I used to be able to do math and stuff, but it's been 5 years since my last math class, which was population genetics. As such, probabilities have become quite foggy for me. Yet, I've been dying to know what the damage potential of Viper Legion are ... so I used what my algebra teacher from high school would call the brute-force-Mickey-Mouse approach and just wrote it all out. I'm not ready for rerolls or anything complex, so I'm just starting with the 2x1 with no upgrades. The only variable is whether the defender has a bane or not. Here is what I found.
No banes - average damage 2.39
Banes - average damage 3
Now, I know a lot of you don't like averages, but I find them useful. Still, for those who want to see the distribution ...
What is this telling us? Well, there are 64 different combinations of dice you can roll with 2 blue, so the numbers on the left show you how many of those combinations will give the damage listed on the bottom. So a 2x1 Viper Legion shooting at a defender with no banes will do only 2 damage 25 times out of 64 shots.
What I find interesting, is that there are 9 combinations of dice when attacking a defender with banes that yield damage over what is possible when attacking a unit without banes. That means roughly 1/8 shots against a "baned" target will more damage than possible without the bane.
I'm not really sure what else to say, so ... there it is.