2.0 Decimator List

By Missinglink91, in X-Wing Squad Lists

So I've been really liking the synergy between Lt Sai and Chiraneau but haven't been able to put together a complete list that feels right, here's what I have so far.

Lieutenant Sai (47)
ST-321 (6)

Rear Admiral Chiraneau (88)
Agent Kallus (6)
Shield Upgrade (*)
Dauntless (6)

"Wampa" (30)

Total: 186

View in Yet Another Squad Builder

Sai co-ordinates RAC to reinforce in order to trigger his ability which allows the Lambda to also reinforce helping keep them both alive and increase potential damage and frees up RAC to spend his action to target lock,focus or primarily rotate his arc if need be, Wampa exists to flank and provide a second target that hit's harder if you ignore him and target RAC/Lambda. With 14 points left over I was either considering agile gunner on RAC or possibly Palp on the shuttle.

I think maybe you're chasing the abilities too much, but I can't deny that getting Lt. Sai a free Reinforce sounds cool. My biggest concern is Wampa. I guess he's nice for a cheap 3-attack dice ship. But maybe you could use the remaining points to pick up something with a few more options. I like:

Duchess [42]
- Predator [2]

She's nice and squirrely, so she can stay away from higher initiative pilots until they get taken out by Lt. Sai and Rear Admiral Chiraneau. Then she can dance around lower initiative pilots.

Another option:

Scarif Base Pilot [41]
- ISB Slicers [3]

Again, nice movement shenanigans, and you can keep jam tokens around.

I just feel like even with Reinforce, those ships are going down, and you'll want something that can still do work in the end game. The other mild problem is that when both ships reinforce, only one is getting any benefit because the other will not be shot. It's even worse if the opponent can flank, because then they'll shoot whichever ship doesn't get the reinforce bonus, and now you've wasted actions on two ships. Just something to think about.

Sai/RAC combo looks super cool. Both ships gain both offensive (ST-321) and defensive mods when Sai coordinates. I wonder if that makes Kallus/Dauntless a bit unnecessary. You ought to have focus-type modifications already, and you'll rarely get caught without any actions at all on RAC. And even with Dauntless, if you bump or are blocked, that'll shut down the Sai tricks next turn. Personally, I'd rather try out Agile Gunner or Palpatine, since they work in a different way than doubling-down on what RAC already kinda does. But that's me. I've got a hang-up for diversifying threats at the cost of consistency.

I feel like I don't like Wampa all that much. For 4 more points, an Alpha Squadron TIE Interceptor has the same defensive stats, doesn't have the 3rd die shut down if attacked, with a better dial and the cool Autothrusters. Being fast is important for a flanker, and an Alpha also makes a great blocker. I feel like that'd be 4 points well spent.

Alternately, Duchess seems wicked promising to me in 2e. She's so cheap at 42 points before upgrades. I'd go with Elusive to start, for 45. This would leave 14 points left, with naked RAC and title-Sai. I'm almost surely going at least Hull Upgrade on RAC, which would leave enough for either Agile Gunner on RAC, or Death Troopers or Minister Tua for RAC and a Hull or Shield on Duchess.

Ooooo I dig these folks together. That being said, in 2.0, I'm all about minimal upgrades, maximum effect:

RAC (Swarm Tactics, Dauntless)

Sai (ST-321)

Nu (OS-1, FCS, Proton Torps)

Total 197

As in your original, Sai coordinates a reinforce to RAC, reinforcing herself, and then TLing. RAC, reinforced to provide his focus mod, takes a TL. The Nu rips $#!+ with the protons.

Bringing this back from the dead since the point adjustments. Been thinking of a couple Sai Rac list I want to try.

Rear Admiral Chiraneau (80)
Tactical Officer (2)

Lieutenant Sai (47)
ST-321 (4)

Darth Vader (65)
Fire-Control System (2)
Total: 200

View in Yet Another Squad Builder 2.0

You get sai giving RAC and himself a reinforce, then a lock to sai with title, then RAC can take a lock himself. And you have lord vader as your ace that hits like a ton of bricks, and has double coordinating ships with him to bail him out of trouble. RAC gets tactical officer, because Sai is probably bumping a lot, so RAC needs to coordinate a coordinate action to sai to coordinate a reinforce for RAC so Sai gets a reinforce and lock also.

Or

Rear Admiral Chiraneau (80)

Lieutenant Sai (47)
Advanced Sensors (10)
ST-321 (4)

“Whisper” (54)
Juke (5)
Total: 200

View in Yet Another Squad Builder 2.0

Same concept, but Sai with advance sensors just coordinates to his hearts content, and you get Juking Whisper. Do you really want to spend time killing Sai while RAC and whisper are around? Or go after RAC with Sai just provided reinforce?

Same concept below with a phantom, but you get Echo. That gives Grand Inquisitor on Sai. What does this do? If any higher PS ship is within range 2 of Sai, it gives Echo a coordinated action against those ships, or provides RAC with his front or rear reinforce knowledge (or turn his turret).

Rear Admiral Chiraneau (80)

Lieutenant Sai (47)
Grand Inquisitor (14)
ST-321 (4)

“Echo” (50)
Juke (5)
Total: 200

View in Yet Another Squad Builder 2.0

Edited by wurms

Should note that with Advanced sensors, Sai doesn't get the action when he coordinates, since AS shuts off any further actions, killing the kind of synergy I think you were going for. Otherwise, yeah it works, though I think it may be hard maneuvering two large base ships, keeping arc on target and within coordinate range when the opponent tries to drag you through rocks.

I am loving the synergy on show here, but I am concerned by the lack of a reliable late-game ship/finisher. However, the proposal below seems more viable. :)

On 2/26/2019 at 12:14 AM, wurms said:

Bringing this back from the dead since the point adjustments. Been thinking of a couple Sai Rac list I want to try.

Rear Admiral Chiraneau (80)
Tactical Officer (2)

Lieutenant Sai (47)
ST-321 (4)

Darth Vader (65)
Fire-Control System (2)
Total: 200

View in Yet Another Squad Builder 2.0

You get sai giving RAC and himself a reinforce, then a lock to sai with title, then RAC can take a lock himself. And you have lord vader as your ace that hits like a ton of bricks, and has double coordinating ships with him to bail him out of trouble. RAC gets tactical officer, because Sai is probably bumping a lot, so RAC needs to coordinate a coordinate action to sai to coordinate a reinforce for RAC so Sai gets a reinforce and lock also.

18 hours ago, pyoinator said:

Should note that with Advanced sensors, Sai doesn't get the action when he coordinates, since AS shuts off any further actions, killing the kind of synergy I think you were going for.

Ahhh, thats right. Stupid adv sensors 😞 Sai would only get his lock. hmmm, could then save a few points for OGP.