Hondo Cards up

By Rogue Dakotan, in Star Wars: Imperial Assault

15 hours ago, DTDanix said:

Lie in Ambush is my other designed card. Hope everyone likes it. Should certainly be interesting.

I loved the idea, unfortunately the spoiler wasn't what I expected. I was planning to drop in base Wookie Warriors. But that means 9 points are blocked until mid round 2 when very likely the opponent had already the time to bring supports far away. I believed this had to be a little earlier maybe after 1st or max 2nd activation. It looks to me the real purpose of this card isn't to destroy opponent from inside, but it's rather a way to make Hondo+Smuggler's Run viable. It's 7 VPs hard to achieve before Hondo being killed, unless opponent had a reason for not camping in its own depzone.

Edited by Golan Trevize

To me, it seems very good. Gamorreans or Riot Troopers deploying on the edge of opponent's deploy zone and take a move and an attack from there. They come in unscathed and ready to roll. Jet Troopers could really shine here as well. I definitely think this will be a meta-shaker. Well done Daniel.

I agree that this can be a game changer and I hope it will make the next meta. I also agree that this card is a really good job indeed! Even in the unlucky case we don't see it too often, this card is great because it represents the only real novelty of the upcoming exp+wave. All the rest of the stuff spoiled so far is similar to stuff we have seen around since ages. Also this may potentially bring to new life obsolete groups, kudos for that @DTDanix .

I tested my own version of Lie in Ambush before this final spoiler. I found rWarriors, eSentry, Web Engineer and eGamorrean quite nice. I believe figures that can stay up for more than 1 activation are really worth the downsides of this card. Best I used are rWarriors+Chewie because having Chewie activated means that you either kill the warrior and allow Debts Repaid or keep the Warrior alive and allow one more attack from him. Also CC like Second Chance and Dying Lunge are great combos with this because put you in a win-win situation where whatever choice the opponent takes can trigger something very bad for him/her.

As I already mentioned, also Hondo+Smuggler's run can somehow combo with this because having a free opponent depzone can only help his run for 7 VPs. I believe imperial can get some effective combo as well, so this card is definitely versatile enough. I was excited with the idea since the initial spoiler.

Edited by Golan Trevize

Really depends on the map. If you sink a quarter of your team into something that won't show up for at least a turn and a half you may lose the game before you start.

Imperial probably has the least expensive high impact figure choices. Mercs have some ok ones. Rebels have the least.

40 minutes ago, buckero0 said:

Really depends on the map. If you sink a quarter of your team into something that won't show up for at least a turn and a half you may lose the game before you start.

Imperial probably has the least expensive high impact figure choices. Mercs have some ok ones. Rebels have the least.

yeah Rebels have barely anything to use with this

13 hours ago, TallGiraffe said:

Non of those units can use Lie in Ambush.

That...uh, that was rather my point. : )

There is no "may" in Lie in Ambush, so whatever you do with my list breaks the RAW in some way.

Out of Time seems too powerful. It should cost an action to use, then it would be balanced.

4 hours ago, LegoMech said:

Out of Time seems too powerful. It should cost an action to use, then it would be balanced.

Really? I'm strongly considering if it's even worth taking in a "regular" list. It pushes the strain list which is cool. But at 1 point, looking at possibly doing 2 strain... maybe 3?

On 8/18/2018 at 6:57 AM, Golan Trevize said:

I agree that this can be a game changer and I hope it will make the next meta. I also agree that this card is a really good job indeed! Even in the unlucky case we don't see it too often, this card is great because it represents the only real novelty of the upcoming exp+wave. All the rest of the stuff spoiled so far is similar to stuff we have seen around since ages. Also this may potentially bring to new life obsolete groups, kudos for that @DTDanix .

I tested my own version of Lie in Ambush before this final spoiler. I found rWarriors, eSentry, Web Engineer and eGamorrean quite nice.

Holy crap! E-web engineer could see the table. LOL! I also agree with you that this is a nice addition to the game. I think it adds a new mechanic that doesn't break the game. Great job @DTDanix ! I'm pumped to try this using eGams or eRiots for sure.

Yeah the e-web play may actually work. You can get pretty close and get to double fire and then have built-in 1 block. If they are not in a position to kill you, you might well get to shoot again. Maybe some Change Of Plans shenanigans too!

Some other uses;

Probe Droid pops up to get into position to self-destruct at the end of the round

Wampa and Beast Tamer in your list means you can get the eWampa into killing range pretty easily this way and ensure it gets off a solid attack

Troopers in general for a back-door Grenadier play

ISB Infiltrators can drop in with an OK ranged attack with Coordinated Raid but more importantly can surge for Deadly while going for support figures

I think this card really just provides a way to rotate in unused units that just couldn't pull their weight in the traditional setup, and this lets them get in some damage instead of being picked off before they could do anything. It's a good way to let your imagination work on the possibilities without having to work on individual fixes for each card.

This new approach of putting cards on the Facebook page instead of the news feed is really annoying. It's pure fluke I happened to visit this forum this weekend, to find three different threads discussing new cards from Facebook. I easily could have completely missed it. They've got a news feed and it's IA-specific, what's wrong with using it?

Edited by Bitterman

This forum is the Rome. Everything of importance ends up here.

