Rexler Brath: A Man for All Seasons

By Biophysical, in X-Wing

Rexler Brath was in the very first squad I ever took to a tournament, which was the very first game of X-wing I had played against another person. He was also in the squad I won acrylic templates with at the Regional level, and has been a part of both squads that I've used to earn Regionals dice. My first ever Gencon, I went 5-1 in Swiss with a Rexler Brath squad.

So of course I had to start 2.0 with squads trying out Rexler Brath. My experiences are limited, but I've found him to be an interesting and rewarding ship to use so far.

His role in 1.0 was interesting. He was the more expensive, higher PS Defender with a very narrow pilot ability. Generally, when he worked, it was because that extra PS allowed what was essentially a heavy jouster to act just a bit like an ace.

2.0 sees a radical rework in both the pilot and the ship he flies. The Defender gains a shield, boost, evade, sensor slot, and a better dial. It retains its other stats, its white K-turn, missiles and cannons, and the extra Evade action from moving fast. It loses access to Modifications, TIE/D double tapping, and costs a healthy pile of points. Rexler Brath the pilot sits at I5, which seems a bit better than his old PS8 due to the rarity of I6 and has a much easier to use ability than his old version.

The effects on the game table are that he costs more like a TIE/D, but punches more like a TIE/x7, sort of. The biggest gains to the chassis were in maneuverability and defense. Gone are the regular 4 hits from an Predator empowered HLC or the control/damage combo of Ion Cannon/Primary double tap. On paper it makes for a tougher ship, but a ship that pays a lot for its toughness. My initial concern from when it was first spoiled is if it could do enough damage for its cost.

Fortunately, unlike the x7, or 2.0 Defender still has access to Secondary Weapons. This, I have found, makes a big difference. As of August 2018, your 84 point Rexler Brath can add just a few points to get some supplemental weaponry. 3 points gets you Homing Missiles, and 4 points give you an HLC. 4 more points give you Juke. These all interact interact with Rexler Brath in interesting ways.

Homing Missiles encourage you to grab an early Lock, and in all likelihood let you keep it for a turn. Most opposition won't want to give you 4 dice (that ignore the defensive range bonus) with Juke, so they'll accept the single damage. Because of Rexler's ability, however, that damage can get flipped up if you have an Evade. So unshielded targets still get punished while Rexler retains the lock for the next turn's closer range shot.

The HLC has further interactions. So far, I haven't played to maximize the bullseye. I have found, however, that it happens more than a few times a game, especially against swarms or large based ships. Even when ships moving after Rexler can barrel roll or boost to dodge the bullseye, that can help trigger Juke because they're now an action down. Rexler's ability can still kick in on the HLC as well, so the cannon that doesn't crit can crit when it's fired by Rexler Brath.

All these things provide options. You have 4 dice to throw at Range 1 and in the Bullseye. You have an easy damage against high defense targets if they're not in the 4 dice zones, and you have a frequently Juking 3 dice attack that threatens crits at all other ranges. Selecting maneuvers to maximize the weapon you want for the situation you're dealing with is a lot of fun and makes for interesting decisions. Instead of overwhelming firepower or just being tough, you get an incredibly tough ship with flexible firepower options that allow you to adapt to a wide variety of situations.

On top of all that, Rexler's I5 gives him the edge over any generics and quite a few named pilots. It puts him on equal footing with some premeir ships, while his missiles and white K-turn can keep him competitive against I6 stuff. He retains his old jouster/ace hybrid status.

I've purposefully avoided talking about the right sensor slot. Advanced Sensors, FCS, and Colission Detector all are strong, and all change the ship in their own way. Personally, I find myself relying too much on Advanced Sensors when I've had it equipped, but I expect others don't have that problem. I feel like I make better long term tactical decisions when I don't have AS, and FCS, being cheaper, allows for a bigger bid or better stuff to accompany the Defender. Long story short, I don't think I have a clear view of the sensor options, and don't really trust my own opinion.

