Of what we know of the SSD (which isn't a lot), is it an enticing different gameplay experience?

By Blail Blerg, in Star Wars: Armada

The most important thing the SSD brings, is a greater spread of fleet types, making it harder to build a fleet that is good against all of them.

I'm hearing a lot of talk that the SSDs not going to be any fun after the novelty wears off. That it is going to be too strategically limiting to both sides of a battle.

Some battles should be like that. Sometimes there are situations where you only have a couple desperate chances for victory. To me, those are the sweetest victories! More to the point, that's Star Wars!

So no, I don't expect running or facing the SSD to get old, and I am very much looking forward to facing fleets that are built to have a chance against the full spread of fleets. If anything this makes me want to get into more competitive play in the future. Wether it means facing a SSD, a MSU, or anything in between.

Honestly, isn't the goal to have no one fleet type dominate the meta? Shouldn't strategys need to change dramatically, depending on the fleet you face? Wasn't that what all the Nerfs were intended to do?

It's likely the more expensive version, that's still within 400 point games, is the one folks will choose. Oddly, usually th cheaper variant has black dice with the more expensive variant blue/red. Can't wait too see it!

I think it's heavily, heavily limited against squadron-based opposition, utterly destroys heavy ships and deals with MSU through a bid and objective play.

I'll never buy one, because MSU is the way I like to play, but I am looking forward to working them into a Narrative with our campaign based group. My main thought is how quickly those two brace tokens will disappear to Sloane, given the tiny amount of space for squads in an SSD list.