So I’ve gotten in a few games with all four factions over the past few weeks trying out all the new units and upgrades. I got in at least two with each army, I’ll post them all underneath. These are my initial thoughts on how well I think things did and preformed.
(Special note: all the games were “good vs evil” for thematic purposes, so we miss out on the mirror or DvL and WvU matchups)
Outland Scouts: only tried them in a 2x2 with Seasoned Pathfinder. Overall, happy with the points. What I was expecting is to be able to threaten aggressive enemy deployment and action. While it did that, I was not expecting quite so much that a smart enemy can identify what terrain you’re going to be tethered to, or at least what is most risky for them, and then deploy a minimum reserve force in such a way that they can counter and crush your scouts if you try for the “best case flank” of whatever priority target you want for them. This can lead to your scouts dancing around with either their target or it’s defender for quite awhile, so be prepared for it. If your counterpart is a 3x2 of close quarters archers that aren’t shooting, if it’s a single thresher, your wasting your time. Looking to try out a 2x2 w/ Kari next, or maybe just more conservative deployments of the scouts.
Kethra: She’s pretty awesome, as long as you can protect her somewhat. I ran a ranged build, and especially against armor, she did some work. The three health means she can get sniped out pretty quick if you’re not careful (looking at you Aliana) but where I think she really shines is in ranged support to engaged units-she can absolutely devestate high armor/low hp. Also I think it’s important to differentiate Kethra is not vulnerable the way say Ankaur Marzo is. Her earlier actions across the board, including her melee (ranged) attack means she can counter enemy threats that do enter her bubble. Didn’t ever really see an opportunity for her skill action where it was going to overpower her adding a mortal to her target, but it’s definitely a nice option to keep in your pocket. I think I’m happy with her current build, just need to get smarter about not overexposing her.
Wraiths: overall nothing super wowed me, but it was a solid 19pt filler that I had been looking for, and can definitely rack up some damage if you can get a flank, which isn’t too hard. The bigger problem was not getting obliterated to ranged attacks on the approach. Planning on trying out a build that stresses more panic, so hoping that might allow them to shine a bit more.
Darnati: I know they’re good, still trying to figure out what I think the best build is for them. I’m sold on the 3x2, because I think Latari are sorely in need of some sustainable high threat. I like LotL best on the leonx, I think it’s only beneficial on Darnati combined with wind rune, and that’s a lot to invest in trying to make infantry dance. I think right now my problem has been the Latari haven’t really had anything to be able to “tank” so far, beside tree speed bumps, and I’ve been a bit overzealous and ending up with Darnati engaged on 2+ fronts. Going for a more simplistic build next, wind rune and MoI, hoping it can just produce strong raw damage.
Other cards: Next on deck to try is corruption rune, my Daqan Alt Army has 2 3x2 spearman equipped with it, backed by 2x 3x1 crossbowmen and a 2x2 Cav, so I have high hopes. Nothing else in the packs really stood out to me to try out, but I’m sure I’ll experiment at some point. Not really looking at a melee-centric Kethra build, and this dual hero works great for Uthuk.
Excited to hear what everyone else’s experiences have been, now that we’ve had a little time to digest. I’m convinced there’s still some real gold to be uncovered, and certainly some good Uthuk answers, though I think Kethra certainly only helped the Uthuk grow stronger this wave.
What’s been everyone else’s impressions so far?