Hi guys,
As per the title, looking for some plot ideas for an opportunity that has just arisen.
TL:DR Player has retired their character citing "not enjoying playing this character as they feel useless", and started another (we've only recently finished our 4-5th session and it's slightly de-railed the campaign). As GM, I'd like to secretly level up his retired character alongside the party and reintroduce them as an NPC working for the antagonists further down the track, but how? The retired character was a Chiss Archaeologist. The player's new character is a Devaronian Saboteur.
There are two issues I'm now facing because of this.
1) His character was the reason the characters got together. Now's he's out.
2) His new character does not fit the current campaign too well, so I feel as a player he's going to run into the same problem of 'not doing enough, getting ***-kicked because he's not playing to his strengths, or feels left-out compared to rest of the party'. There has been a handful of out of game discussions regarding this, and rest of the group know he's like this as a player. He is certainly trying though, and has had some awesome RP moments, so all is not lost as far as engagement goes (and out of game he's a great friend).
Characters
There is currently himself as a Devaronian Saboteur, a Duros Pilot, Weequay Bodyguard, Gand Slicer and Togruta Ataru Striker. Of particular note is the Gand player who started a little later in the campaign, and has been introduced as being put into carbon freezing for the last 30 years and awoken by the players.
Plotline/s
We are playing in the "Rogue One" era, at the height of the Empire's power, so everyone is under no illusions that it's a tough place to be. They are using a VERY beat up YT-2000 freighter as their home base, and were using the archaologists character background as a reason to search for lost artefacts, either for themselves or as part of helping the rebellion. The ship itself is an old legend, and while it constantly breaks down I've been using that to sort of provide story hooks as they find hidden compartments or trinkets left behind from the deceased crew (also makes some excellent obligation as they don't know the ships' full history).
- The main antagonists are the Empire. Specifically an Imperial General who is almost a counter to the players in that he's been tasked to find Sith artefacts in secret for the Empire. So it plays into this 'race against time' to find things before the other party does. The General will also answer to some very powerful individuals higher up, but that's yet to be determined. Some of the characters also have secret ties to the Rebels but have yet to reveal themselves to the other players, and even the force character has only JUST revealed his lightsaber, much to the surprise of the other characters.
- There is also a pissed-off Hutt (aware of the ship but not the characters), and minor character backstory plots I'll throw in as we go.
Question...
Anyway, with the main plot somewhat derailed due to this character switch (everyone else's characters were sub-tied to the player really nicely with fantastic backstories), and him now playing a saboteur in the group, i'm wondering how to use his character while keeping the same (or near enough) plot of using the main antagonists? (ie, race against the clock to find various artefacts etc).
More importantly, and perhaps I'm feeling mischievous, but I'd like to take his original character and throw him back at the party as an NPC that IS capable of doing a range of things both in and out of combat, and who now works alongside the imperial general.
Hope it's clear enough, but I'm open to any and all feedback. Cheers guys!