Scyk Situation - What to load?

By heychadwick, in X-Wing

For a damage focused but point balanced build, overall I'd say cluster missiles are a good choice. They have plenty of charges to make use of with 3 dice, and for the points that seems solid enough. A super cheap generic with homing missiles isn't a bad idea either.

My cannon of choice would have to be Ion Cannon. Using a scyk as a cheap control ship will be useful if that's what you need.

The unique pilots get a little juicier.

Sunny in my eyes doesn't need a hardpoint, just run her super cheap and if her ability triggers then sweet.

Inaldra is just rubbish in my opinion, I'm not going to advise on her.

Genesis Red just works well with missiles due to his lock requirement for his ability. Cannons could work but if you have the lock most rounds anyway you might as well go for missiles.

Laetin A'shera has a defensive ability and its also after the fact, nothing really synergizes with it in terms of hardpoints. Maybe run Juke and a cannon, and try and keep farming the evade tokens as much as possible.

Quinn Jast is way better now being able to recharge stuff like stealth device and afterburners. Missiles and torps would work great obviously, but i think the ability to recharge other upgrades means the cheaper missiles are a better option when looking at ordnance. In terms of cannons, ion cannon and stealth device could be super annoying control build. Being able to adjust your bullseye with afterburners suits HLC too.

Serissu screams for Elusive in my opinion. Being a little harder to kill makes her a good candidate for an Ion cannon in my opinion. Tractor Beam could work decently at I5 too.

7 hours ago, BVRCH said:

Inaldra is just rubbish in my opinion, I'm not going to advise on her.

She's good specifically if she has a means to recover or mitigate the damage inflicted. With Pulse Ray Shield in 1.0, she's great. In 2.0, she's waiting for a modification that allows shield recovery before she's really worth it. Her lack of a talent slot doesn't help.

7 hours ago, BVRCH said:

Serissu screams for Elusive in my opinion

Indeed. Making everyone tougher is good, but she's making herself target #1 as a result. Elusive helps mitigate that.

7 hours ago, BVRCH said:

Quinn Jast is way better now being able to recharge stuff like stealth device and afterburners. 

Yeah. I think arguably the stealth device is the most important. Afterburners are expensive and even with them Quinn's still just initiative 3, and a scyk didn't have a speed 3 turn in 1.0. Rechargeable stealth device combined with Serissu is almost garuanteed to cause some rage.

7 hours ago, BVRCH said:

Laetin A'shera has a defensive ability and its also after the fact, nothing really synergizes with it in terms of hardpoints. Maybe run Juke and a cannon, and try and keep farming the evade tokens as much as possible.

It primarily serves to make him a less-than-pleasant target....pair with serrissu for maximum annoyance. Juke works if you're taking I6, 5, or 4 shots, so it's not a bad option. Elusive, on the other hand, is a nice call to ensure the attacker misses in the first place (because rerolling multiple defence dice is better than just rerolling one)

  • Serissu (43)
    • Elusive (3)
    • Ion Cannon (5)
    • Stealth Device (8)
  • Laetin A'Shera (35)
    • Elusive (3)
    • Ion Cannon (5)
    • Stealth Device (8)
  • Quinn Jast (35)
    • Elusive (3)
    • Advanced Proton Torpedo (6)
    • Stealth Device (8)
  • Sunny Bounder (31)
    • Ion Cannon (5)

Has the potential to cause some serious eye-twitching when trying to kill ships that to all intents and purposes should be little tougher than TIE fighters. Since Serissu's reroll trigger's Sunny's ability, she's probably actively better off without a stealth device as it's easier to get a 'jackpot' roll on 3 dice than four (also, consider spending focus then rerolling dice - you lose the ability to turn a rerolled focus result into an evade, but a naturally rolled evade is a touch more likely than a focus result, and - if it triggers sonny's ability - it counts as two).

Edited by Magnus Grendel
8 hours ago, BVRCH said:

Laetin A'shera has a defensive ability and its also after the fact, nothing really synergizes with it in terms of hardpoints. Maybe run Juke and a cannon, and try and keep farming the evade tokens as much as possible.

Laetin is perfect for the Ion Cannon. He's got the ability to stick around for a long time and he needs a weapon that isn't going to run out of shots. The Ion Cannon allows him to throw a lot of dice out and be worth while the whole game. If he gets to Ionize someone, he can then get into R1 pretty easy and fire his main guns close.

Laetin also screams for Elusive, in my opinion. This was his downfall in 1.0, that he didn't have a Talent slot. He was a good concept that couldn't hold up to the power level.

