To me it's Gunnery Team, for 7 pts your 100pt+ ship can fire twice as opposed to buying a second 100+ pt ship to get that second shot off.
Point for Point what is the best upgrade?
Leading shots. Improves crappy dice soooo much has a lot of synergy’s with upgrades that add blue dice like QBT at long range
leading shots is amazing. Ordnance experts is a close second to help those rolls push damage.
XI7 - 6 points to insure most of your braced dmg still hits the location you want.
Edited by jpersons73Point for point? Mon Karren, Demolisher, Yavaris, ECM, External Racks, Leading Shots, Xi7s, Grint, Lando, and Strategic Advisor.
Demolisher and Yavaris are interesting cases. Completely develop a playstyle for the ship if you choose them.
Yavaris. One activation with a good setup gets 8 damage, on top of damage you were generating other wise. That's per activation. That's insane level of return. External racks would be next, getting 4-6 damage for 3pts once per game is notable.
Edit: Since this keeps getting a word reaction, I should point you down the thread a bit where I point out while the two dice generated well give you four, ACM and APT may trigger only because of that if your flying a '75.
Edited by ForceSensitiveHow are you getting 4-6 damage from external racks? I think it’s more realistic to say 2 damage from that upgrade.
Toryn Farr is definitely up there, though I agree that Yavaris and Demo are strong contenders.
Double Hits.
More likely if you're running it with Ordnance Experts I suppose.
Jaina's Light and Skilled First Officer are fantastic for their cost.
5 points: hands down Yavaris,
thats possibly 3 blue and 3 black extra (assuming B-Wings or Scurrgs), considering that the carrier already can dish out 4 reds and a blue and the squadrons bring 3 blue and 3 black baseline its possibly 17 dice alltogether in one attack. Prepare to bleed defense tokens and in a worst case say goodbye to your ISD. Its just up to three extra shots your squadrons get. Its not that you activate 3 more squadrons, you let them shoot more often than possible in a 6 round game. Without Yavaris you can not get this effect and man its strong.
I mean having Demolisher is nice but its only giving you a much better delivery. Yavaris just generates those dice extra out of thin air and somehow hits twice as hard when already dead.
Bright Hope.
But that one's boring so I'll say APT. Hull damage for 5 points? Yes, please. Also the whole "Ok, 4 damage, I can brace/redirect and survive" "I have APT" "$%#!" never gets old.
Also under consideration: Ahsoka Tano, Strategic Adviser, Yavaris
Edited by CptAwesomerStrategic Advisor is now surely the most common upgrade to see for both sides? With activations being so crucial to the game and it's only 4pts! Insanely underpriced.
Skilled First Officer.
One point to change your command, ignore a slicer tool, save a large ship from destruction or ensure an enemy ship is bombed to death.
120+ victory points to a one point upgrade. What better ratio can you ask for?
39 minutes ago, Doppelganger said:5 points: hands down Yavaris,
thats possibly 3 blue and 3 black extra (assuming B-Wings or Scurrgs), considering that the carrier already can dish out 4 reds and a blue and the squadrons bring 3 blue and 3 black baseline its possibly 17 dice alltogether in one attack. Prepare to bleed defense tokens and in a worst case say goodbye to your ISD. Its just up to three extra shots your squadrons get. Its not that you activate 3 more squadrons, you let them shoot more often than possible in a 6 round game. Without Yavaris you can not get this effect and man its strong.
I mean having Demolisher is nice but its only giving you a much better delivery. Yavaris just generates those dice extra out of thin air and somehow hits twice as hard when already dead.
I’m going to be a contrarian and disagree with your Yavaris assessment. You’re not wrong, but in order to get those three B-Wings in place for the double tap, you need quite a lot of support: FCTs on a non-Yavaris ship and/or Adar Tallon, plus you need/ought to have the added BCC and Toryn. Yavaris is strong, but it is NOT cheap or splashable. It pretty much takes over your list and everything hinges on it. Demolisher, on the other hand, ends up being cheaper in that it doesn’t require any special synergy to function. It just works all the time. Have 80-90 extra points? Drop in a Demo and make your list awesome. You can’t do that with Yavaris.
