Are there any upgrade cards that people think FFG took too far in 2.0?

By Archangelspiv, in X-Wing

I first thought they hit Adv Sensors too hard, I originally thought it was situational. Then I recently watched the 2018 Worlds game where Simeon flew, what some people thought a mediocre chassis brilliantly, and used PTL and Adv Sensors to great affect. As has been mentioned in other threads, they gave the Interceptor 2 mod slots that it cant use atm because the mods it wants are prohibitively expensive. I know it's early days, but as far as some upgrade cards go, they just don't seem to be upgrades that improve a chassis enough to be worth the points. Which is also why I love the idea that the points are flexible, if it's too OP or not OP enough, they can adjust it after a little time.

I am primarily an Imperial/Scum player and whilst going through YASB 2.0 list building like a crazy person, I was wondering if people share my thoughts, or am I struggling to let go of 1.0 more than I think...

Edited by Archangelspiv
Because typing words correctly is hard...

Adv Sensors are still as incredible as always, so they're costed appropriately

You just gotta know how to cheat the no-additional-actions-during-activation, so you can get awesome Phantoms and Redlines without any bull like advanced sensor Vader

Only thing I thought got jacked up WAY too far is Perceptive Copilot. Fine card, but not 10 points fine

Counting only upgrades that were in 1st ed, anyway

Edited by ficklegreendice

Personally, I'm limiting my 2.0 exposure until I have it in hand, but I've toyed about with YASB2.0 some with Imperials (my personal area of interest) and I've found it difficult to allow myself to get away with NOT adding modifications to ships. I think mods were a given in 1.0, and in 2.0, they improve a ship, but at a great cost, possibly too much. I think 2.0 has a broader option for how to fit ships based on elevated points cost of mods. More bling, or more bros? Neither seems to be wrong, unless you half *** both.

Grand Quis crew is just stupid good. Ps infinity action opportunities are so good and it's half the cost of Luke. Makes Whisper insane, especially with all the action economy she already has while very few other pilots can get more than 1 token. She can focus, evade, evade, force or trade the force for another action before or after moving, and then swap an evade for a cloak token at end of eng phase for crazy good maneuvering next round.

Really think Quis should cost 20-22

I think they could have left lone wolf the way it was in 1.0. It had enough restrictions (limited, range restriction, only blanks) already that I don't think it would have been auto-include... although it definitely could have seen a pt increase.

HLC... the card has been absolutely devastated. Super super situational now. Range 2 to 3 as normal BUT you don't want to shoot them at range 3 as now they get the range defence bonus. OK that sucks but the killer is making it bullseye only.

The GUNBOAT doesn't really have much use for that XG-1 title anymore imo.

5 minutes ago, william1134 said:

HLC... the card has been absolutely devastated. Super super situational now. Range 2 to 3 as normal BUT you don't want to shoot them at range 3 as now they get the range defence bonus. OK that sucks but the killer is making it bullseye only.

The GUNBOAT doesn't really have much use for that XG-1 title anymore imo.

HLC will rock the house on T-70s, especially given access to both reposition abilities with s-foils... it's going to be so sweet.

That just seems so unnatural.. :(

Why are you calling ships “chassis”? The simplest item you can get in X-Wing is a complete ship - chassis, engine, guns, shields, armour, life support.

Personally I think they didn't take gunner Luke far enough.

I mean, the trash can was, like, right there

3 minutes ago, mazz0 said:

Why are you calling ships “chassis”? The simplest item you can get in X-Wing is a complete ship - chassis, engine, guns, shields, armour, life support.

Maybe because the ship comes naked and you have the option to bolt on a bunch of options to it?

9 minutes ago, HolySorcerer said:

Maybe because the ship comes naked and you have the option to bolt on a bunch of options to it?

Yeah but that’s not what chassis means. If you asked for just the X-Wing chassis you’d get something that won’t fly. Is this usage of chassis something common in hobbyist engineers working on cars, or in the military or something perhaps?

7 hours ago, ficklegreendice said:

Only thing I thought got jacked up WAY too far is Perceptive Copilot. Fine card, but not 10 points fine

I think you might be right. At the same time, perceptive copilot powers a couple of powerful abilities (Bistan, Benthic, etc)... it may be a card that’s just a tad overpriced on it’s own but is appropriately costed on ships that can get extra use out of it.

