I'm looking at the armor section, and trying to come up with custom armor for an upcoming Clone Wars campaign. Phase I armor with Soak 2, Encumbrance 5, and 2 Hard Points (Strictly worse Laminate Armor, because supposedly the Phase I armor was less comfortable to wear and had less room for attachments than the Phase II and later Stormtrooper armor). I initially considered dropping the price down to 1,500 (500 for increasing the Encumbrance by 1, 500 for dropping 1 Hard Point). However, the more I look at different armors, the more it looks like prices for armors are just all over the place, even when the stats are relatively similar.
For a few examples:
Mechanic's Utility Suit, Soak 2, Encumbrance 5, 1 Hard Point, 1175 credits
Riot Armor, Soak 2, Encumbrance 3, 2 Hard Points, 950 credits
Enviro-Suit, Soak 2, Encumbrance 2, 1 Hard Point, 750 credits
The Enviro-Suit is considerable less encumbrance, and one less Hard Point, yet it's half the cost of what I initially planned. The Riot Armor is straight up better, with 2 less Encumbrance and the same number of Hard Points, and yet it's 550 cheaper than I planned. Then you compare the Riot Armor to the Mechanic's Utility Suit, with 3 higher Encumbrance and 1 less Hard Point than the Riot Armor, yet for some reason it costs 225 credits more? I would think it just boils down to Rarity, but the Enviro-Suit is only Rarity 2, the Mechanic's Utility Suit is only Rarity 3, and the Riot Armor is Rarity 4. With the Riot Armor being more rare than the Mechanic's Utility Suit, on top of being straight-up better in both Encumbrance and Hard Points, one would think it would be the more expensive?
Now that I've looked harder at various armor stats and costs, I'm thinking of just dropping the Phase I armor down to 750 credits. Still 250 more than the Padded Armor, and on top of that, you'd be taking on an extra 3 Encumbrance to gain the benefit of the 2 Hard Points. Does this seem balanced to you guys?