I had some thoughts about new squadrons that I would like to see in Armada... what do you think?
Have you got any ideas in mind for future content (Ships/Squadrons/Generals etc.)?
Definition
Force-Affinity
:
"A being who was highly attuned to the flow of the Force."
(For Armada: Luke, Leia & Ashoka as well as Vader, Palpatine, The Grand Inquisitor & Maul)
Suggestions for Clone Wars Squadrons
4 points for scatter and +1 dice seams like a bargain.
45 minutes ago, Bakura83 said:4 points for scatter and +1 dice seams like a bargain.
Maybe you‘re right, 4 points are not enough... maybe 20/26 would suit better!?!
21 is about perfect for the generic. I would go with 26 or 27 for Maul.
I would love to see:
Assault I Frigate-Has to be Cannon Right?
Happs Consortium capital ships.
31 minutes ago, icedbecker2007 said:I would love to see:
Assault I Frigate-Has to be Cannon Right?
Happs Consortium capital ships.
The AF I is not canon as far as i know. And the Hapes Consortium has some pretty cool ships but one looks to much like a Bird-of-prey from Star Trek to me.
Edited by >kkjAs force powers are coming into xwing 2.0 it could be a good thing for armada.
Might mean we see Vader squadron get used more. At the moment I think he’s a bit pricey for a TIE advanced. Don’t seem to see a lot of builds in the sub forum with him in them.
And maybe drop the hull by one on the infiltrator. It’s built for stealth not taking hits.
Edited by ISD AvengerPersonaly I would have liket that scatter only was on force sensitive pilots. And evade was instead of scatter. Evades took away one dice.
15 hours ago, >kkj said:The AF I is not canon as far as i know. And the Hapes Consortium has some pretty cool ships but one looks to much like a Bird-of-prey from Star Trek to me.
On 8/16/2018 at 6:43 PM, shmitty said:
Well, if the Assault Frigate Mk II is a ship, it must be derivative of an Assault Frigate Mk I, right? I just think that bc there is a MKII, it must be cannon to have a Mk I. What that Mk I is, i am not sure.
1 hour ago, icedbecker2007 said:Well, if the Assault Frigate Mk II is a ship, it must be derivative of an Assault Frigate Mk I, right? I just think that bc there is a MKII, it must be cannon to have a Mk I. What that Mk I is, i am not sure.
No i think you didnt understand the concept of "canon". There IS a AF I, in fact multiple versions of it, but its from the Legends continuity, not from the "official" Disney Canon, which means Disney doesnt acknowledge its existence until it is brought into Disney Canon again. Which is VERY unlikely.
(And the MK II isnt Disney Canon either, btw)
Edited by >kkj8 minutes ago, >kkj said:No i think you didnt understand the concept of "canon". There IS a AF I, in fact multiple versions of it, but its from the Legends continuity, not from the "official" Disney Canon, which means Disney doesnt acknowledge its existence until it is brought into Disney Canon again. Which is VERY unlikely.
(And the MK II isnt Disney Canon either, btw)
Sorry, you are right on the canon part.
^No prob. But remember, just because its Legends doesnt mean that Fantasy Flight Games won't make a AF I for Armada, its just more unlikely since they seem to prefer Disney Canon ships. But the rebels DO need another medium ship and there isnt really one from the disney canon so we could see the AF I. As i said, i just dont think its very likely.
And these two squadrons would be the counterpart to Darth Maul and its Sith Infiltrator... what do you guys think?
I gave it speed 5 as it is a little smaller and more agile than an A-Wing but only 3 hull as it is stripped down only for jedi purposes.
A blue dice against ships as it has no missiles aboard - only laser canons.
I think the small snipe fits the Actis pretty good as its used by jedi and their aiming and concentration is better.
At the moment I‘m not so sure about the „Astromech“... I think it could be a nice addition to the game but other ships in SW have Astromechs as well which are already implemented. Please tell me what you think or if something else would fit better?!
Astromech, in addition to being in the game already seems quite powerful.
