Garms' MC hammers

By schmidty1701, in Star Wars: Armada Fleet Builds

Just another 3 large ship fleet. The idea is similar to the first one I posted; rush my opponents' ships. Sensor teams helps me if Solar Corona is chosen.

Garms' MC hammers
Author: Admiral Attackbar

Faction: Rebel Alliance
Points: 400/400

Commander: Garm Bel Iblis

Assault Objective: Station Assault
Defense Objective: Fleet Ambush
Navigation Objective: Solar Corona

MC80 Star Cruiser (96 points)
- Mon Calamari Exodus Fleet ( 5 points)
- Sensor Team ( 5 points)
- X17 Turbolasers ( 6 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 125 total ship cost

MC80 Star Cruiser (96 points)
- Mon Calamari Exodus Fleet ( 5 points)
- Sensor Team ( 5 points)
- X17 Turbolasers ( 6 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 125 total ship cost

[ flagship ] MC80 Star Cruiser (96 points)
- Garm Bel Iblis ( 25 points)
- Mon Calamari Exodus Fleet ( 5 points)
- Sensor Team ( 5 points)
- X17 Turbolasers ( 6 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 150 total ship cost

= 0 total squadron cost

If it is Solar Corona you put down your fleet in deployment after seeing his entire fleet in position. Then you choose the sun position so naturally you deploy up-sun from him and attack with the sun at your back.

Drop sensor teams. If you need an accuracy - drop a blue dice to reroll all blank red and every other blue dice with LS.

Take Gunnery teams on two ships and Projection experts on the ship you will deploy in the middle. Now your outer ships can engage multiple front targets and whichever gets shot at can get extra repair from MC exodus and be given 2 more shields from the middle ship.

Ashoka Tano is also I think mandatory in this list. Use repair + token to repair 4 shields then next turn the ship getting the most enemy fire can convert a spare Nav or CF token into repair again and you keep doing this until turn 5 when the tokens fill up again.

To pay for all this eat into the turbolasers a bit. Swap Spinals for QBTs or XX9s or DTTs etc.

Seems like a really fun concept. I do prefer Madine with the Liberty's (and engine techs) because of the dancing he can make them do. The issue I see is that whatever isn't killed will be at your flanks and that is *not* the Liberty's ideal position.

Thought about tooling up a Liberty and flanking it with MC80s with Engine techs to keep pace?

34 minutes ago, Jorbas Sabain said:

Seems like a really fun concept. I do prefer Madine with the Liberty's (and engine techs) because of the dancing he can make them do. The issue I see is that whatever isn't killed will be at your flanks and that is *not* the Liberty's ideal position.

Thought about tooling up a Liberty and flanking it with MC80s with Engine techs to keep pace?

That's a nice idea. Will have to look into that.

On 8/17/2018 at 5:55 PM, schmidty1701 said:

That's a nice idea. Will have to look into that.

I tinkered around with it a bit and ended up with a Liberty flanked by MC75 ACs....then ended up dropping the Liberty, adding a pelta (I'm switching from Imp to Reb so I hate not having IF now), and adding a couple flotillas to feed tokens to the MC75s for Madine.....because I love watching large base ships dance.

Yes, I get distracted easily.......