I personally don't want to see the AT-AT in the game. It doesn't fit in a 6 turn 800 point game. There gets to be a point where a unit can get too big. The AV-7 might fit into that category, as the base would be 1.5 times the height of the AT-ST, and it would most likely have to be circular, unlike the AT-OT.
Clones AT-RT
Think beyond a single point value.
This is a true table top wargame. You can play any point value you want. IMO, the game will probably be better around 1000 points just so there is enough breathing space once more options come out. And even larger games are well within feasibility on a competitive scale.
Don't let any potential experience with X-wing limit your vision to a single possibility. This game could easily support tournaments with 1000, 1500, or even 2000 point games.
Edited by BadMotivatorOn 8/16/2018 at 3:17 PM, BadMotivator said:I can’t see them being able to keep that promise. Unless they slap “X faction only” on anything new. And I can’t see that going over well.
They've been doing it pretty well so far.
If there is something I've learned from FFG, is to always expect them to bring something bigger to the table. Look no farther than the Executor in Armada, almost nobody expected them to release it for the game since it is way too big. Or the Tantive 4 way back then in X-Wing that surprised everyone.
So, I could see them creating a longer base for the AT-OT or other vehicule like it. Something like 12''x4'' or 15''x6'', and that you put the movement template on the side instead of the front to move them, inspired by Armada and X-Wing Epic movement system.
the major difference between Legion and X-Wing/Armada is 3D terrain. You can get to the point where the base gets too big to move around terrain and that becomes unfun. I think the AT-OT would be the most likely on a pill shaped base. The AV-7 could work as an emplacement vehicle though and wouldn't have to worry about moving, which was the main problem i saw with it. For the AT-AT they could go for a multi base system with either 1 base for the front feet and 1 for the back, or for each foot.
I wouldn’t be surprised if they come up with an AT-AT for Legion. But I don’t think it would fit into an 800 pt tournament game. It would be nice for them to come up with a model and stats that would be used for scenario based games. Our gaming group will be doing a storm the beach game. AT-AT would be awesome to have for stuff like that.
The issue with the AT-AT is you cant get even remotely close to its on screen performance without making it undamageable by 90% of the units out there. Either you get a neutered AT-AT or you get an Un fun AT-AT, but that is a discussion for a different post.
3 hours ago, jcmonson said:the major difference between Legion and X-Wing/Armada is 3D terrain. You can get to the point where the base gets too big to move around terrain and that becomes unfun. I think the AT-OT would be the most likely on a pill shaped base. The AV-7 could work as an emplacement vehicle though and wouldn't have to worry about moving, which was the main problem i saw with it. For the AT-AT they could go for a multi base system with either 1 base for the front feet and 1 for the back, or for each foot.
I don’t think a 12’’x6’’ unit would be too hard to maneuver even in a 3D environment. Like I said, you can make them maneuver slightly different or slower than the round base units. I have no doubt that FFG could come up with a good system.
Looking at the AAT dimensions, They would not fit on a huge base but would be perfect for the game, so I’m pretty sure that we’ll get bigger bases once the Clone Wars unit come out.
As for the AV-7, I definetly think it should be stationary, like the rebel Hoth artillery.
8 minutes ago, Red Castle said:I don’t think a 12’’x6’’ unit would be too hard to maneuver even in a 3D environment.
The AT-AT is not 12"x6" in scale. The height and length (roughly 20 meters) of an AT-AT is over twice the height of an AT-ST (9 meters).
3 minutes ago, Red Castle said:I don’t think a 12’’x6’’ unit would be too hard to maneuver even in a 3D environment. Like I said, you can make them maneuver slightly different or slower than the round base units. I have no doubt that FFG could come up with a good system.
Looking at the AAT dimensions, They would not fit on a huge base but would be perfect for the game, so I’m pretty sure that we’ll get bigger bases once the Clone Wars unit come out.
As for the AV-7, I definetly think it should be stationary, like the rebel Hoth artillery.
yeah, I agree, but much longer or wider and you would. I think 12 inches is about as big of a base as you could do on a unit without running into problems.
3 minutes ago, Caimheul1313 said:The AT-AT is not 12"x6" in scale. The height and length (roughly 20 meters) of an AT-AT is over twice the height of an AT-ST (9 meters).
I think he was talking about for the AT-OT which is only 14m.
29 minutes ago, Caimheul1313 said:The AT-AT is not 12"x6" in scale. The height and length (roughly 20 meters) of an AT-AT is over twice the height of an AT-ST (9 meters).
I was talking about the AT-OT which is 14-15 meters long, so three time the width of a AT-ST.
31 minutes ago, jcmonson said:yeah, I agree, but much longer or wider and you would. I think 12 inches is about as big of a base as you could do on a unit without running into problems.