Anyway, it's way too early to pretend any of these observations are definitive, I just thought I'd share what I've seen so far for those that are fans of the TIE Defender.

I think brath's the second edition man

Defenders are stupid pricey, and he's the least so considering his I 5 and very significant ability (crits in 2nd edition are some super swingy bull)

Now, personally don't see why anyoned run him without juke (high I, free evade, ability etc.) so I'd imagine that's a safe shoo-in. Probably all he needs really, just like the TIE phantoms

I'm not super sold on the customizability of the defender. 1st Ed already proved the value of a fast, relatively efficient dogfighting machine and I expect that to continue into 2nd Ed considering their cost

Considering how adv sensors don't play nice with full throttle, I think cool detectors ? are the automatic system slot inclusion (assuming you take any). Full throttle and the white 4k are fantastic, but a little clunky around densely packed obstacles...unless you've got that handy upgrade!

Plus boost/roll etc

Rexler w/ Juke and FCS
Howlrunner
3x Academy Pilot

200 points.

*Checks calendar*

Edited by Brianish

I mean, sure it looks fine, and I might even play it a little.

But I've only ever played two games with X7. I want my doubletap. #NotMyDefender

3 minutes ago, Commander Kaine said:

I mean, sure it looks fine, and I might even play it a little.

But I've only ever played two games with X7. I want my doubletap. #NotMyDefender

You kids with your new-fangled Defender and your double tap. In my day we got one attack and liked it.

Just now, Biophysical said:

You kids with your new-fangled Defender and your double tap. In my day we got one attack and liked it.

The Defender needs increased firepower to represent what it is. You may betray our beloved Defender, and accept this facsimile we've been given, but my heart is true, and I could never do that.

1 minute ago, Commander Kaine said:

The Defender needs increased firepower to represent what it is. You may betray our beloved Defender, and accept this facsimile we've been given, but my heart is true, and I could never do that.

Okay.

It’s less effective, but Daredevil/ advanced sensors is a blast. A sudden right turn/5-straight after a swarm decides to try and gank Rexler early is pretty hilarious.

1 minute ago, TasteTheRainbow said:

It’s less effective, but Daredevil/ advanced sensors is a blast. A sudden right turn/5-straight after a swarm decides to try and gank Rexler early is pretty hilarious.

That's what a got me torn up on sensor slots. AS has great maneuverability with it (even more so with Daredevil), but the ship is so expensive that any turn it runs, or even attacks with reduced efficiency, is a win for the opponent. Part of me wants to say "Advanced Sensors! Go anywhere! No Consequences!" The old Defender player in me is like "Just dial the right move and kick the tar out of them".

In all honesty I clicked on this expecting it to be about that forumer who reacts confused to everything, but I got a really good write up. Might try a non-vessery defender now!

50 minutes ago, Biophysical said:

Rexler  Brath was in the very first squad I ever took to a  tournament, which was the very first game of X-wing I had played against ano  ther person. He was also in the squad I won acrylic templates with at the Regional level, and has been a part of both sq  uads that I've used to earn Regionals dice. My first ever Gencon, I went 5-1 in Swiss with a Rexler Brath squa  d  .

“What I’m saying without being boastful in any way, is that I would wreck you. Bad.”

15 minutes ago, Kdubb said:

“What I’m saying without being boastful in any way, is that I would wreck you. Bad.”

I'd be lying if I said I didn't take some pleasure out of recounting tournament successes with Rexler Brath.

Need to take more time to read this and actually respond rationally but on bullseye...

I find if I chase it I force myself into dumb moves for no reason. But if i just let it happen naturally it happens often enough without a ton of effort or skill involved. Basically forcing bullseyes can put you closer to stuff than you want to be. Its not hard to line up but its also not necessarily an indication of a correct choice if that makes sense.

Even still predator is easily one of my favorite talents at just 2 pts and helps so so so many ships and i still cant believe HLC is just 4 pts!!

