9 minutes ago, HolySorcerer said:There is no reason to ever choose this over an Ion turret which is only 2 points mo re .
Maybe ion turret should be 8 point? Still worth the point
9 minutes ago, HolySorcerer said:There is no reason to ever choose this over an Ion turret which is only 2 points mo re .
Maybe ion turret should be 8 point? Still worth the point
1 minute ago, player2422845 said:Maybe ion turr et should be 8 point? Still worth the point
Eh, I think Ions are fairly priced for their effect, its just the dorsal that is in that weird spot where there is just a straight up better option for such little additional investment. Ion turrets in 1.0 were a perfectly usable turret, but TLT was so much better for so little extra that they never saw play.
16 minutes ago, HolySorcerer said:Iden stops one attack against a ship that tends to die to single attacks. She's good, but you're already paying 10 points more for her ability compared to the rest of inferno.
Have you played against an Iden/Howl swarm yet?
On paper it doesn’t look that bad but when you play against it her value really comes into focus. When you can’t reliably kill a TIE on the first turn of combat you get behind and stay behind in the damage race. She could be 50 points and still be more than worth taking.
As for the OP's list. Damage output is low as already pointed out. And, while its some hitpoints to chew through it is also 4 fat bases, which will have problems to fly around without crashing into other and obstacles while simultaneously trying to concentrate their fire.
3 hours ago, HolySorcerer said:Stealth device hull/shield upgrades are overpriced.
Depends, FFG clearly wants to see ships die, so they cannot be too cheap.
But the Kihraxzes couldn't agree more with you. A chassis worse than the X-wing, can equip up to 3 mods. Right, duh, not much you want to put on a Kihraxz with the current pricing and the rule that you cannot have the same upgrade more than once.
4 minutes ago, Managarmr said:As for the OP's list. Damage output is low as already pointed out. And, while its some hitpoints to chew through it is also 4 fat bases, which will have problems to fly around without crashing into other and obstacles while simultaneously trying to concentrate their fire.
Depends, FFG clearly wants to see ships die, so they cannot be too cheap.
But the Kihraxzes couldn't agree more with you. A chassis worse than the X-wing, can equip up to 3 mods. Right, duh, not much you want to put on a Kihraxz with the current pricing and the rule that you cannot have the same upgrade more than once.
They gave Interceptors two mod slots and zero mods that they can afford to put in them. Not even Fel is worth stealth + shield anymore. Hopefully we'll get some TIE only mods that they ships can use, but the only ship I'd really like to put mods on doesn't even have the slot.
3 hours ago, InterceptorMad said:Wow ok, 2 things I got wrong then lol I thought it was only 1 damage, and I thought it was recurring.
My bad, she's even better than I thought. BUT, she is still 10pts more (but the same Int) as her fellow Infero Squad members.
But it's 10 points for what basically amounts to another whole ship.
You use the ability when a ship would die, it lives to continue fighting, effectively meaning you got another ship for 10 points. Especially great if your opponent used something like a torpedo, or a force charge/one time ability and you give them the "Nope Card"
2 minutes ago, piznit said:But it's 10 points for what basically amounts to another whole ship.
You use the ability when a ship would die, it lives to continue fighting, effectively meaning you got another ship for 10 points. Especially great if your opponent used something like a torpedo, or a force charge/one time ability and you give them the "Nope Card"
She can't save herself
22 minutes ago, Nyxen said:She can't save herself
She totally can, any TIE/ln at range 0-1
5 hours ago, MasterShake2 said:Hahahahahahahha ...wait you're serious? He's 30pts. To paraphrase from Luke himself "We could buy our own ship for that!" He's unplayably overcosted and probably intentionally so.
You are quickly becoming one of my favorite posters here.
55 minutes ago, Nyxen said:She can't save herself
I'm pretty sure she can
Iden probably shouldn’t be in the game and if anyone is saying she’s overcosted and not worth it hasn’t played a 2.0 game with her.
56 minutes ago, Nyxen said:She can't save herself
Totally can.
Fact is that the difference between the Scum and the Rebel generic yt1300 is that Rebels are being charged 24 points for an extra attack dice . T he math on that is absolute . Strangely, this is a nice discredit to the typical Rebel Bias claims.