With this build, Laetin can hang on the edges of combat and shoot Ion Cannon shots in all game to be worth while. He would probably die to concentrated fire, but can take a few shots. Stealth Device is nice if you have the points for it. If your list has other heavy hitters in it, this ship is great for hanging on the flanks and being a nuisance. I can also see a list with some cheaper ships in it, like Z-95's. This way an Ionized ship can get swarmed by some cheaper ones. Or...maybe just a couple with some good Missiles? Ionize someone and the Z-95 missile ships can light them up.

EDIT: I've always loved Laetin, but he just quite couldn't hold it together. He was the Porkins of Scum.

Edited by heychadwick

It's a good review for 2.0 that there is no obvious choice and that this thread exists.

44 minutes ago, westiebestie said:

It's a good review for 2.0 that there is no obvious choice and that this thread exists.

Indeed. I can't see any real advantage in Inaldra but all the other pilots seem good.

Inaldra just seems a touch poor. Being able to generate any number of rerolls by taking 1 damage is nice, but :

  • You can't get that damage back
  • You only have 4 hit points to go at.
  • Probably the biggest complaint - the hardest hitting options are generally missiles and torpedoes - which require a target lock and hence get rerolls anyway .

Taking Inaldra with nothing but proton rockets might work. Roughly 40 points for a 4-hit TIE fighter is rough, but if she actually gets a shot, the rockets are about as hard-hitting as anything in the game right now, I'm not sure taking a point of damage to reroll defence dice is a great plan; since you have to generate 2 more evades than you'd already rolled to come out ahead. If you manage to blank 4 green dice when you had a focus token (range 3 shot?) I guess it's worth it on average.

3 hours ago, Magnus Grendel said:

She's good specifically if she has a means to recover or mitigate the damage inflicted. With Pulse Ray Shield in 1.0, she's great. In 2.0, she's waiting for a modification that allows shield recovery before she's really worth it. Her lack of a talent slot doesn't help.

That's why i said she's rubbish, she has nothing that works with her ability, and she has low HP to start with. The future might bring something useful, but with regen being kept at a minimum i doubt it. Right now she's less useful than a Tansarii Vet in my opinion.

3 hours ago, Magnus Grendel said:

Indeed. Making everyone tougher is good, but she's making herself target #1 as a result. Elusive helps mitigate that.

Exactly, no matter who Serissu is paired with she's going to be that annoying ship they hit first to be rid of her support bonus. Elusive blocking a few hits will make a big difference.

3 hours ago, Magnus Grendel said:

It primarily serves to make him a less-than-pleasant target....pair with serrissu for maximum annoyance.

2 hours ago, heychadwick said:

...I've always loved Laetin, but he just quite couldn't hold it together. He was the Porkins of Scum.

I can see where you guys are coming from and discussing all of these options is great. I can't see myself investing any time or points in Laetin though. With the evade change, there's just not an instance where I can see myself taking him over another scyk. He's not as rubbish as Inaldra, but in my opinion he's just eh for the points no matter the upgrades, so I'd rather put those points elsewhere.

26 minutes ago, BVRCH said:

I can see where you guys are coming from and discussing all of these options is great. I can't see myself investing any time or points in Laetin though. With the evade change, there's just not an instance where I can see myself taking him over another scyk. He's not as rubbish as Inaldra, but in my opinion he's just eh for the points no matter the upgrades, so I'd rather put those points elsewhere.

In this case, the evade change only matter is the opponent score 4 hit and you only have 3 green dice.

If you keep clear of range 1, VCX front arc and some ordnance, your evade token will work perfectly. And for those, Stealth Device is your new best friend.

An odd note: Genesis Red is a bit less powerful because token stacking is harder to do in 2.0, but he's still great in that you'll get double modded shots as long as your target is focused.

BTW, another great use of Jast for recharging Stealth Device - again, something that never occurred to me, mostly because I still don't think of that mod as charge-based.

I really dig the builds posted so far - what a versatile little ship! I have three of them (I've loved them for a while now) but I'd like to team them with an outlier that poses a separate threat to draw fire. Any suggestions?

Just gonna toss in another mention of Ion Seri, as I have a feeling she'll be criminall y overlooked

At 48 points, she effectively functions as a four agility biggs that works even if she couldn't be targeted by the attack

Disgusting with Palob

3 hours ago, BVRCH said:

I can see where you guys are coming from and discussing all of these options is great. I can't see myself investing any time or points in Laetin though. With the evade change, there's just not an instance where I can see myself taking him over another scyk. He's not as rubbish as Inaldra, but in my opinion he's just eh for the points no matter the upgrades, so I'd rather put those points elsewhere.

