This might sound kinda nuts but I'm looking for some guidance. I love X-Wing, I really do. I have tons and tons of ships and have been in the hobby for quite some time, but I left the tournament scene once it started getting crazy for me (too much stress, regen, bombs, turrets..etc) and it started getting unfun. I think the last tournament I went to had 6 players in the top 8 with Contracted Scouts with pedes.
Problem #1:
Whenever I get on YASB2.0 and start playing around with ships and builds (one of my favorite things to do), I feel that a lot of the options that we had before in 1.0 has been lost. Part of this is the power and while that might be a good thing, it reduces the interest I have in the game from a competitive standpoint. I feel like we took one step first in the sense that every ship got re-evaluated and level-set, but we took one step back in the sense that it feels like we have the same amount of choices as Wave 2, but with 4x the ships. Does that make any sense or am I taking crazy pills? In short, I'm not as excited because I feel like a ton of upgrades and thus, player options have been lost. Yes, I fully understand the counter argument that a lot of those choices have been streamlined and provided onto the ships itself, but a lot of it hasn't as well.
That brings me to my second point.
Problem #2:
We have a ton less pilots, upgrades, EPTs, and what I believe are player options in the game, does this mean that I have to go out there and buy future packs and upgrades just to gain access to some of the new Rebel/Imp/Scrum/FO/Resistance/Republic/CIS upgrades? What about generic upgrades? Basically, are there going to be upgrade packs that will just release more pilot cards, EPTs, upgrades..etc for the existing factions or are they only going to be available in new packs with new ships? Subsequently, does this pigeon-hold me into getting into those factions just so my Rebels/Imps/Scum can stay competitive if they come with generic cards that can be used by all?
This doesn't sit very well with me because it's just added cost to upgrades I feel should have been there in the first place.
Problem #3:
This might be too early to say and I have no play experience with 2.0 just yet. As you can tell, I'm not super eager to jump in, so I'm hoping those who have played it and have played it competitively (if that's even a thing on Vassal right now) can speak to this. Do you feel that the power level of the game right now offers a challenging and competitive experience? For this answer, I'm looking for some really old school players who have played through the game when it was still young (think when Fat Han first came out) to TLTs to pre-nerf Scouts Pedes to now 2.0. Do you think we're in the Goldilocks zone in terms of balance and power? There IS an equilibrium here where wins do not feel cheesy and the meta feels well-balanced and competitive. What say you?
Edited by HERO