new Imperial player struggling against Rebels

By kruzader, in Star Wars: Armada

Hello everyone.

me and a friend recently went halves on a starter set, played a few games. my friend got a profundity and i got a chimarea. tonight i struggled in game where oppenent used profundity to tie up chimarea, then his cr-90 (dodonas pride) + Nebulon B (yavaris) + xwings ganged up on VSD.

granted i didnt screen properly with the tie fighters, however the yavaris x2 attack for fighters seems deadly. he also had dodona, dealing some nasty crit cards.

can anyone suggest some strategies and / or upgrade cards to deal with this please.

thanks

On 8/17/2018 at 6:06 PM, kruzader said:

Hello everyone.

me and a friend recently went halves on a starter set, played a few games. my friend got a profundity and i got a chimarea. tonight i struggled in game where oppenent used profundity to tie up chimarea, then his cr-90 (dodonas pride) + Nebulon B (yavaris) + xwings ganged up on VSD.

granted i didnt screen properly with the tie fighters, however the yavaris x2 attack for fighters seems deadly. he also had dodona, dealing some nasty crit cards.

can anyone suggest some strategies and / or upgrade cards to deal with this please.

thanks

You’re going to be hard pressed to achieve Squadron superiority with just Tie Fighters. There are some awesome resources for new players. Check out these:

http://cannotgetyourshipout.blogspot.com/p/welcomewhere-to-start.html

http://www.steelstrategy.com/p/welcome-to-armada-new-players-resource.html

When fighting a Yavaris squadron heavy fleet, go for the throat and knock the carrier out ASAP.

On 8/17/2018 at 11:06 PM, kruzader said:

can anyone suggest some strategies and / or upgrade cards to deal with this please.

Well it’s not popular cause it’s expensive but it pretty good at deterring/decimating squadrons... a VSD Warlord, H9s, Quad Laser Turrets. On your ISD maybe Ordnance Pods and Agent Kallus. Proxy the cards if you don’t have them.

Otherwise TIEs can make an effective screen, buying your ships time to knock out their carriers, but you need to activate them with squadron commands. If you just throw them into a fight they’ll melt before they do anything at least they’ll cause some damage if they’re activated with a command. Howlrunner is pretty good at bolstering them. VSDs and ISDs can both make good carriers but a VSDI is the best value in the role. Add Expanded Hanger Bays and Wulff Yularen to push 5 squadrons every turn. Chiraneau and Goran make compelling Officer alternatives. A Flight Controller Weapons Team is also useful. HTH.

There are much better fighter screens than just ties. Try the Valen, Ciena combo. If you want to invest more points, mauler, dengar, and a few tie advanced is a fun way to knock out opposing fighters cheap.

http://armadawarlords.hivelabs.solutions/

That is one of the best resources I have seen. Proxy cards you don't have for friendly games.

Or print out the following and slide it over the table in the middle of the match:
a140acadd1bf55c6e01f1eb2e15044128de8fda8

Also useful but less fun (sorry Eric):
http://cannotgetyourshipout.blogspot.com/2017/01/imperial-squadron-review-tie-fighters.html
http://cannotgetyourshipout.blogspot.com/2017/01/imperial-squadron-review-tie-fighter.html

Just prox some of the aces and take in a bit of @Snipafist's infinite wisdom.

Edit: Let me just shoot out a few tips on the stuff you have:

Commanders: Thrawn > Tarkin (those should be the ones you have right now afaik)
Thrawn allows you to command squadrons with your ships while they do something else!
Squadrons want to be commanded, so they can move and shoot.
Victory Destroyers thirst for nav commands, so they can wiggle around better
Both destroyers love gunnery teams for their big juice front arcs
Dice rerolls can save a lot of pain, so if you can use leading shots maybe do so
Defensive retrofits, use them! Electronic countermeasures against big mean ships and Early Warning System against fighters.
Worth proxing: Minister Tua (defensive retrofits for any destroyer!) and Valen Rudor
Strongest command in the game: navigate (my opinion)

Edited by Doppelganger
19 hours ago, Doppelganger said:

Or print out the following and slide it over the table in the middle of the match:
a140acadd1bf55c6e01f1eb2e15044128de8fda8

Also useful but less fun (sorry Eric):
http://cannotgetyourshipout.blogspot.com/2017/01/imperial-squadron-review-tie-fighters.html
http://cannotgetyourshipout.blogspot.com/2017/01/imperial-squadron-review-tie-fighter.html

Just prox some of the aces and take in a bit of @Snipafist's infinite wisdom.