It's all in what you are looking for. There isn't a better option to have a flanker with Ion Cannon on the flanks.

The Evade isn't bad in 2.0. It's for when you brick your green dice, which is great!

@Bad Idea Comics what to put with a Scyk depends on what kind you take. There are so many types that it's hard to pick. Do you mean what to take with a single Ion Scyk?

@ficklegreendice agreed on Serrisu.

1 minute ago, heychadwick said:

@Bad Idea Comics what to put with a Scyk depends on what kind you take. There are so many types that it's hard to pick. Do you mean what to take with a single Ion Scyk?

I'm thinking 2-3 Scyks, leaving room for something scarier at first glance. I toyed with a pair of Scyks and Fett or three and Cobra, but I'm still very open. Whatever the Scyks hit with Ion cannons can then be gunned down by their buddy.

8 hours ago, NerroSama said:

In this case, the evade change only matter is the opponent score 4 hit and you only have 3 green dice.

If you keep clear of range 1, VCX front arc and some ordnance, your evade token will work perfectly. And for those, Stealth Device is your new best friend.

5 hours ago, heychadwick said:

The Evade isn't bad in 2.0. It's for when you brick your green dice, which is great!

Don't get me wrong. I never said the change to evade was bad, I like the change, but it was stronger in 1.0. Laetin's ability was better in 1.0 is all I'm saying.

5 hours ago, heychadwick said:

It's all in what you are looking for. There isn't a better option to have a flanker with Ion Cannon on the flanks.

Yeah exactly, if it works for you then that's awesome. By the way, if it does I'd love to hear how it goes. In my eyes though; for the same points, I'd rather use Quinn or Genesis Red to be that Ion flanker. I just don't like relying on dice variance in order for the ability to trigger that's all. With the changes to evade that variance is slightly higher. Like you said previously there are some wingmates that can shore up that variance, it's just not a combo worth chasing for me.

16 hours ago, BVRCH said:

By the way, if it does I'd love to hear how it goes.

Yeah....its in my queue of 101 things to try. :)

Oh, maybe Laetin with Juke???

Edited by heychadwick
24 minutes ago, heychadwick said:

Yeah....its in my queue of 101 things to try. :)

Oh, maybe Laetin with Juke???

Like this? Might need a little tweaking to be a filler though.

Laetin A'shera — M3-A Interceptor 35
Juke 4
Stealth Device *
Hardpoint: Missile 0
Cluster Missiles 5

Ship Total: 52

I really like stealth device on Jast. 4/5 greens with an evade is REALLY hard to hit.

26 minutes ago, Hiemfire said:

Like this? Might need a little tweaking to be a filler though.

Laetin A'shera — M3-A Interceptor 35
Juke 4
Stealth Device *
Hardpoint: Missile 0
Cluster Missiles 5

Ship Total: 52

Well, I would go with Ion Cannon drop Stealth if I needed the points.

Serissu — M3-A Interceptor

43
Crack Shot 1
Stealth Device *
Hardpoint: Cannon 0
Heavy Laser Cannon 4
Ship Total: 56
Quinn Jast — M3-A Interceptor 35
Lone Wolf 4
Stealth Device *
Hardpoint: Cannon 0
Heavy Laser Cannon 4
Ship Total: 51
Genesis Red — M3-A Interceptor 35
Crack Shot 1
Hardpoint: Cannon 0
Heavy Laser Cannon 4
Ship Total: 40
Laetin A'shera — M3-A Interceptor 35
Juke 4
Stealth Device *
Hardpoint: Cannon 0
Heavy Laser Cannon 4
Ship Total: 51

I'll be flying that because I have all the pilots painted.

6 hours ago, heychadwick said:

Yeah....its in my queue of 101 things to try. :)

Oh, maybe Laetin with Juke???

Hahaha I know right! I have sooo many things I want to try.

Yeah I think Juke might work. That's what I originally suggested. If I get around to trying Laetin I will most likely put Juke on him and give it a go.

Using obstacles and Scum Han enablers as fire assist maybe?

Laetin A'shera (35)
Trick Shot (1)
Stealth Device (*)
Hardpoint: Cannon (0)
Heavy Laser Cannon (4)

Genesis Red (35)
Trick Shot (1)
Stealth Device (*)
Hardpoint: Cannon (0)
Heavy Laser Cannon (4)

Serissu (43)
Trick Shot (1)
Stealth Device (*)
Hardpoint: Cannon (0)
Heavy Laser Cannon (4)

Quinn Jast (35)
Trick Shot (1)
Stealth Device (*)
Hardpoint: Cannon (0)
Heavy Laser Cannon (4)

Total: 200

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Edited by Hiemfire