Edited by a1bert
9 minutes ago, Bitterman said:

This new approach of putting cards on the Facebook page instead of the news feed is really annoying. It's pure fluke I happened to visit this forum this weekend, to find three different threads discussing new cards from Facebook. I easily could have completely missed it. They've got a news feed and it's IA-specific, what's wrong with using it?

Bitter much?

How about alliance smuggler and Lie in Ambush?

47 minutes ago, LordDraigo1 said:

How about alliance smuggler and Lie in Ambush?

What are you thinking about? He couldn't use that and Smugglers Run since they are both attachments.

2 hours ago, LordDraigo1 said:

How about alliance smuggler and Lie in Ambush?

I do see some use for Hired Guns. They drop into base and that's pretty much 4 guaranteed attacks. If one manage to stay alive it can potentially contest the terminal.

8 hours ago, aermet69 said:

Maybe some Change Of Plans shenanigans too!

Exactly!

4 hours ago, cleardave said:

P robe Droid pops up to get into position to self-destruct at the end of the round

This sounds really cheap and potentially deadly. Although if you approach end of round 2 and you see a probe droid lieing in ambush you will probably spread up things a bit.

Edited by Golan Trevize
On 8/18/2018 at 12:54 PM, aermet69 said:

To me, it seems very good. Gamorreans or Riot Troopers deploying on the edge of opponent's deploy zone and take a move and an attack from there. They come in unscathed and ready to roll. Jet Troopers could really shine here as well. I definitely think this will be a meta-shaker. Well done Daniel.

Uhh, i really see eTrandoshans best suited for Lie in Ambush. Two figures with 8 health each is **** high tanky for scums, get free +2 damage and 1 strain because they strike from close distance with the Hunter/Brawler traits cards avaiable. That's freaking 10/10 value for them.
Imperial units can surely use it aswell, but i don't know how much of a benefit it will be since you are technically sending that/those figure/s in a totally isolated spot from their comrades which hardly makes them defendable, that makes them food for the banthas and that ain't so well appriciated by the imperial playstyle. Maybe Jets can properly take a real benefit since they can move a lot even after attacking and they are mobile so that they can take shortcuts to get into cover after "backstabbing".

I forgot smugglers run is an attachment. Mistakes were made.

10 hours ago, buckero0 said:

Bitter much?

Yeah, sure. It's bitterness when you expect a professional company to use the official channels for consumer contact as opposed to arbitrary unanounced/linked third party websites which many people deliberately opt out of because of horrendous privacy concerns. Oh wait...

15 hours ago, buckero0 said:

Bitter much?

Snarky much? ?

3 hours ago, angelman2 said:

Snarky much? ?

Sometimes. I thought it was funny due to his name. I think it is stupid i have get news through Rogue Dakotan here on the board. But news is better than no news

Edited by buckero0
18 hours ago, erlucius90 said:

Uhh, i really see eTrandoshans best suited for Lie in Ambush. Two figures with 8 health each is **** high tanky for scums, get free +2 damage and 1 strain because they strike from close distance with the Hunter/Brawler traits cards avaiable. That's freaking 10/10 value for them.
Imperial units can surely use it aswell, but i don't know how much of a benefit it will be since you are technically sending that/those figure/s in a totally isolated spot from their comrades which hardly makes them defendable, that makes them food for the banthas and that ain't so well appriciated by the imperial playstyle. Maybe Jets can properly take a real benefit since they can move a lot even after attacking and they are mobile so that they can take shortcuts to get into cover after "backstabbing".

An elite Trandoshan has a 92% chance to do 3 damage vs a black die when it's adjacent to the figure it is attacking, but only a 67% chance to do 4 damage. If you throw in a red die with tools for the job it jumps up to 71% to do 6 damage vs a black which isn't shabby. So if you had tools or assassinate they would be nice because you could likely 1 shot a weequay. But if we compare them to esentries, who have the same cost (5 per figure, 10 for deployment) and the same health of 8 with a black die, esentries have a 90% chance to do 3 vs a black and 66% to do 4, BEFORE we factor in the reroll. So with the reroll you will average more damage per attack, and esentries can multifire which makes their damage out put much higher. Of course if your opponent takes the strain as damage the output get a little better for trandos, but that's no guarantee. Trandoshans have a higher spike because of hunter cards, but esentries will be a consistently better option. And esentries don't have to be adjacent to do all this damage- if your opponent sees you have lie in ambush there's a chance they may vacate that deployment zone which may give you very few options for the trandos, but at least the esentries can still get off a nice long range charge shot and do some serious damage. I would vote for the esentries every time.

On 8/17/2018 at 10:10 PM, cleardave said:

To do that, you'd have to run a Rebel list with Saska to bring in Hondo, no? Not sure if that's worth trying to march him across the board.

I don’t get why you’d need Saska - isn’t Temporary Alliance a much better option? You could use it to add Smuggler’s Run and for example Sabine to your Scum list, no?

2 hours ago, player1293969 said:

I don’t get why you’d need Saska - isn’t Temporary Alliance a much better option? You could use it to add Smuggler’s Run and for example Sabine to your Scum list, no?

Temporary Alliance can't be used to bring upgrades, which is one of the reasons you don't see ig-88 in imperial lists.