Edit: Let me just shoot out a few tips on the stuff you have:

Commanders: Thrawn > Tarkin (those should be the ones you have right now afaik)
Thrawn allows you to command squadrons with your ships while they do something else!
Squadrons want to be commanded, so they can move and shoot.
Victory Destroyers thirst for nav commands, so they can wiggle around better
Both destroyers love gunnery teams for their big juice front arcs
Dice rerolls can save a lot of pain, so if you can use leading shots maybe do so
Defensive retrofits, use them! Electronic countermeasures against big mean ships and Early Warning System against fighters.
Worth proxing: Minister Tua (defensive retrofits for any destroyer!) and Valen Rudor
Strongest command in the game: navigate (my opinion)

Thank u

22 hours ago, Captain Ordo N-11 said:

http://armadawarlords.hivelabs.solutions/

That is one of the best resources I have seen. Proxy cards you don't have for friendly games.

Brilliant ?

23 hours ago, CommanderDave said:

You’re going to be hard pressed to achieve Squadron superiority with just Tie Fighters. There are some awesome resources for new players. Check out these:

http://cannotgetyourshipout.blogspot.com/p/welcomewhere-to-start.html

http://www.steelstrategy.com/p/welcome-to-armada-new-players-resource.html

When fighting a Yavaris squadron heavy fleet, go for the throat and knock the carrier out ASAP.

Thank you

22 hours ago, Sasajak said:

Well it’s not popular cause it’s expensive but it pretty good at deterring/decimating squadrons... a VSD Warlord, H9s, Quad Laser Turrets. On your ISD maybe Ordnance Pods and Agent Kallus. Proxy the cards if you don’t have them.

Otherwise TIEs can make an effective screen, buying your ships time to knock out their carriers, but you need to activate them with squadron commands. If you just throw them into a fight they’ll melt before they do anything at least they’ll cause some damage if they’re activated with a command. Howlrunner is pretty good at bolstering them. VSDs and ISDs can both make good carriers but a VSDI is the best value in the role. Add Expanded Hanger Bays and Wulff Yularen to push 5 squadrons every turn. Chiraneau and Goran make compelling Officer alternatives. A Flight Controller Weapons Team is also useful. HTH.

Very greatful

23 hours ago, CommanderDave said:

You’re going to be hard pressed to achieve Squadron superiority with just Tie Fighters. There are some awesome resources for new players. Check out these:

http://cannotgetyourshipout.blogspot.com/p/welcomewhere-to-start.html

http://www.steelstrategy.com/p/welcome-to-armada-new-players-resource.html

When fighting a Yavaris squadron heavy fleet, go for the throat and knock the carrier out ASAP.

Thanks for the help much appreciated

On 8/20/2018 at 5:19 PM, CommanderDave said:

You’re going to be hard pressed to achieve Squadron superiority with just Tie Fighters. There are some awesome resources for new players. Check out these:

http://cannotgetyourshipout.blogspot.com/p/welcomewhere-to-start.html

http://www.steelstrategy.com/p/welcome-to-armada-new-players-resource.html

When fighting a Yavaris squadron heavy fleet, go for the throat and knock the carrier out ASAP.

Lovely stuff

If you’re looking for list building ideas and what works and why, I do regular write-ups on my games. I’m no expert, but I’ve tried some different ideas and wrote out some text - food for thought: https://armadaaarsbydave.blogspot.com/