4 minutes ago, mazz0 said:

Yeah but that’s not what chassis means. If you asked for just the X-Wing chassis you’d get something that won’t fly. Is this usage of chassis something common in hobbyist engineers working on cars, or in the military or something perhaps?

Dude it’s a casual usage of chassis that means “basic framework” and has been used for a while by X-wingers to refer to the basic stats of a ship. Not some technical term.

5 minutes ago, mazz0 said:

Yeah but that’s not what chassis means. If you asked for just the X-Wing chassis you’d get something that won’t fly. Is this usage of chassis something common in hobbyist engineers working on cars, or in the military or something perhaps?

In game circles it’s been used for decades to refer to an unmodified base level of a unit.

3 hours ago, william1134 said:

HLC... the card has been absolutely devastated. Super super situational now. Range 2 to 3 as normal BUT you don't want to shoot them at range 3 as now they get the range defence bonus. OK that sucks but the killer is making it bullseye only

IMO HLC is perfect now. 1 big cannon, useful especially against big targets. If you want to throw 4 dice reliably, you can always pay for a proton torp.

37 minutes ago, Giledhil said:

IMO HLC is perfect now. 1 big cannon, useful especially against big targets. If you want to throw 4 dice reliably, you can always pay for a proton torp.

Exactly. It got nerfed to the ground, but it also costs almost 1/4 of what it used to. HLC is a nice little upgrade on a 3 dice primary ship now. It's scary for big ships who are easy to get bullseye on, and even against small ships you might force someone to reposition or take a 4 dice shot.

Honestly, I think there's precisely one upgrade which is just... flat out impossible to balance effectively, and that's Luke Gunner. Everything else we've seen so far can be tweaked in terms of price and/or slots to fix it if the balance is hinky.

54 minutes ago, Giledhil said:

IMO HLC is perfect now. 1 big cannon, useful especially against big targets. If you want to throw 4 dice reliably, you can always pay for a proton torp.

14 minutes ago, evcameron said:

Exactly. It got nerfed to the ground, but it also costs almost 1/4 of what it used to. HLC is a nice little upgrade on a 3 dice primary ship now. It's scary for big ships who are easy to get bullseye on, and even against small ships you might force someone to reposition or take a 4 dice shot.

Agree totally. HLC is a lot of fun now. It feels like a big unwieldy gun for blasting through heavy targets, but you get a reward for lining it up on light targets as well. 4 points? Great!

Cannons and turrets seem to have been repurposed as backup or utility weapons instead of dedicated replacements for a primary weapon. This us a good thing in my opinion, not just because avoid creating another TLT, but because this way cannons and turrets aren't pushing ordnance out of the way. I mean, before the silliness that is guidance chips/long-range sensors, comparing Heavy Laser Cannon to Proton Torpedoes/Concussion Missile/Homing Missile with Extra Munitions is just... laughable.

6 minutes ago, Biophysical said:

Agree totally. HLC is a lot of fun now. It feels like a big unwieldy gun for blasting through heavy targets, but you get a reward for lining it up on light targets as well. 4 points? Great!

Wait until you try proton rockets on Arvel or Jake! More expensive but extremely good and hugely entertaining.

HLC is very cool and concern for its difficulty to line up on small bases is greatly exaggerated.

Ship counts are up and so is the popularity of low initiative ships. Bullseye happens often with little effort when your opponent has 4-5+ ships.

Its absolutely not just big base ships that this stuff works reliably against or only high iniative ships that can use it.

1 hour ago, TasteTheRainbow said:

In game circles it’s been used for decades to refer to an unmodified base level of a unit.

Ah. Hadn't heard it before.

38 minutes ago, Biophysical said:

4 points? Great!

Is that all it is? So 2 points in 1.0 speak? I hadn't noticed that, I was in the "well, that's a bit pants now" group.

4 hours ago, william1134 said:

The GUNBOAT doesn't really have much use for that XG-1 title anymore imo.

No matter how many times you say this, the answer remains the same.

ION. CANNONS.

Rubbish, I don't fancy having that as my primary weapon. The damage output is maxed out at one!