More Galactic Civil War movies...

By Piratical Moustache, in Star Wars: Armada

...are needed to help fuel Armada expansions. At this point assuming FFG makes ships seen onscreen the priority, very little is left for them to use. At the moment all I think of is the Braha'tok Gunship.

Yes there are more ships from Canon books and comics including some I very much want like the Secutor, but will these ships be bought by people who only watch the movies?

More movies are always welcome if done well. And I think it helps Armada to have those cool moments on screen with capital ships. But people use the MC30 and Gladiator and those aren't movie ships.

32 minutes ago, Piratical Moustache said:

...are needed to help fuel Armada expansions. At this point assuming FFG makes ships seen onscreen the priority, very little is left for them to use. At the moment all I think of is the Braha'tok Gunship.

Yes there are more ships from Canon books and comics including some I very much want like the Secutor, but will these ships be bought by people who only watch the movies?

I think this is a double-edged sword. While I would love additional GCW ships on screen, if the movie isn't amazing and doesn't maintain continuity, there is the possibility that it creates a divided fanbase in the GCW era just like what has been done in the ST era. While Rogue One was amazing, added more ships, and had a great story, personally, I wouldn't want them to risk that and push the envelope too much in the GCW era.

By the official count, there are 3 GCW ships that have not been included in Armada. At least the ones that appea in focus on screen.

Braha'tok Gunship:

dornean-gunship.png

Tector Class Star Destroyer:

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(They really should have done this as part of the Chimaera expansion.)

MC80A:

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(Seen on the right, no wings like the Liberty, but completely different from the Home One.)

Aside from that, R1 proved that there is room to tell other stories during the GCW, and would go a long way towards making the Galaxy feel like a big place again. Something the Sequel trilogy has neglected.

Yes Please :-)

I loved how they handled Rogue One ... it is up there with ESB and ANH imho.

The best case scenario for me personally would be for the third "Story wars story" movie to be Subtitiled "The Emperor's Hand"

I personally would really like to see a movie focused on a character on the Imperial side. Also the Emperor is the only actor from the originals who could still play his role and I would love to see him. Not in a lead role but maybe like tarkin in Rogue one. Also: short Vader cameos like on Rogue one please :-)

Ship.jpgIn theory, yes, a new movie could give us new ships. In practice, however, the only really "new" capital ship design they came up with for Solo, was a nauseatingly atrocious piece of garbage...

So bad, that it was discarded in an early design stage back in the days... This time around, it was apparantly considered o-tay pretty ******* long...

I would love to see a Rogue squadron movie...it's what I thought we were getting when the announced rogue one.

4 hours ago, cynanbloodbane said:

They really should have done this as part of the Chimaera expansion

The Chimaera would have also been a good opportunity for an ISD I model from R1/ANH.

Screen_Shot_2016-04-07_at_7.51.16_AM.0.0

16 minutes ago, Sasajak said:

The Chimaera would have also been a good opportunity for an ISD I model from R1/ANH.

Screen_Shot_2016-04-07_at_7.51.16_AM.0.0

That one is a bit of a missed opportunity. I mean, I can see the why of it - model casting and manufacture is easily the most expensive part of the mini compared to painting. So a simple repaint of an existing ship? Easy and cheap to do. Designing an entirely new ship and having to keep two sets of molds around/updated? Actually some cost there, and to what end? So few would even notice...

(Still, I mean...*I* do. )

1 hour ago, JadinED said:

Ship.jpg

In theory, yes, a new movie could give us new ships. In practice, however, the only really "new" capital ship design they came up with for Solo, was a nauseatingly atrocious piece of garbage...

So bad, that it was discarded in an early design stage back in the days... This time around, it was apparantly considered o-tay pretty ******* long...

This is a matter of perspective here, because I think that's a really interesting twist on classic Imperial wedge ships and I would have LOVED to see such an early concept legitimized.

Besides I also look at it and see a ship that can carry two fleet support slots. Rebels get the cheapest flotilla? Well, Empire gets a ship that can cover the whole fleet out of one craft! That's something I would like to see coming to a table near me.

I'd also be down for more GCW movies, or TFA-era. Clone Wars does nothing for me.

We still have the ships from TLJ to see in game.

3 minutes ago, fistfulofforce said:

We still have the ships from TLJ to see in game.

I hope not.

3 hours ago, fistfulofforce said:

We still have the ships from TLJ to see in game.

