Dual ISD

By Packerman29, in Star Wars: Armada Fleet Builds

Double ISD
Author: Packerman29

Faction: Galactic Empire
Points: 392/400

Commander: Darth Vader

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit(112 points)
- Darth Vader ( 36 points)
- Relentless ( 3 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- Intensify Firepower! ( 6 points)
= 188 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Strategic Adviser ( 4 points)
- Boarding Troopers ( 3 points)
- X17 Turbolasers ( 6 points)
= 128 total ship cost

Raider I-Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

= 0 total squadron cost

Something to consider might be dropping SA from the ISD1 in favor of Pryce. On your super-turn you can guarantee second. Up to you though.

I personally think that you are wasting a ton of potential with your current build. Feel free to check any of the builds I have previously sent you. You need to have have more attack power out of the ISD 1/KUAt. I think the kuat is better after playing Dual ISD for the past 4 months. Maybe I am wrong tho. I won a Store championship and got 2nd in another. ? Anyway, I think you should use an ISD II as well, but that is really up to you.

also I recommend 30 points in squads... Cinna Ree and Valen Rudor. Easy protector ball.

Edited by Cleto0
Added last line

So here's a few thoughts...

First off, Vader and OE seem a bit redundant. Yes, you can reroll the rerolls, but is it worth the 4 points at that point? Probably not, especially if you’re not fishing for APT/ACM crits. Also, Relentless shouldn’t be needed, and the bid is more important.

In general, I’m wondering what exactly your plan is here. You have a long range Cymoon, a close range ISD-I, and a close-range-but-it-wants-to-be-at-long-range Raider. I would probably agree with Do I need a Username… You don’t have enough activations to guarantee that your ISD-I will go last to setup the BTVenger. Pryce will guarantee he goes last. He’s going to want to be charging in at speed 3, so you’ll probably want your other ships to be moving quickly as well. I like starting my Raider at speed 3 on a flank as my first deployment, and then I can either go up to speed 4 if he deploys away from the Raider, or down to speed 2 if he deploys on the Raider side. You really don't want to stay at speed 3 though.

But here’s a quirky take on the Cymoon sniper build that I think is really cool:

Cymoon 1
Thrawn
Needa
GT
IF
Spinals
TRC

Kuat
Pryce
BT
ECM
Leading Shots
ExRacks
Avenger

Raider 1
OE
ExRacks

Gozanti
Comms Net

392 points

You lose any reroll capability on your Cymoon, but that's mitigated by the fact that IF allows you to change a blank to a hit, and Needa/TRC allows you to change a blank to a double hit. Your ISD-I is replaced by a Kuat, which can take Leading Shots to reroll his own dice. Pryce for the reasons I stated before. Raider 1 still has OE because they're useful now without Vader rerolls. If you were okay with a smaller bid (I don't know what you're comfortable with - and you can play this list as a second player if needed), I would recommend Brunson on the R1 to help mitigate damage the turn it's in close and those evades don't work, and Hondo on the Gozanti as more ways to pass out tokens. With Thrawn as the commander instead of Vader, you can CF and Nav every turn with everyone (unless you really want a repair...) Though you could drop down to Jerry for basically Super Nav for the cost of a shield damage... This works really well then coupled with Hondo such that you can toss out a needed Nav if you have to do an emergency change of speed on an ISD. Or even Motti for the health - you no longer need Vader for dice modification. I might propose putting Jerry or Thrawn on the Raider in all honesty... Though I'd keep Motti on an ISD, make them eat through all 14 hull to kill him.

I am also thinking maybe instead of Gozanti perhaps some squadrons for some screening?

I like that Needa TRC setup on the Cymoon. It really helps to make the non-Vader Cymoon viable.

9 hours ago, CommanderDave said:

I like that Needa TRC setup on the Cymoon. It really helps to make the non-Vader Cymoon viable.

It ist a Vader Cymoon though ?

Khyros has Thrawn on there actually.

18 hours ago, CommanderDave said:

I like that Needa TRC setup on the Cymoon. It really helps to make the non-Vader Cymoon viable.

Yup... coupled with IF you can change two blanks to 3 hits. Not bad for lack of rerolls. And then using Thrawn allows you to CF to throw an extra die in there for even more damage than Vader. But you can't go accuracy hunting as well...