Suggestions for Clone Wars Squadrons

By M0N0LITH, in Star Wars: Armada

15 hours ago, Drasnighta said:

Since they are all Jedi, go nuts:

“Each their own with the force”

Although not a unique squadron, you are required to have one squadron card for each Eta squadron, and number them as you would repeated ships.

then give the generic a scatter or something.

Or even say it’s an exhausted scatter that doesn’t refresh - just a once off ...

And then Yoda double scatter instead of scatter brace...

but it make them fragile and low punching... buzzing annoyances :)

Coubterpoints the Droid ships... there’s no point shooting Droids because you can’t kill enough of them... there’s no point shooting Jedi because you can’t kill ANY of them ?

I was already suggesting a scatter for generic ships. Eta-2s were brutally effective against squadrons, so it would make sense that they can't be wiped out easily.

Just now, Norell said:

I was already suggesting a scatter for generic ships. Eta-2s were brutally effective against squadrons, so it would make sense that they can't be wiped out easily.

Yeah, it’s just a matter really of finding a way to be able to manage individual tokens - threading them like unique but also like ships seems to be the only way I can see to make it work from a rules perspective, without just having nothing but unique names squads.

19 minutes ago, Drasnighta said:

Yeah, it’s just a matter really of finding a way to be able to manage individual tokens - threading them like unique but also like ships seems to be the only way I can see to make it work from a rules perspective, without just having nothing but unique names squads.

What would you suggest in price then with a scatter?

On 8/21/2018 at 10:42 PM, M0N0LITH said:

And these two squadrons would be the counterpart to Darth Maul and its Sith Infiltrator... what do you guys think?

actis_10.jpg actis_11.jpg

I'd ditch the astromech rule and would just add another hull point (less micromanagement alone is worth ditching this rule, also can't astromech when you are dead and with three hull you are almost dead already)
Also I think despite the snipe these are worse than tie interceptors for 11 points even with the astromech rule.
The closest comparison to them from a mechanical standpoint is I think Saber with 4 blue and 4 snipe (!) and swarm at 12
ten points seems a more reasonable pricing and even then most people might just take A-Wings instead, which give you better anti squadron armaments, a better keyword, one more hull point and better anti ship armament.

With Yoda I don't get it at all, why would you reduce the dice of something that has power in the force? Should you not reduce the dice of something without force power?
Here astromech might actually do something because of the tokens that will keep you alive for a bit. But 23 points?
I'd say 15 seems reasonable. I'd rather take Dutch or Tycho.