Madine Double Large

By Jorbas Sabain, in Star Wars: Armada Fleet Builds

I personally think Madine is a highly underrated Admiral in Armada. He seems to have gotten the reputation as a "Learn to maneuvers, n00b" skill crutch. In my opinion, he allows large bases to do things large bases shouldn't be allowed to do (Liberty with Engine Techs = ******) and makes lining up the coveted double arc a breeze. By taking Tactical Officer, I offset the Navigation spam by having that CF when I need it, as many times as I need it. These things said, let me get some feedback, please.


++ Madine Double Large v1.2 (Rebel Fleet) [400pts] ++

+ GR-75 Transport Flotilla +

GR-75 Medium Transports [20pts]: Comms Net

GR-75 Medium Transports [20pts]: Comms Net

+ Hammerhead Corvette +

Hammerhead Torpedo Corvette [66pts]: •General Madine

+ MC75 Cruiser +

MC75 Ordnance Cruiser [115pts]: Assault Proton Torpedoes, Ordnance Experts, Tactical Expert

MC75 Ordnance Cruiser [115pts]: Assault Proton Torpedoes, Ordnance Experts, Tactical Expert

+ Squadrons +

HWK-290 [19pts]: •Jan Ors (Moldy Crow)

X-Wing [45pts]: 2x X-Wing Squadron, •Biggs Darklighter

+ Objectives +

Assault Objective: Most Wanted

Defense Objective: Contested Outpost

Navigation Objective: Solar Corona

++ Total: [400pts] ++

Swap Tactical experts for skilled first officers and just plot alternate nav and repair (or CF) commands. Then you can buy External racks for each big ship and have 4 points left over for a bid or Aspiration or change APTs to ACMs.

Double large can work, and Madine can definitely make them more maneuverable, but I think what you want is Bail, a bid for second player, Strategic Adviser to improve your activation count. That will get you ahead in the ship game. That just leaves matching up in the squadron game, at which point, I don't think Jan/2 Xwings and Biggs is exactly very efficient. Sure, you can brace and spread out the damage, until they just wear out your tokens or overwhelm you with so much force. You want as little of a point investment as possible that can still act as a speed bump in the squadron game. This is also how you get the points available to do things elsewhere with your list. Slicer Tools is tough on anything that isn't Thrawn, Skilled First Officer or Leia. Also, if a single command is so important that you want to access it, that should be NAV. Tactical expert is just really expensive for what it does.

Drop the Hammerhead for some more upgrades on the 75s. ECM on both and External Racks, Bail Organa or Lando on one and Strategic Advisor on the other perhaps. A Wings instead of X in order to keep up. You’ll be going fast. What about something like this:

Faction: Rebel Alliance
Points: 381/400

Commander: General Madine

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

MC75 Ordnance Cruiser (100 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
- Assault Concussion Missiles ( 7 points)
- External Racks ( 3 points)
= 125 total ship cost

[ flagship ] MC75 Ordnance Cruiser (100 points)
- General Madine ( 30 points)
- Strategic Adviser ( 4 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
- Assault Concussion Missiles ( 7 points)
- External Racks ( 3 points)
= 155 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Slicer Tools ( 7 points)
= 26 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
2 A-Wing Squadrons ( 22 points)
= 55 total squadron cost

I really like the idea of two MC75s dancing around under Madine. I have a build similar to what CommanderDave just posted, but with Raddus in the driver’s seat. And the notion of mine is less about dancing and more about locking somebody down and just pummeling them repeatedly.

26 minutes ago, Fithian_Rankin said:

I really like the idea of two MC75s dancing around under Madine. I have a build similar to what CommanderDave just posted, but with Raddus in the driver’s seat. And the notion of mine is less about dancing and more about locking somebody down and just pummeling them repeatedly.

Im testing a 2 flotilla, 2 hammer head, salvation, pelta MC75 raddus fleet right now xD

2 hours ago, Vergilius said:

I don't think Jan/2 Xwings and Biggs is exactly very efficient.

It's definitely not meant to win, just tie them up for a critical turn or 3. As to the rest, I have horrid command timings. It's easier for me to focus on 1 thing and have that situational pocket ability to call what's needed in that moment.

The best battle plan lasts until the first shot is fired.

12 hours ago, Jorbas Sabain said:

It's definitely not meant to win, just tie them up for a critical turn or 3. As to the rest, I have horrid command timings. It's easier for me to focus on 1 thing and have that situational pocket ability to call what's needed in that moment.

The best battle plan lasts until the first shot is fired.

A wings will tie them up in a more point efficient way. Sure, you can intend them as you describe, but if someone else can do the same job for 20-30 points cheaper, that extra 30 points spent on the rest of their fleet is going to tip the balance in their favor every game.

On horrid command timings, that I can get. When we set 3 commands on a large ship, we can quite easily make a mistake on what we need. However, the best way to get better at command timings is to play a lot of games where you're forced to live with the consequences of the commands, and learn what commands you should have set in that game. Then, the next time you find yourself in that situation, you can have better commands. As others have suggested, most of the time, it is a command coming too late in the sequence (e.g. I needed engineering on turn3 but I didn't have one set until turn4), and Skilled First Officer can fix that for much much cheaper. It is often just the single command in a game, while the rest of them are set correctly. The Command officers just eat up an officer slot that you could have spent on a more useful officer and points which could have been spent on a more useful upgrade. If you're going to run Madine, almost all of the time, you'll want to be Naving anyway. Nav is offense, Nav is defense.

You can also put Leia on the Comms Net flotilla for command fixing.