For a damage focused but point balanced build, overall I'd say cluster missiles are a good choice. They have plenty of charges to make use of with 3 dice, and for the points that seems solid enough. A super cheap generic with homing missiles isn't a bad idea either.
My cannon of choice would have to be Ion Cannon. Using a scyk as a cheap control ship will be useful if that's what you need.
The unique pilots get a little juicier.
Sunny in my eyes doesn't need a hardpoint, just run her super cheap and if her ability triggers then sweet.
Inaldra is just rubbish in my opinion, I'm not going to advise on her.
Genesis Red just works well with missiles due to his lock requirement for his ability. Cannons could work but if you have the lock most rounds anyway you might as well go for missiles.
Laetin A'shera has a defensive ability and its also after the fact, nothing really synergizes with it in terms of hardpoints. Maybe run Juke and a cannon, and try and keep farming the evade tokens as much as possible.
Quinn Jast is way better now being able to recharge stuff like stealth device and afterburners. Missiles and torps would work great obviously, but i think the ability to recharge other upgrades means the cheaper missiles are a better option when looking at ordnance. In terms of cannons, ion cannon and stealth device could be super annoying control build. Being able to adjust your bullseye with afterburners suits HLC too.
Serissu screams for Elusive in my opinion. Being a little harder to kill makes her a good candidate for an Ion cannon in my opinion. Tractor Beam could work decently at I5 too.