4 minutes ago, CommanderDave said:I’m going to be a contrarian and disagree with your Yavaris assessment. You’re not wrong, but in order to get those three B-Wings in place for the double tap, you need quite a lot of support: FCTs on a non-Yavaris ship and/or Adar Tallon, plus you need/ought to have the added BCC and Toryn. Yavaris is strong, but it is NOT cheap or splashable. It pretty much takes over your list and everything hinges on it. Demolisher, on the other hand, ends up being cheaper in that it doesn’t require any special synergy to function. It just works all the time. Have 80-90 extra points? Drop in a Demo and make your list awesome. You can’t do that with Yavaris.
yes, you need a lot of factors to align to get the double tap with 3 ships. plus you are probably going to want to have Flight Commander on Yavaris for another 3pts in the absence of Boosted Comms. Either that or you need VCXs.
9 minutes ago, CommanderDave said:I’m going to be a contrarian and disagree with your Yavaris assessment. You’re not wrong, but in order to get those three B-Wings in place for the double tap, you need quite a lot of support: FCTs on a non-Yavaris ship and/or Adar Tallon, plus you need/ought to have the added BCC and Toryn. Yavaris is strong, but it is NOT cheap or splashable. It pretty much takes over your list and everything hinges on it. Demolisher, on the other hand, ends up being cheaper in that it doesn’t require any special synergy to function. It just works all the time. Have 80-90 extra points? Drop in a Demo and make your list awesome. You can’t do that with Yavaris.
Haha.
I am a contrarian by nature so I appreciate it ![]()
3 hours ago, CommanderDave said:How are you getting 4-6 damage from external racks? I think it’s more realistic to say 2 damage from that upgrade.
Toryn Farr is definitely up there, though I agree that Yavaris and Demo are strong contenders.
I'm considering that you get two doubles, and then trigger either apt for one extra, or acm for two. And betting you get there with ordinance experts. We should all have seen a hammer head wing out 11 by now.
I once figured a perfect storm scenario for Yavaris could inflict over 40 damage in one activation. Point for point, whatever it takes to combine to get that all said and told, I call that, a bargain.
A perfect Demo first/last will net 12 (Five Blacks with a Concentrate Fire + 2 extra from ACM) on the close of the round, plus another 12 on the next with the addition of potentially 10 more from the front arc. That’s 34 damage. With IO, you lose out on up to six damage - still enough to drop a Motti RBD ISD. Still, that will pretty much never happen so it’s a moot point, but an interesting thought experiment.
It's not a moot point at all. Au contraire my friends, it's part of the calculation for expected damage. So a consistent spread of some 20 average is awesome. And that was just the calculation against ship targets. Against squads assuming your just double taking some X-wings at anything. It's another 8-12 potential without a ton of combo pieces.
The most cost effective upgrade I have used? There are two. ACMs, and Enhanced Armaments. There have been times where I fire my Arquitens, have the 4 base + 1 CF dail, and a reroll from a token 10 damage in one shot.
On 8/20/2018 at 10:47 AM, Ling27 said:The most cost effective upgrade I have used? There are two. ACMs, and Enhanced Armaments. There have been times where I fire my Arquitens, have the 4 base + 1 CF dail, and a reroll from a token 10 damage in one shot.
But the armaments themselves only get you at most two per salvo. Even over the course of a game assuming you somehow have a shot every round after the first, that's one point per damage. Racks beats that on it's own. Don't get me wrong, I like my arms with extra dice, but I find slaved turrets gets the same result for almost half the cost.
On 8/20/2018 at 6:25 AM, ForceSensitive said:I once figured a perfect storm scenario for Yavaris could inflict over 40 damage in one activation. Point for point, whatever it takes to combine to get that all said and told, I call that, a bargain.
50 damage. 29 from Keyan, 2 blue/black bombers, a double arc and perfect rolls. If Norra’s nearby and/or every crit is a structural, 36 damage. But then there’s Projector Misaligned and Shield Failure instead vs an Aspiration list: 48 damage (because there are only two copies of each.) How do you hit 50? Engine Techs ram. ?
2 hours ago, The Jabbawookie said:50 damage. 29 from Keyan, 2 blue/black bombers, a double arc and perfect rolls. If Norra’s nearby and/or every crit is a structural, 36 damage. But then there’s Projector Misaligned and Shield Failure instead vs an Aspiration list: 48 damage (because there are only two copies of each.) How do you hit 50? Engine Techs ram. ?
That's pretty much what I got except you can't count on Pro misalign that let workout Luke. But yeah pretty much.