Bio, with the current pool of pilots and upgrades, do you see Vessery's ability as being worth 10 points? The loss of double tap, the loss of locking wingmen, , the increased cost of the chassis, and the gain of FCS seem to all drastically reduce the value of his ability. Personally I just don't see when I would take Vessery over Brath at the current time.

3 minutes ago, HolySorcerer said:

Bio, with the current pool of pilots and upgrades, do you see Vessery's ability as being worth 10 points? The loss of double tap, the loss of locking wingmen, , the increased cost of the chassis, and the gain of FCS seem to all drastically reduce the value of his ability. Personally I just don't see when I would take Vessery over Brath at the current time.

I don't know. With the big 2.0 FCS nerf you have to work just a bit for his ability. On the other hand, double modded shots are rarer these days. Then again, there's not a big gun that he's powering either. Onyx with FCS/Juke/Homing seems better for 88 points than naked Vessery.

28 minutes ago, HolySorcerer said:

Bio, with the current pool of pilots and upgrades, do you see Vessery's ability as being worth 10 points? The loss of double tap, the loss of locking wingmen, , the increased cost of the chassis, and the gain of FCS seem to all drastically reduce the value of his ability. Personally I just don't see when I would take Vessery over Brath at the current time.

Yeah. I think Brath and Ryad are the pilots we need to take. Brath is due to his relatively low cost, Ryad, because she is bonkers still. Vessery needs a double tap.

1 hour ago, Boom Owl said:

Need to take more time to read this and actually respond rationally but on bullseye...

I find if I chase it I force myself into dumb moves for no reason. But if i just let it happen naturally it happens often enough without a ton of effort or skill involved. Basically forcing bullseyes can put you closer to stuff than you want to be. Its not hard to line up but its also not necessarily an indication of a correct choice if that makes sense.

Even still predator is easily one of my favorite talents at just 2 pts and helps so so so many ships and i still cant believe HLC is just 4 pts!!

Yeah, I'm not sure if the HLC more rewards good play or punishes suboptimal play by opponenents. At the least, it's just one more thing for your opponent to worry about. I don't have enough experience with it yet (or I'm just not smart enough) to reliably engineer intentional bullseye shots. 4 points, though, it doesn't have to be that great.

2 hours ago, Commander Kaine said:

I've only ever played two games with X7. I want my doubletap. #  NotMyDefender

So true

Until I tried x7 riad

She is better at annoying my opponent than Portman is at portraying Padme

The hero we have, but the hero we don't deserve. Now am I talking about Rexler or the OP? You tell me. I played Rexler the other day and the only thing that really scared me was Vermeil + Vader getting behind me. Otherwise bad boy Brath was a hoot to fly.

5 minutes ago, player2422845 said:

So true

Until I tried x7 riad

She is better at annoying my opponent than Portman is at portraying Padme

Ryad is fun and all, but to me offensive power is just more fun than Defensive. Especially in the latter days of 1.0, when even with a focus evade and 3 green dice, you only lasted for 2 rounds of shooting.

I flew her with TIE/D as well. I once put an opponent back to the same rock 3 rounds in a row. Good times.

I think there are a lot of people learning about the power of double defenders right now.

Juke + defender wanna go fast evade is incredibly powerful in this finite token stacking and nerfed defense era. Throw in a boost or BR for positioning @ i5 and he is a beast.

1 hour ago, Do I need a Username said:

I think there are a lot of people learning about the power of double defenders right now.

I agree

@Mattman7306 shove your reactions down the garbage chute.

What objectionable thing could you possibly find with my preference for the TIE/D?

17 minutes ago, Commander Kaine said:

@Mattman7306 shove your reactions down the garbage chute.

What objectionable thing could you possibly find with my preference for the TIE/D?

I personally have found the 2.0 defender to be perfectly capable without double tap, and fear it might be oppressive with it and x/7 active.