Ordnance being good. So what are you supposed to do? You give good Ordnance and everyone kicks off, you give bad Ordnance and a quarter of the ships in the game disappear because you can't fire your missiles at low PS. The solution is Barrage Rockets, but now you've got a solution that essentially removes everything unique about ships that needed Ordnance to begin with and just makes them a 3 dice primary.
They're still limited charges and you oftebccant use them in combination with a repositioning action or red move.
8 minutes ago, Biophysical said:They're still limited charges and you oftebccant use them in combination with a repositioning action or red move.
I understand all that, but I think it's a shame that their mechanic is so uninspiring and cost-efficient.
6 minutes ago, SOTL said:I understand all that, but I think it's a shame that their mechanic is so uninspiring and cost-efficient.
And very restricted on which chassis it can be equipped to, so its,very much a niche oddity, not a mainline upgrade to compare other things to.
Can you give me the list of upgrades people are allowed to comment on? I wouldn't want to make the same mistake twice.
more upset about the omission of various cards not really anything that got hit too hard but exists.
Lack of Mangler sucks but i doubt it'll stay out of the game for too terribly long. Not having a cannon that does full damage outside of bullseye arc is kinda silly.
1 minute ago, SOTL said:Can you give me the list of upgrades people are allowed to comment on? I wouldn't want to make the same mistake twice.
I don't care what you comment on, not my thread. I just think there multiple significant reasons why you're wrong about Barrage Rockets, not that you can't raise an issue about anything. You can continue to proclaim and believe barrage rockets are a badly designed card for all I care.
Let's not forget that the meta at the start of 2.0 is most likely going to be swarms. This makes HLC very easy to hit with them all wanting to be within range 1 of each other. I like HLC as well it gives you a counter to swarms and big ships so you can make another part of your list a strong counter to aces.
I would have liked expertise to have been in the game; possibly as a bulls-eye talent. I have to admit that it was over-used and abused in 1.0, but it could have been salvaged as something that could go into the core set. A 3 point (2.0 units) talent upgrade that lets you turn your red focus results to hits if the enemy is in your bulls-eye. Sounds good to me.
35 minutes ago, BDrafty said:I would have liked expertise to have been in the game; possibly as a bulls-eye talent. I have to admit that it was over-used and abused in 1.0, but it could have been salvaged as something that could go into the core set. A 3 point (2.0 units) talent upgrade that lets you turn your red focus results to hits if the enemy is in your bulls-eye. Sounds good to me.
This sounds good as a nerf to Expertise for 1E, but now that we're in 2E I see it as power creep and something to avoid. I understand why some might want to see a new Expertise, but overall I feel it would hurt the game. Flying skill is currently more powerful than action economy and that's the way it should be - which is one of the things I like about your version - it still requires skill, but it eliminates an action requirement, so you're getting double mods too easily.
26 minutes ago, BDrafty said:I would have liked expertise to have been in the game; possibly as a bulls-eye talent. I have to admit that it was over-used and abused in 1.0, but it could have been salvaged as something that could go into the core set. A 3 point (2.0 units) talent upgrade that lets you turn your red focus results to hits if the enemy is in your bulls-eye. Sounds good to me.
That is waaaaaaaay too cheap for an actionless focus in 2e. Only 1 point more than Predator, and lets you mod all your dice instead of just one, with 0% chance of the modified die still failing? It would be stapled to every single I6 ace with a reposition in the game! Could you imagine Wedge getting a fully modded attack every single time he landed you in bullseye? Or not having to worry about losing out on mods if he can barrel roll out of arc and still line up the shot? Or the insane synergy it would have with HLC? Heck, if it modded just one focus result, it'd probably still be the obvious choice for most non-Force aces.
Even if Expertise was restricted to bullseye arc only, in the 2e environment it would be a steal at 10 points. But I'd still rather not see it at all. A dearth of free mods means that pilots are forced to make meaningful decisions more often in 2e, and for me that is a big part of its allure.
4 minutes ago, nexttwelveexits said:That is waaaaaaaay too cheap for an actionless focus in 2e. Only 1 point more than Predator, and lets you mod all your dice instead of just one, with 0% chance of the modified die still failing? It would be stapled to every single I6 ace with a reposition in the game! Could you imagine Wedge getting a fully modded attack every single time he landed you in bullseye? Or not having to worry about losing out on mods if he can barrel roll out of arc and still line up the shot? Or the insane synergy it would have with HLC? Heck, if it modded just one focus result, it'd probably still be the obvious choice for most non-Force aces.
