The Heavy Scyk title is baked into the ship. I'm a little sad as I liked them without, but overall am fine. I'm used to taking Cannons for Scyks......but the cannons are not that interesting at the moment.
Yes, everyone recognizes Quinn Jast should use ordnance. Besides that, though....
Jamming Beam is only good for high Init ships as the Jam tokens go away at the end of the round. I can see it on Serrisu as she is there as support already, but not that useful besides. No damage at all.
Tractor Beam mostly useful early in the round. Not so useful otherwise. No damage.
HLC is really hard to use, especially at only R 2-3. Can't be used reliably.
Ion Cannon is the best bet. Does one damage. Can be used by generics. Control is good, but this pretty much limits the ship to a control craft.
Torpedoes hit powerful, but then you just have a Tie Fighter. Useful for an early punch, but that's it. Two shots and that's it. Might be good as a choice. Shoot at the glass cannon early before it does its damage, or let it hit you hard and go after more important targets. Still a lot to invest in for 2 shots that could be shot down early.
Missiles have more shots and might be what I use most of the time. Decent enough damage and more shots with most options. Cheaper points, too. Cluster and Concussion are what I'm looking at.
Any thoughts on this? What are people thinking? I always enjoyed a Scyk with Mangler on the flanks to shoot away all game. Can't really fo that anymore.
Laetin gets a Talent, though, and I can see him with Elusive and Ion Cannon as a good control ship.