ITT we take concepts that are confirmed in universe or at least within flavor and do our best to write the rules/card text that would go along with them if FFG decided to actually implement them. Dont worry too much about numbers and "balance" and instead focus on the mechanics. After you gamify a mechanic make sure to include an idea for the next responder to tackle so that they chain together (feel free to respond to yourself and double post as long as you leave an open concept at the end for the next guy).
Example:
Skeleton Crew
Upgrade: Title
Text: modification This title can be equipped to any non-flotilla ship . The fleet point cost of this ship is reduced by 5 times its command value. The command, squadron and engineering values of this ship are reduced by 1 (to a minimum of 0). This does not reduce the number of command dials set by this ship.
I would like to see gamified: Self destruct mechanisms.