I agree that over 12’’, it could become problematic... which makes me sad because I would love to see the AT-TE into the game but it is slightly too big.
14 minutes ago, Red Castle said:I was talking about the AT-OT which is 14-15 meters long, so three time the width of a AT-ST.
Ah, sorry. Too many AT's being thrown about. A base that large would still have issues, since you can't overlap terrain or other vehicle models. Plus, the movement would be rediculous without different rules, since that model is advancing over 12" on a speed 1 with front to back movement.
Fun fact: the AT-RT isn't in Ep. 3 (though it was supposed to be). I think most people are just misremembering it because of Battlefront 2 (the real Battlefront 2)
4 minutes ago, GreatMazinkaiser said:Fun fact: the AT-RT isn't in Ep. 3 (though it was supposed to be). I think most people are just misremembering it because of Battlefront 2 (the real Battlefront 2)
Pretty sure there was a scene with clones searching in the middle of the night on AT-RTs and coming across some dead Wookiee’s.
3 hours ago, Caimheul1313 said:Plus, the movement would be rediculous without different rules, since that model is advancing over 12" on a speed 1 with front to back movement.
It could easily be done by placing the movement template on the side of the base and moving your vehicule similar to how you move a ship in Armada (I don't know how to explain it since english is my second language). It means that the long base would actually move slower than most vehicules.
14 minutes ago, GreatMazinkaiser said:Fun fact: the AT-RT isn't in Ep. 3 (though it was supposed to be). I think most people are just misremembering it because of Battlefront 2 (the real Battlefront 2)
There is some in the background at 0:16. Not a clear view, but still there :P. Looking at the video, I think the AT-AP will definetly make it into the game (didn't remember we saw it in the movie)
4 minutes ago, Red Castle said:There is some in the background at 0:16. Not a clear view, but still there :P. Looking at the video, I think the AT-AP will definetly make it into the game (didn't remember we saw it in the movie)
you can also see one at 2.42 in this clip
https://www.youtube.com/watch?time_continue=162&v=--Nz9FCrJ20
Yes, there definitely are AT-RTs on Kashyyyk in episode 3.
Also, I think you get a much better look at some on Utapau, while the clones are searching for Kenobi's body. Don't know the time index off hand.
Edited by Albertese6 hours ago, Red Castle said:It could easily be done by placing the movement template on the side of the base and moving your vehicule similar to how you move a ship in Armada (I don't know how to explain it since english is my second language). It means that the long base would actually move slower than most vehicules.
The analogy to Armada works well to explain. That would be a solution, and as I'm sure you'd admit an added level of complexity, whereas simplicity seems to be FFG's guiding principle in Legion (LoS rules, unit movement are all fairly simple compared to other games). It would possibly necessitate the creation of a new movement tool. Additionally, rules for displacing vehicles should be added. Without the front to back movement, getting over 3D terrain in a single move would be impossible, making a stable placement more difficult for such a top heavy model.
6 minutes ago, Caimheul1313 said:The analogy to Armada works well to explain. That would be a solution, and as I'm sure you'd admit an added level of complexity, whereas simplicity seems to be FFG's guiding principle in Legion (LoS rules, unit movement are all fairly simple compared to other games). It would possibly necessitate the creation of a new movement tool. Additionally, rules for displacing vehicles should be added. Without the front to back movement, getting over 3D terrain in a single move would be impossible, making a stable placement more difficult for such a top heavy model.
The AT-OT should be pretty stable as it is a little less than 6 meters tall it is a bit shorter than the AT-ST while having a larger base. I do think that it would require a new movement template as you are correct that the thing would be wicked fast with front to back movement, though they could make it a hollow base and have it front to the front of the empty space in the middle and keep the same template.
2 minutes ago, jcmonson said:The AT-OT should be pretty stable as it is a little less than 6 meters tall it is a bit shorter than the AT-ST while having a larger base. I do think that it would require a new movement template as you are correct that the thing would be wicked fast with front to back movement, though they could make it a hollow base and have it front to the front of the empty space in the middle and keep the same template.
Fiar point on stability, I didn't realize it was that short. Producing a new base is also an added production cost, particularly if they do not have more vehicles that would use that exact same base. Obviously we'll see what units FFG plans on including as they announce them, so far everything has been interesting.
11 hours ago, Red Castle said:There is some in the background at 0:16. Not a clear view, but still there :P. Looking at the video, I think the AT-AP will definetly make it into the game (didn't remember we saw it in the movie)
Woah! That At-Ap is lit, I wasn't expecting to see it at all. Suddenly I'm wondering what other vehicles are film canon, that I have literally no clue about.