Almost anything out of the Sequel Trilogy would be overpowered in comparison to what we have now. A Resurgent-class Battlecruiser would beat an Imperial-class Star Destroyer 9 times out of 10, because it is a highly advanced successor that apparently traveled back in time to beat it's predecessor.

You can't balance a Leopard 2 against a Tiger 1.

14 minutes ago, Piratical Moustache said:

Almost anything out of the Sequel Trilogy would be overpowered in comparison to what we have now. A Resurgent-class Battlecruiser would beat an Imperial-class Star Destroyer 9 times out of 10, because it is a highly advanced successor that apparently traveled back in time to beat it's predecessor.

You can't balance a Leopard 2 against a Tiger 1.

Yeah, they are massive as well. Twice the size as an ISD. So that doesnt help.

1 hour ago, Piratical Moustache said:

Almost anything out of the Sequel Trilogy would be overpowered in comparison to what we have now. A Resurgent-class Battlecruiser would beat an Imperial-class Star Destroyer 9 times out of 10, because it is a highly advanced successor that apparently traveled back in time to beat it's predecessor.

You can't balance a Leopard 2 against a Tiger 1.

X-wing solves this problem by merely giving TFA ships an upgrade category specifically for the advanced tech. I really don't see why the same can't be done for TFA ships. Otherwise, maneuvers are slightly improved and so are the stats.

And if we're gonna block out TLJ ships for being "too advanced", I guess that means we should block ever doing Clone Wars era ships too, for the same reasons as they'd be "too old".

1 minute ago, Norsehound said:

X-wing solves this problem by merely giving TFA ships an upgrade category specifically for the advanced tech. I really don't see why the same can't be done for TFA ships. Otherwise, maneuvers are slightly improved and so are the stats.

And if we're gonna block out TLJ ships for being "too advanced", I guess that means we should block ever doing Clone Wars era ships too, for the same reasons as they'd be "too old".

That could work in Armada as well, but then we'd have 2 new stunted factions as there isn't a whole lot of variety for the Resistance or First Order.

Adding to the current factions is the preferable way to go in my opinion.

Empire:

Assertor (Solo)

Imperial Cargo Ship (Rebels)

Rebels:

Dornean Gunship (RotJ, RO, Rebels)

Wingless Liberty (RotJ)

AND

The fueler ship from the end of Empire, in red circle.

llph-3o-d1f4.jpg

llph-3p-9b86.jpg

Edited by Forresto
5 minutes ago, Piratical Moustache said:

That could work in Armada as well, but then we'd have 2 new stunted factions as there isn't a whole lot of variety for the Resistance or First Order.

Adding to the current factions is the preferable way to go in my opinion.

I agree. Follow the precedent set down with X-Wing by letting the Resistance run Rebellion and First Order running Empire.

10 minutes ago, Norsehound said:

I agree. Follow the precedent set down with X-Wing by letting the Resistance run Rebellion and First Order running Empire.

Didn't X-Wing 2nd Edition permanently split the 4 factions apart?

47 minutes ago, Piratical Moustache said:

Didn't X-Wing 2nd Edition permanently split the 4 factions apart?

My comment referred to X-Wing v1. I'm not sure how 2 will do it, there may be a caveat?

I figured they used the rule at first because there weren't a lot of TFA-era resistance craft to pick from.. just the falcon and the T-70. Now that the RZ-2 and Bomber are available there's enough for a full faction, ergo, those factions can stand on their own now. Plus with Resistance right around the corner there's bound to be more Resistance smallcraft in the near future to fill out a standalone faction.

That's not the case here, where there's the Resurgence against three Resistance craft. While the SSD kinda enables the Mandator (nobody seriously expects the Supremacy), there aren't any screen-source First Order craft to draw from. The Comics at least gives us, finally, the Maxima-A and shows the Carrion spike being used in the distant future but that's about it. We've heard about the First Order using Imperial equipment, which may include Imperials and other old Imperial equipment, but we have yet to see it extend to starships.

Edited by Norsehound
1 hour ago, Forresto said:

Empire:

Assertor (Solo)

Imperial Cargo Ship (Rebels)

Don't forget the Venator - final scene in Episode III was after the declaration of Empire. Vader in his armor, Palpatine AS the Emperor, and Tarkin watching the earliest stages of construction of the Death Star from the bridge of a Venator-class Star Destroyer in Imperial colors.

It is as 'Empire' as Empire gets!

Also, in the finale pair of episodes for 'Rebels', they managed to get the old West End Games-style Dreadnought as an 'Imperial Support Vessel' to be part of the blockade of Lothal.

