9/13/18 cost change thoughts

By Cloaker, in X-Wing

7 hours ago, Cloaker said:

So  the rationale is rebel Falcon is receiving 8 points of value in t  hose   2 shield  s.

I am not sure but is it allowed to equip the same upgrade twice on a ship? I read somewhere something about it, don't remember the rules.

1 hour ago, player2422845 said:

I am not sure but is it allowed to equip the same upgrade twice on a ship? I read somewhere something about it, don't remember the rules.

Page 19 of the Rules Reference: "A ship cannot equip more than one copy of the same card."

20 hours ago, Cloaker said:

Wondering if they are going to issue any cost updates upon the App's debut. And if so, how many and what cards are under consideration for being revised from the Gen Con early cost release.

The fact that this 48 hit point, quad dual arc turret, boost-able, white rotate arc, big base and Initiative suited to block monstrosity exists is worrisome. Halfpointing them is only worth 25 points each as well. Might be evidence of poor playtesting, shoddy design, failure to learn from past mistakes, greed to sell, or all the above.

Who Needs Jumpmasters in 2.0?

Freighter Captain (46)
Shield Upgrade (*)

Freighter Captain (46)
Shield Upgrade (*)

Freighter Captain (46)
Shield Upgrade (*)

Freighter Captain (46)
Shield Upgrade (*)

Total: 200

So yeah, I'll offer the Scum Falcon as a candidate that might just need to be priced up. Any other opinions on over or under costed candidates?

I'll one up you ? ?

Who needs Jumpmasters or Falcons in 2.0?

Gand Findsman - FCS, Shield upgrade

Gand Findsman - FCS, Shield upgrade

Gand Findsman - FCS, Shield upgrade

Gand Findsman - FCS, Shield upgrade

200/200

Looking at all these high health, low agility ships again and I'm just waiting for them to crumble against a swarm

Been playing a lot of 2nd Ed and I LOVE low agility ships (can't imagine why...) so let me be really explicit about how quickly these ****ers burn

Literally one/two rounds. Thats for Punishers, ARCs, kimoglias, SCURRGs, and goddang reinforced YVs (AND decis!)

High health is more like a single extra continue when you **** up at range 2-3, it's not actually any indication of how durable a ship is. In the end, everything burns in 2nd Ed

Which is great because it means your input as a player is what makes the difference

Edited by ficklegreendice
17 hours ago, ficklegreendice said:

Looking at all these high health, low agility ships again and I'm just waiting for them to crumble against a swarm

Been playing a lot of 2nd Ed and I LOVE low agility ships (can't imagine why...) so let me be really explicit about how quickly these ****ers burn

Literally one/two rounds. Thats for Punishers, ARCs, kimoglias, SCURRGs, and goddang reinforced YVs (AND decis!)

High health is more like a single extra continue when you **** up at range 2-3, it's not actually any indication of how durable a ship is. In the end, everything burns in 2nd Ed

Which is great because it means your input as a player is what makes the difference

...... so you mean quad Gands isn't going to be meta ?