44 minutes ago, ObiWonka said:I mean, relative to my own body size they're small... and if I ever ran into one that wasn't small by comparison, I'd be going the other way real quick.
Like on Umbara...?
44 minutes ago, ObiWonka said:I mean, relative to my own body size they're small... and if I ever ran into one that wasn't small by comparison, I'd be going the other way real quick.
Like on Umbara...?
Been consumed with 2nd ed games recently and list building to an unhealthy degree
that's because i was literally going to sell my entire collection outside a SCURRG, a Shadowcaster, 2 SFs, 2 Defenders, and a silencer. That's all I felt was worth a **** in 1st edition, those were the only options I had and everything else was just taking up space.
In second edition, oh boy...
Here's a tiny sample size
Proxy Mine Bombers + Vynder
Deathrain with Jonus Salvo Swarm
Redline mini-swarm
I have no idea where any of this is going
Phantoms are the new X-wing
Trajectory Simulator Scum
Sabine Swarmbreaker
Boba is Scary
Drea Seems Neat
can also run by spamming Ys with ICT + vet turret gunner, as her re-rolls don't specify primary weapon
Zuvio & Co
Hey, @ficklegreendice , I’ve been meaning to ask, but how well do you think Palob with Lando and Moldy Crow does without engine upgrade? I’ve liked the flexibility it gives, but do you think Palob is just fine without it?
8 minutes ago, SabineKey said:Hey, @ficklegreendice , I’ve been meaning to ask, but how well do you think Palob with Lando and Moldy Crow does without engine upgrade? I’ve liked the flexibility it gives, but do you think Palob is just fine without it?
Perfectly fine without it. Snake around obstacles and the stress is irrelevant, assuming the enemy even has shots on him when you don't boost. Mostly content to just token up, because he's REALLY strong in a 1v1 trade
Mainly Palob runs along the side while some big burly (boba) thing jams into the enemy, so he's difficult to get to anyway
Small caveat, have yet to run into Lando's Falcon or Sloane...
Edited by ficklegreendiceYeah i'm loving it too, however quite often I am feeling like it's better just to leave a ship bare and add more ships, eg. Fenn Rau, other then fearlessness he is much better value with no upgrades as he is already 70 odd points.
1. I miss having titles for ships that used to have them so I can use the same chassis multiple ways (Scyk, Defender).
2. Back to 4 pilots for a Squint?? That sux. I was hoping I could use Interceptors more, and now there is less incentive.
3. Yeah, I liked the complexity. The campaign I am playing, for example, forces players to tap into the mediocre pilots to play the scenarios. If they are pulled out, it removes a feature that many casuals use to refresh the game--no, you can't use the best pilots, we are going to use the 2nd string pilots.
I basically plan on keeping my investment in 2.0 to a bare minimum til it shows its value.
And with Boba Fett fiasco noted elsewhere, I'm not sure things are any better in terms of playtesting and balance. I have no intention of paying for product to be a beta playtester.
A few other people have said it, but it's worth emphasizing: if you're playing competitively (or even semi-competitively) there are more options in 2.0 than in 1.0, despite there being less cards. I would say 80% of my upgrade and pilot cards never got used in 1.0. In 2.0 most ships are viable, and most ships have multiple viable pilots. Things aren't perfect by any means, but the great news is the ships that aren't really viable right now in 2.0 (JM5k, E-wing come to mind) will almost certainly get fixed at some point and become viable. Options everywhere!
2.0 is the most fun I've had playing X-wing since my first couple months playing.
13 minutes ago, Darth Meanie said:And with Boba Fett fiasco noted elsewhere...
I think it's a bit of an overstatement to call that a fiasco (assuming you're talking about the boba vs boba situation where he can't be deployed).
1) it's a pretty niche case that only even got noticed because of the coruscant vote.
2) There are easy fixes either through errata or an update to the rules document. The game isn't even released for another month. So I think it's fair to call the game currently actually in beta.
18 minutes ago, evcameron said:if you're playing competitively (or even semi-competitively) there are more options in 2.0 than in 1.0, despite there being less cards.
And as a non-competitive player??
No Epic.
No campaign.
No one playing attention, because tournaments are the only thing worth noticing?
6 minutes ago, Darth Meanie said:And as a non-competitive player??
No Epic.
No campaign.
No one playing attention, because tournaments are the only thing worth noticing?