1 hour ago, Norsehound said:

X-wing solves this problem by merely giving TFA ships an upgrade category specifically for the advanced tech. I really don't see why the same can't be done for TFA ships.

Honestly, this is one of the reasons I sort of hope they do bring in the Vong into the game. I mean, yes, the books were awful - not just bad writing, but stupid stories, and mangling characters and settings people care about, but...

Boy, those chaos armies sell a lot of WH40K figures! And the Vong have totally got that kind of 'Nurgle' thing going on. From an aesthetic perspective - it brings a potential new audience to the table (good for everyone to have a larger audience!), the ships looks very uniquely different from anything else either faction flies (which really isn't true of the prequels or sequel series), and related to something you comment on, here... totally unique upgrade slots. I mean, maybe you could stretch it to allow them to have the turbolaser or ion cannon slots, MAYBE, but mostly their upgrade slots will be absolutely unique to them. This makes playtesting and balancing their ships a ton easier - no weird interactions you have to try to figure out in advance with all the upgrades and ships already in the game, as they effectively just stand on their own.

12 minutes ago, xanderf said:

Boy, those chaos armies sell a lot of WH40K figures! And the Vong have totally got that kind of 'Nurgle' thing going on. From an aesthetic perspective - it brings a potential new audience to the table (good for everyone to have a larger audience!), the ships looks very uniquely different from anything else either faction flies (which really isn't true of the prequels or sequel series), and related to something you comment on, here... totally unique upgrade slots. I mean, maybe you could stretch it to allow them to have the turbolaser or ion cannon slots, MAYBE, but mostly their upgrade slots will be absolutely unique to them. This makes playtesting and balancing their ships a ton easier - no weird interactions you have to try to figure out in advance with all the upgrades and ships already in the game, as they effectively just stand on their own.

Part of the reason I'm thrilled to eject the Legends continuity is because we can get away from those bio-booger ships. I get behind the used future look of the Rebellion and the clean/crisp/complex metal clean-cut edges of the Empire, but Bio-crap? No. If I want Bioships in my science fiction, I'm watching Babylon 5.

I'm happy with that chaos aesthetic staying in Warhammer. I wouldn't appreciate it if it started showing up in Star Wars. And for the two or three who might know me from the Homeworld community, yes, that's part of the reason why I loathed Cataclysm's Beast. I like functional, clean-cut tech. Don't mess it up by slobbering it with bio gunk.

I want a Hondo movie. He is like the Jack Sparrow of Star Wars.

20 hours ago, Norsehound said:

Part of the reason I'm thrilled to eject the Legends continuity is because we can get away from those bio-booger ships. I get behind the used future look of the Rebellion and the clean/crisp/complex metal clean-cut edges of the Empire, but Bio-crap? No. If I want Bioships in my science fiction, I'm watching Babylon 5.

I'm happy with that chaos aesthetic staying in Warhammer. I wouldn't appreciate it if it started showing up in Star Wars. And for the two or three who might know me from the Homeworld community, yes, that's part of the reason why I loathed Cataclysm's Beast. I like functional, clean-cut tech. Don't mess it up by slobbering it with bio gunk.

*shrugs*

It's something new. I have no strong preference for it, myself - but the thing is, a lot of folks do. And it really does no harm to me - especially if their upgrades are so completely distinct that they don't intersect with the main factions at all.

I won't need to buy any, and on seeing them across the table from me, I can focus my rage on simply destroying them utterly.

It's basically win-win.

1 hour ago, xanderf said:

I won't need to buy any, and on seeing them across the table from me, I can focus my rage on simply destroying them utterly.

It's basically win-win.

It's fine and dandy until you realize their expansions are taking up space you want for your ships. And this could go on for several waves, in which here in Armada they already come at a glacial pace.

It's not just rage inducing.

This is what ultimately made me leave X-Wing. I didn't regret my choice when the TIEs offered next to the scum-dominated waves included TIE-cut-and-paste-Interdictor Punisher, and the TIE-advanced-with-a-turret-aggressor.

I do not want an entire year of two Yuzaan-Vong ship offerings (or Clone Wars) and nothing for the factions of my choice, Rebellion and Empire. I don't expect pure First Order and Resistance without those ships also being playable by the Rebellion and Empire- because it makes Zero Sense and is fan-raging to release ships for factions that cannot cross over with the existing factions. ****, X-Wing didn't do it until they were ready to put out a pack to appropriate other fighters from people's already existent collections.

Rant, rant...

Edited by Norsehound