A Boost to the Shooter if no Cover

By Archlyte, in Game Masters

I like firefights where using cover and the terrain is the way you keep your body from sprouting messy plasma-burned tunnels with glowing embers highlighting the edges. I know Star Wars has a lot of running and shooting sequences, and old west style gun fights, but I still see a lot of taking cover going on like it should. Whenever I watch the Stormtroopers and Rebels do their mini Normandy Beach on the Tantive IV it makes me really want to highlight the cover rules.

Cover: The RAW give a character taking cover a Ranged Defense of 1 or 2, with 2 being really good cover like a fighting position or some other very advantageous position where the character cannot easily be hit but can still return fire. Taking cover is achieved by using the Interact with the Environment Maneuver.

My players told me they found the Cover 1 situation not worth using a lot of the time, because of the rules about not stacking ranged defense, they gain no advantage if they had Ranged Defense of 1 already, and have to use a maneuver to get into cover.

I am playtesting a new rule to help with this and the first session use of it was last night. Here is the rule I am using:

  • A character who is Not in cover at Engaged, Short, Medium range gives an opponent firing at them an automatic 1️⃣ Boost. This does not apply to Prone characters, even if they don't have cover unless they are at Engaged Range from their shooter.

The first thing was that people would forget about it both when they were being shot at and also shooting. Also, keeping track of who was in cover or not was important and had to be tracked each round, so that was an extra detail.

The upside was that the players were seeking cover a lot in the fight, and were describing movements they normally gloss over. Also as a side effect, they started trying to focus on removing the cover that the enemies had and wanted to use Advantage and Triumphs even to do that at times.

A bit of a conflict with the RAW is that the Upgrades you suffer for using Ranged at Engaged are a bit offset by the Blue for no Cover. I don't feel like this is too big a deal however because in actuality firing a weapon at a closer target is not generally harder, and represents the danger of Brawl/Melee combat against someone with a Gun. FBI shooting data shows that accuracy drops off sharply after 3 ft. so I feel pretty comfortable with the Blue for people you are shooting who are in your face.

Has any one else experimented with this or something like it to encourage combatants taking cover? Also we tend to not have jedi in the party so they don't get used a lot, and as a result I am not as familiar with how this would affect a lightsaber-wielding character. I would be willing to make exception for a Force User who can Reflect such attacks, as it seems that the intention is for jedi/sith to be able to face guns with melee weapons.

There is a bit a bit of confusion in regards to the stacking of ranged defence.

Different sources of ranged defence that say "this gives the character a range defence of 1/2/3" do not stack. such as armour and some talents

However sources that say "increase the range defence of the character byt 1/2/3 etc" do stack. such as cover, smoke/ ionised dust particles, and other talents

So cover "increases" range defence, and thus stacks, whereas two bits of armour that have a ranged defence of 1 do not stack.

So someone in armour (ranged defence 1) and in light cover would get 2 blacks.

Wording is criticle.

So to give a boost for someone out in the open is not neccessary, as that is the base state. The "ideal circumstance" that the purple dice on their own factor in. it would be double dipping

No, cover gives a character ranged defence 1:

Screen Shot 2018-08-20 at 18.37.02.png

56 minutes ago, Talkie Toaster said:

No, cover gives a character ranged defence 1:

Screen Shot 2018-08-20 at 18.37.02.png

Yep. That is correct. That is one of the most recent changes in the errata.

Quote

PAGE 213
In the Cover entry, replace “increases the character’s
ranged defense by 1” with “allows the character to
gain ranged defense 1”

Thanks guys for the discussion on that because even though I was pretty sure I was up to speed on it, never hurts to be certain.

The cool thing was that the institution of that rule cause the players to actually seek cover in the fight which to me was fantastic. It did a lot to take away the tree-chopping feel of combat which can sometimes get into ironclads shooting each other broadsides.