Even if Expertise was restricted to bullseye arc only, in the 2e environment it would be a steal at 10 points. But I'd still rather not see it at all. A dearth of free mods means that pilots are forced to make meaningful decisions more often in 2e, and for me that is a big part of its allure.
Ok, you've convinced me. Make it 4 points; not 3.
Honest answer:
I think 5-7 points for a bulls-eye arc focus modifier would be ok if you kept the stress mechanic that it has in 1.0
The other option would be to limit the dice mods to 1 of your focus resutls.
I hear you, it was an overly sweet upgrade in 1.0. There was just a cool mechanic about it that I liked. PTL has a spiritual successor in the form of linked actions (and new Poe). I'm just sorry that expertise seems to have gone the way of cards like VI. I don't think it was nearly as game-breaking.
2.0 also lacks stress offense so expertise, even in a bullseye arc, would be insanely good.
in 1.0 it was very common to get stressed even fi you didnt do a red move. in 2.0, theres...what 4 things that isnt a red move that stresses you? Ventress, Debris, Sabine bomb, and Sloane crew is all that comes to mind that can forcibly stress you (000 technically stresses you but he cant actively do it to you)
41 minutes ago, nexttwelveexits said:That is waaaaaaaay too cheap for an actionless focus in 2e. Only 1 point more than Predator, and lets you mod all your dice instead of just one, with 0% chance of the modified die still failing? It would be stapled to every single I6 ace with a reposition in the game! Could you imagine Wedge getting a fully modded attack every single time he landed you in bullseye? Or not having to worry about losing out on mods if he can barrel roll out of arc and still line up the shot? Or the insane synergy it would have with HLC? Heck, if it modded just one focus result, it'd probably still be the obvious choice for most non-Force aces.
Even if Expertise was restricted to bullseye arc only, in the 2e environment it would be a steal at 10 points. But I'd still rather not see it at all. A dearth of free mods means that pilots are forced to make meaningful decisions more often in 2e, and for me that is a big part of its allure.
Honestly, I think 3-4 points for a Bullseye-only Focus kinda checks out, if it got a little tweaking. Rerolling 1 die and turning 1 focus result are statistically the same (except for crit chance). To say that Expertise can't fail is mistaken: it fails in the initial roll when you roll blank results instead of focus; Predator cannot fail the initial roll, only the reroll. Mathematically, this is the same.
Predator went from "6" to 2 points, and has mostly the same functionality (it only works on Primary Weapons, and it never rerolls 2 dice). If there were a talent: "When performing a Primary attack, if you are not stressed and the target is in your bullseye arc, you may convert up to 2 focus results to hits," I think that would about match up with 3-4 points, down from the "8" points of original Expertise. I think the 2-results cap would be nice to include, just to prevent out-of-hand situations. Potentially double the modifications of Predator, but it stops working with stress, so it doesn't do any good with linked actions. Restricting it to primary attacks is also necessary, both to mirror Predator and to rule out it's use with Torpedo attacks.
Meanwhile, I'd guess both are probably worse than Crack Shot for most pilots, depending on how often Bullseye works out in practice. Cheaper talent, and it doesn't require multiple uses to gain the same value. Predator is going to need to get arc like 2-3 times in order to equal the damage-per-point of Crack Shot.
*edit*
Whether it would be good or bad for the game is another topic, but 3-4 points wouldn't be unfair for a version of Expertise as described above.
Edited by theBitterFigoh yeah, crakshot, forgot about that one.
That one definitely got nerfed to oblivion. Being limited to bullseye and not giving it at least multiple charges was kinda bs. So now a lot of ships cant even use it due to non-standard arcs and its difficult to line up even with a normal arc.
imo crackshot should have been flatout free the way its worded now. Crackshot was good in 1.0 simply because when massed it could force a squishy-ish ship to get crippled even if they rolled baller dice or push that important crit through. With bullseye restriction, its nigh impossible to time it to do the same effect, its now more of an "I got the bullseye! Use it!" mechanic than anything else. Having it still only be one charge on top of that? Too far.
2 hours ago, Biophysical said:They're still limited charges and you oftebccant use them in combination with a repositioning action or red move.
The 5 unguided rocket bomber swarm always seemed interesting to me for that reason. You can hit like a ton of bricks, but only if you've taken and saved a focus token for offense. Lot of interesting decisions and counterplay to be had there.