Armor Insert is a 0 HP armor attachment that can go in any piece of clothing that has Soak 1 or less, and Defense 0. It has the base effect of:
"Turns any article of clothing into armored clothing (see page 184 of the Age of Rebellion Core Rulebook). Characters can notice the inclusion of armor inserts in clothing by making an Average (Difficulty 2) Perception check." (Cyphers and Masks, p.57).
So, let's start there. Other than the reduced Difficulty of detecting the plating compared to the listed Armored Clothing (which a Mod to the Armor Insert can address), does the clothing now have all of the properties of Armored Clothing? IOW, would it:
- Now have Soak 1 (if it started with Soak 0)? [I think Yes]
- Now have Defense 1? [I think Yes]
- Now have Encumbrance 3? [I think Yes]
- Now have 1 HP for additional attachments? [I think Not Sure]
- Now have a base price of 1,000 credits with Rarity 6? [I think No]
Once those points are covered, the Mods for the Armor Insert (1 Soak +1, 1 Defense +1, and 1 Difficulty 3 to detect plates) make this a great way to get up to Soak 2, Defense 2 on a budget by applying this to Heavy Clothing.
Input?