Experienced pilots can EASILY fly 4 large bases at initiative 1, and line up 4 focus range one arcs and blocks for days. Because of the 3 turns, which allows greater separation between them. Choose small debris, place rocks in the middle and cluster it up as much as possible.. Set up the scum train with horizontal facing along your player edge with arcs turned towards the inside of the board. Skirt perimeter accordingly to start. Any decent Dash or Asajj player is going to do fine with this list. Especially with the potential to boost. Considerable challenge to chew through 48 health nowadays.
Edited by Cloaker
25 minutes ago, Cloaker said:Fact is that the difference between the Scum and the Rebel generic yt1300 is that Rebels are being charged 24 points for an extra attack dice . T he math on that is absolute .
The 1e Punishing One title added an attack die for 12 points, which in 2e would be... hm. 24 points exactly.
But if you really want to be absolute, you can't fit two shield upgrades on the scum Falcon. It has to spend at least 12 points to get those two shields, meaning that the Rebels are getting a sweetheart deal of only 20 points for their extra attack die. REBEL BIAS LIVES ON
2 hours ago, Nyxen said:She can't save herself
Lol. Yes she can.
1 hour ago, nexttwelveexits said:The 1e Punishing One title added an attack die for 12 points, which in 2e would be... hm. 24 points exactly.
But if you really want to be absolute, you can't fit two shield upgrades on the scum Falcon. It has to spend at least 12 points to get those two shields, meaning that the Rebels are getting a sweetheart deal of only 20 points for their extra attack die. REBEL BIAS LIVES ON
Not exactly. Apples to Oranges 1.0 to 2.0.
Sticking to Oranges, Shield Upgrade in 2.0 is four points. So the rationale is rebel Falcon is receiving 8 points of value in those 2 shields. Which does leave 24 points. Punishing One title, again an orange to its 1.0 apple, is actually 8 points now, and primary arc only whereas the scum Falcon generic gets their range one bonus out of either arc.
And just to further reinforce the undercost fact, go ahead and compare the base contacted scout in 2.0 to Han Solo scum Falcon base value. Or Rebel Han paying 30 points for that primary 3. It's pretty glaring.
Edited by Cloaker<Cue Milli Vanilli>
Phantom priced too high high high?
Scum Han's cost is low low low.
Ba ba ba ba ba ba ba ba baby
Just go change the numbers
Ba ba ba ba ba ba ba ba baby
Weak ships can be made stronger
5 hours ago, MasterShake2 said:
She totally can, any TIE/ln at range 0-1
Huh, thought she was worded other.
12 hours ago, HolySorcerer said:
Dorsal turret is a joke
Well FFG heard the wailing of so many against the TLT and its range 3 reach and how mobile firing arcs were so great that we got what some asked for.
12 hours ago, MasterShake2 said:
Uh, it's not 1 damage it's 1 instance of damage, so if you roll a full string with proton torps against Howlrunner who blanks and Versio uses his ability, he stopped 4 damage. If it were 1 damage, literally nobody would care about this pilot.
It's only once though right?
It is.
Charge (or force charge) only recovers if it has that little '1-up' arrow next to it.
Iden has a one-use 'get out of death free' card. Which is why she's nailed at the hip to howlrunner; it only works on TIE fighters, and spending the cost to take her instead of another TIE fighter is only really justified if she's saving someone expensive.....of which howlrunner is the most expensive pilot....and also wants everyone in a range 1 bubble.
So your spending 17 points for 1 get out of jail (death) free card? That's almost the same as 2 Proton Torpedoes!
5 minutes ago, Dengars Toilet Paper said:So your spending 17 points for 1 get out of jail (death) free card? That's almost the same as 2 Proton Torpedoes!
But it‘s more about the 7+ red rerolls for an additional turn. If those attacks kill your torpedo carrier... well, that‘s definitively worth it.
If all the ties can focus fire one of your ships, maybe is not their fault...
7 minutes ago, vtarin said:If all the ties can focus fire one of your ships, maybe is not their fault...
Same in the other direction though - if all enemy ships have a shot in Howlrunner, then maybe something went wrong...
All that doesn‘t matter though, because we know from 1.0 how extremely valuable it is to a) mess with the target selection and b) to nullify an entire attack.
Specific scenarios only try to explain why that is the case to those who don‘t believe it for whatever reason.