I had been thinking about the option for a third faction to be handled as a sort of mercenary faction for ages now. My fiance and I use Scum in this capacity as we only play X-Wing casually at home and have really had a lot of fun with the idea. For something like Armada it would help with immersion for some people as they can accept the Empire or Rebels hiring extra muscle for a critical mission. For people who embrace that there are criminal empires in Star Wars that operate outside of the main factions but command powerful forces of their own (such as the Republic having to ASK the Hutts to travel through there space) they can buy into specific ships to build their ideal scum fleet. My biggest reason for the idea though is it allows production of ships for the game that can be used independently or with one of the current factions. As such players might be okay with a wave or two being these "minor faction" or "unaligned" only as they can still buy something to use in their current lists and factions. Remove the Scum and Villainy problem of X-Wing by making it a non-faction that simply supplements BOTH existing factions.
On 8/18/2018 at 11:37 PM, Marinealver said:I don't think it is a case against more factions, but to put it straight a case against which ones?
Now true all the smaller criminal/neutral factions have been rolled into on for into some games like X-wing as a third but for games with a larger scope like Rebellion making a "Hutt Cartel" of "Black Sun Syndicate" seems to be odd, yet even when they do it like the "Zahn Consortium" in E@W:FoC it still seem a bit odd how a criminal empire could become the dominant power in the galaxy outliving the Empire and simply drop it all for fear of the Alliance.
Now with 2.0 adding in all these factions from other eras it does seem like a better idea to put them in. However it does seem odd and out of cannon when cross era factions collide, in a way they are more out of place than a typical mirror match. But it makes more sense in large scope games to have Republic battle it out with Empire over entire systems.
I think the middle ground that gets very little attention in gameplay is the idea of minor factions (aka micro factions). These can serve as smaller factions that a Main faction could hire pr could all team up together to form a combined faction. So here is my list of factions.
Original Factions (the ones we have now)
- Galactic Empire
- Rebel Alliance
Main Factions (possible future factions for Armada)
- Galactic Republic
- Confederacy of Independent Systems
- 1st Order
- The Resistance
Minor Factions (smaller factions that can either combine or join a main faction)
- Mandalorian
- Jedi Order
- Sith
- Hutt Cartel
- Black Sun Syndicate
- Zahn Consortium
- Crimson Dragon (even though I don't care for that floppy movie)
- Wookies (they got a space ship)
- Gungans (pending space travel)
- Ewoks? (okay this is stretching it a bit)
The minor factions may have only a single ship and a couple of squadrons but they could add in their own flavor to list building. Now this might have to wait until 2nd edition when FFG puts in a way to correct certain imbalances. But it could work. Maybe if Sith is too strong with 1stOrder they could be taken off the list as legal allies.
So here I love the idea of minor factions being used and some of the examples given. It would also allow FFG to focus on creating interesting content based around a variety of visual style and game mechanics. Have a squadron pack or two with a variety of squads from these different nations. On occasion throw a ship into a wave, or even a whole wave, based around one of these minor powers to help keep the game fresh and alive. Also buys us some time in between movies or shows for new Imperial or Rebels ships to be shown. Seeing as how all the shows I have heard about seem to be focusing on Prequel or Sequel times it might be a long wait till we see anything added in here. Especially seeing as how Rebels didn't add as much to the Empire as they could have and the Solo movie...didn't add anything.
On 8/19/2018 at 4:24 AM, ISD Avenger said:I can’t see it happening.
While I like the Chiss, I still think it’s a bit too niche.
Id personally favour the old EU Confederation led by Turr Phennir. This had Bothans, Corellians etc. But again, probably too niche & old EU as well.
If anything do an ‘unaligned’ ‘faction’ that can either do a full fleet alone or join existing factions. I guess this way you could do the odd Mandolorian ship, next wave Corellian, next Zaan Consortium etc etc
I think the Chiss have been gaining a lot more attention in the current cannon between their mentions in Rebels, books, and comics. Still not a common name to the casual fan who only cares to watch the movies though. From what I have seen though a lot of people who get into this game either never were super casual fans or they don't stay that way for long. An example would even be my brother who loved the movies but hardly noticed anything else until recently. Now he is reading up on all the side stories because he saw an interesting figure of mine and was curious where the heck it came from in the story. So there is room for the game to also raise awareness for the franchise as a whole and get people interested in all the other content available.