Epic or campaign would be nice, but even before they appear, casuals still benefit from the overall improved state of the game.
11 minutes ago, Darth Meanie said:And as a non-competitive player??
No Epic.
No campaign.
No one playing attention, because tournaments are the only thing worth noticing?
I think the casual player wins the most out of 2.0, because now all the options are reasonably good.
The only thing we need still is epic, and ffg claims they’ll be going back and giving epic some love in 2.0 as well. This remains to be seen, but hopefully conversions for epic are coming.
36 minutes ago, Darth Meanie said:And as a non-competitive player??
No Epic.
No campaign.
No one playing attention, because tournaments are the only thing worth noticing?
1) Epic is coming
2) I hope a campaign comes out! But it's not like there was one in 1.0 (Although HOTAC is awesome)
3) Uhhh? They released quickbuilds, they're doing quickbuild events, they're doing alternate format games? They're definitely doing stuff for casual players. This forum focuses on competitive players, but that's because competitive players are more likely to
waste
spend
their day on forums about the game!
I believe that was the point
35 minutes ago, evcameron said:Uhhh? They released quickbuilds, they're doing quickbuild events,
Sadly, QB holds 0 interst for me. I mean, it's exactly opposite of what I was saying I missed: titles, fair to middling pilots, etc. Shoot, now I don't even get to pick upgrades.
About the only interesting bit is that the builds are technically illegal.
dupe
Edited by Marinealver1 hour ago, Darth Meanie said:And as a non-competitive player??
No Epic.
No campaign.
No one playing attention, because tournaments are the only thing worth noticing?
We are paying attention. I think the threat system will work to all those things eventually.
1 hour ago, Darth Meanie said:And as a non-competitive player??
No Epic.
No campaign.
No one playing attention, because tournaments are the only thing worth noticing?
Other folks have covered the options part, but I wanted to add that non-competitive players gain the massive benefit of only ever needing to purchase new ships for models and dials. All other cards will be available on the app, so casual play has become dirt cheap if you already have the ships.
I'd love to see a campaign system that's unit based (not individual ship based). Hopefully we'll get that as part of Epic 2.0.
Edited by Bad Idea Comics25 minutes ago, Bad Idea Comics said:I'd love to see a campaign system that's unit based (not individual ship based). Hopefully we'll get that as part of Epic 2.0.
I thought they already had that. It was called Armada, or something like that.
21 minutes ago, JJ48 said:I thought they already had that. It was called Armada, or something like that.
Lol, yeah, there's that.
I feel it would be interesting to have an Epic campaign where your ships of the same type can gain experience together, promoting squadron building, with unique pilots able to gain special skills, or some such nonsense. An X-wing campaign could be loads of fun.
8 hours ago, ObiWonka said:1) I think you're looking for "torps". 'pedes are small, multi-multi-legged insects.
Not an insect. Insects have only six legs. Sorry, you have to be careful with your words with an entomologist* on the loose.
Or was it etymologist..?
14 minutes ago, Parakitor said:Not an insect. Insects have only six legs. Sorry, you have to be careful with your words with an entomologist* on the loose.
You get to study ENTS?!
14 minutes ago, Parakitor said:Or was it etymologist..?
Depends on whether you're interested in the creatures or how they got their names.
"X wing 2.0 feels de-powered"
3 hours ago, Marinealver said:I think the threat system will work to all those things eventually.
How so?
2 hours ago, JJ48 said:It was called Armada, or something like that.
Not even close to the same thing, gameplay wise.
The elements in Armada that speak to what we are talking about need to be added to X-Wing, rather than referring us to a complete new (and different) game.
3 hours ago, Bad Idea Comics said:Other folks have covered the options part, but I wanted to add that non-competitive players gain the massive benefit of only ever needing to purchase new ships for models and dials . All other cards will be available on the app, so casual play has become dirt cheap if you already have the ships.
But what we lose is the narrative elements: Blue Squadron X-Wing, minor "no-name" pilots, the Lambda as a stolen Rebel shuttle, and all the things that should be produced because this game is a Star Wars IP. Forget about whether they are "redundant in the design space," "blurring/stealing faction identity," or "you can DIY."
And as for
"only ever needing to purchase new ships for models and dials"
making casual dirt cheap, I wasn't aware I could get a discount if I didn't want the cards for tournament play. Do I just send them back for a refund?