One of the many reasons I am enjoying 2nd Edition is that as I inevitably seek out the most "complete" ship/pilot its not all that easy to find them besides some early potential exceptions ( Vader, Luke, Boba, Redline, Norra etc. )
Some things a ship could have:
- Good Offense
- Good Defense
- Good Mobility
- Good Support
- Good Pre-Movement Actions
- Good Area of Effect Damage
- Good Control ( Includes Low Init Blocking )
- High Initiative
- High Hit Point
- Low Difficulty
- Low Point Cost
I want even the very best ships in the game to have several significant draw backs (i.e. a couple more than one to be safe ).
As an example...Vader might be able to keep out of arc and get full offensive mods stupidly easily but he should ideally fear being caught in arc by two 2 dice ships with just focus tokens, should also cost an arm and a leg, and be semi vulnerable to blocks.
I hope that for the most part FFG continues to defer to making even our very favorite ships/pilots basically bad in multiple ways. Not for the ships we hate losing to but for the ships we like winning with.
Edited by Boom Owl*To Be Clear I'm Not Talking About Jank