A Nobody's Fool question for you guys -

By Desslok, in Star Wars: Edge of the Empire RPG

So lets say you have a NPC trying to feed a line of BS over a player who has Nobody's Fool. Generally the game engine encourages the player to roll wherever possible instead of the GM rolling. So in instances like this, it's the player roll the Discipline against the lie vs the GM rolling the deception to weave the lie - fair enough.

However, the talent Nobody's Fool says "The difficulty of any Charm, Coercion or Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool." - upgrading the difficulty of slipping BS past. Would it be reasonable then, if we're having the player roll - to allow the player to downgrade the difficulty instead?

5 minutes ago, Desslok said:

So lets say you have a NPC trying to feed a line of BS over a player who has Nobody's Fool. Generally the game engine encourages the player to roll wherever possible instead of the GM rolling. So in instances like this, it's the player roll the Discipline against the lie vs the GM rolling the deception to weave the lie - fair enough.

However, the talent Nobody's Fool says "The difficulty of any Charm, Coercion or Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool." - upgrading the difficulty of slipping BS past. Would it be reasonable then, if we're having the player roll - to allow the player to downgrade the difficulty instead?

The game system doesn’t encourage the player to roll in all cases. The system is designed so that the active character rolls. So, in this scenario, it is the NPC who needs to roll.

Actually, that's a good point - my roll (against his two purples and a red downgraded to just the three purples) is a wildly different roll than what he would have rolled against (my two yellows and a green would have turned into three reds). Good, good point.

Heh - five years on now and I'm still learning about the game. :)

I agree with having the NPC roll.

However, if you wanted the PC to roll, mechanically I think it would be closer to upgrade the positive dice than downgrade the negative. The reason is Nobody's Fool increases the chances of Threat and Despair on the NPC, which is more narratively similar to increasing the chances of Advantage and Triumph for the PC. Unfortunately that acts just like a skill rank in Discipline for the PC, which is probably overkill...

...therefore, let the NPC roll :)