Eta-2s were always flown by Jedi as far as I know. Therefor even the generics should have a scatter or a higher hull value. They can be one-shotted by any squadrons otherwise which would be odd at the very least. And frankly I would add one more die to the anti squadron pool. These are interceptors after all! A-Wings and TIE-Ins are the scaled-down versions of the Eta-2 to be used by mere mortals, so I don't think 4 dice would be inappropriate.
2 hours ago, M0N0LITH said:I gave it speed 5 as it is a little smaller and more agile than an A-Wing but only 3 hull as it is stripped down only for jedi purposes.
A blue dice against ships as it has no missiles aboard - only laser canons.
I think the small snipe fits the Actis pretty good as its used by jedi and their aiming and concentration is better.
At the moment I‘m not so sure about the „Astromech“... I think it could be a nice addition to the game but other ships in SW have Astromechs as well which are already implemented. Please tell me what you think or if something else would fit better?!
Great reasoning behind the design choice. The Hull 3 is further justified because the Eta 2 also had no shields at all.
Edited by >kkj15 minutes ago, Norell said:Eta-2s were always flown by Jedi as far as I know. Therefor even the generics should have a scatter or a higher hull value. They can be one-shotted by any squadrons otherwise which would be odd at the very least.
I already made the suggestion to @M0N0LITH to change astromech to "jedi reflexes" or something like that, both because Astromechs are currently not represented in existing squadrons that have one and becausd i agree with you that these ships could only really be operated efficiently by jedi, so an ability that lets you cancel one attack die for example is appropriate and more thematic than just more hull IMO. Also opens up the door for other jedi ships like the Delta 7 to have that ability. (Although the Delta 7 was in fact shielded so should probably have hull 4)
BTW, i really like how you justified Snipe 2 with the Jedi's improved capabilities to aim.
2 hours ago, >kkj said:I already made the suggestion to @M0N0LITH to change astromech to "jedi reflexes" or something like that, both because Astromechs are currently not represented in existing squadrons that have one and becausd i agree with you that these ships could only really be operated efficiently by jedi, so an ability that lets you cancel one attack die for example is appropriate and more thematic than just more hull IMO. Also opens up the door for other jedi ships like the Delta 7 to have that ability. (Although the Delta 7 was in fact shielded so should probably have hull 4)
BTW, i really like how you justified Snipe 2 with the Jedi's improved capabilities to aim.
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Jedi-Reflexes are a nice idea instead of Astromech but I already gave Yoda this ability to cancel one die as I think it is quite powerful...
I‘d rather say Jedi-Reflexes either let you reroll one die when attacking or when defending the enemy squad has to reroll a die?!
1 minute ago, M0N0LITH said:Jedi-Reflexes are a nice idea instead of Astromech but I already gave Yoda this ability to cancel one die as I think it is quite powerful...
I‘d rather say Jedi-Reflexes either let you reroll one die when attacking or when defending the enemy squad has to reroll a die?!
Good call. But i think the generic Eta 2 needs some form of defense without increasing its hull. Maybe change yodas ability? I could see a effect likr Toryn Farr for him, he "guides" through the force
Still with only 3 hull they can be one-shotted, even with the reroll.
35 minutes ago, Norell said:Still with only 3 hull they can be one-shotted, even with the reroll.
Yep thats why i strongly prefer a "cancel die" effect for "Jedi Reflexes"
Since they are all Jedi, go nuts:
“Each their own with the force”
Although not a unique squadron, you are required to have one squadron card for each Eta squadron, and number them as you would repeated ships.
then give the generic a scatter or something.
Or even say it’s an exhausted scatter that doesn’t refresh - just a once off ...
And then Yoda double scatter instead of scatter brace...
but it make them fragile and low punching... buzzing annoyances
Coubterpoints the Droid ships... there’s no point shooting Droids because you can’t kill enough of them... there’s no point shooting Jedi because you can’t kill ANY of them ?
Edited by DrasnightaI think Maul should actually be an independant character that either side can take... he isnt really for any side. He cares more about himself. Also, he should be in a gauntlet fighter, as its his thing.
9 hours ago, Ling27 said:I think Maul should actually be an independant character that either side can take... he isnt really for any side. He cares more about himself. Also, he should be in a gauntlet fighter, as its his thing.
Agree, this squadron will be changed to separatists in the future though.