Parry & Reflect vs Lightsaber Throw

By Sincereagape, in Star Wars: Force and Destiny RPG

18 minutes ago, Donovan Morningfire said:

+10XP, +1 to Wound Threshold, and a free rank in Knowledge (Xenology)

That seems plenty reasonable. I might do the same in my game. The Ithorian Bellow always seemed really silly to me. I'll have to run this by my party and see what they think.

I would have thought it would have been obvious that while glowing balls of plasma (blaster shots) and glowing strands of plasma (lightning) can be stopped by a stick of plasma (lightsaber), while sonic ripples through the air would simply pass around it.

However, as no one has mentioned it yet it should be pointed out that it was specifically mentioned in Far Horizions page 40, when speaking about a sonic weapon, that " sonic blast generated... cannot
be parried or disrupted by a lightsabe
r".

Now I know this is the description of one weapon, but it stands to reason that this is how sonic attacks work.

Ah wow another weird rules tid bit.

I think neutering the bellow is silly. Its not game breaking and a rank in a skill is boring and a short changing the pc who picks them in my opinion. As a player i'd be really annoyed with a gm who did this, because it has nothing to do with game balance or accuracy.

Edited by TheShard

Straw Man after straw man. Disingenuous false premises, one after another. Obviously scathing tirade et al. are not ranged attacks.

@TheShard , you're disingenuosly treating this system like a traditional rpg, where the mechanics are physics. You want to do this, you have to roll that. You do that in the narrative, you have to roll this.

FFGs Star Wars is a narrative system, which adheres to neither of those tenants. You can use the same mechanic one round after another and achieve two different things in the narrative , OR do the same thing one round after another in the narrative, and use a different mechanic each time.

Part of that flexibility certainly includes exclusion of mechanics based on fictional positioning (such is at discussion here), but consider the following facts.

*redacted portion of premise for further argument*

?

Fact 1. The devs explicitly included language to exclude certain attacks (of the nature that we speak) from the effect of Imp. Reflect (ie actual reflection, rather than simple ablation).

Fact 2. They did not include this same language in the basic Talent.

They were obviously aware of the potential exclusions to the Talent based on fictional positioning, but they're not there in the basic Talent. This is an explicit inclusion of those types of attacks in the effects of the basic, ablative Talent.

Reflect ablates sound, blast, fire, lightning, etc. damage.

The flavor can be whatever you want, but you're ignoring RAW and cheating your players to do otherwise.

Edited by emsquared
portion of text redacted

I disagree. The only things lightsabers can do is reflect / absorb focused energy, bolts, arcs etc. The attack an ithorian makes is literally him yelling at you. I'm sorry that's not being absorbed or reflected because it makes absolutely no narrative sense. Its a narrative game as you so rightly pointed out.

So you do Understand the Force makes all things possible....

Yes and you could certainly use the force to close his mouths to prevent the attack maybe but not wave a stick and stop sound.

Edited by TheShard

Makes no narrative sense i call baloney

It would be one thing if there was examples to suggest this, but no. Its not supported by any canon examples.

Also it's a resilience based attack, none of the things listed as reflectable, like ranged light/heavy and gunnery, in the talent's long form description. So actually its not RAW either.

Edited by TheShard

killing people by making hand gestures makes no narrative sense I call Baloney.

Blowing up a space station with a torpedo making a 90 degree turn makes no narrative sense I call Baloney.

Sound in space makes no narrative sense I call Baloney.

I think you are still missing the point of Star Wars and Jedi...

It IS a narrative-leaning game. And since reflecting sounds doesn't fit the fictional world established by the movies and the shows characters don't get to do it in the game.

Edited by Stan Fresh
57 minutes ago, Stan Fresh said:

It IS a narrative-leaning game. And since reflecting sounds doesn't fit the fictional world established by the movies and the shows characters don't get to do it in the game.

It doesn't need to fit that fictional world at all anymore. Consider all of the new ways to use hyperdrives that the new canon has introduced in the last few years. If those crappy works can change things, why not the whim of players at the table?

14 minutes ago, HappyDaze said:

It doesn't need to fit that fictional world at all anymore. Consider all of the new ways to use hyperdrives that the new canon has introduced in the last few years. If those crappy works can change things, why not the whim of players at the table?

You're letting your dislike blind you to reason. Don't do that to yourself.

Oh come on guys!

Even the Fantasy/Sci-fi world of Star Wars has some baisic logic behind it, the force has specific skills and abilities, times when something can, or can't be used. And even more so in the FFG games, there are rules and math to stop players going "The Force is Magic, I can do whatever I want!"

And this is very much reflected in both Cannon and Legends. If your not interested in a gaming experience that is defined by rules and boundaries, then what are you doing here? You can go off and make up a story that makes you happy without dice and spreadsheet!

Again, not supported by star wars examples, doesn't make any sense... Is not neutering the reflect talent, isn't raw. Doesn't seem Rai... What are you arguing again?

Edited by TheShard
32 minutes ago, TheShard said:

What are you arguing again?

The ability to reflect loud noises with a magitech glowstick in a game of space princesses and starship cowboys, of course!