Cross-posting from my post at BGG:
https://boardgamegeek.com/article/29784119#29784119
I've really enjoyed the various solo Legendary leagues and have been thinking on how to do the same sort of thing for LOTR. Here's my thinking:
1) Monthly league, play three quests from the same cycle/saga.
Rationale -- this is based on the legendary mini-leagues, which do three schemes from the same expansion. This allows participation for a broader set of people, and plenty of time to complete the quests, while concluding the league in a timely fashion.
2) Players construct (or copy) a 50-card deck, and play the same deck against all three quests.
Rationale -- a fixed deck reduces setup time, since you only have to construct the deck once and then can play the entire league with it.
3) At least one of the heroes must be in the packs/boxes containing the three quests.
Rationale -- I think it's more fun for participants to pick their own heroes and construct their own decks, but having *something* in common will make decks more comparable and also prevent the same deck from being played every month.
4) For scoring, instead of straight win/loss or the official scoring rules, use part of Seastan's "Favor of the Valar" variant to replay each quest until you win. The sum of your Favor of the Valar for three quests represents your "score" for the league, with lower being better.
Here's the variant in a nutshell, ignoring the campaign component -- you start each quest with no tokens. If you lose, you get an additional token, two tokens if you lose in the first five turns. (Actually, since the tokens are used for score, take as many as you want after each loss...) For each token you have at the beginning of the quest, you choose to draw a card or give one of your heroes a resource. Eventually you'll overpower *any* quest this way, no matter how bad your deck is. (OK, unless you're running Erestor against The Road to Isengard -- don't do that). So everyone's a winner, it's just a question of how much help the Valar had to give you....
Rationale -- I don't like the official scoring system at all, and win/loss is too coarsely grained to be much use for assigning a winner. Plus, I like to play a quest until I beat it, and the steadily increasing resource/cards should accomplish that in a reasonable amount of tries.
5) In the (likely case) that there is a tie, the first tiebreaker will be the percentage of cards in the deck *not* from the cycle and a single copy of the core set. So you can use the whole card pool if you want (and if you can), but the closer you get to minimum purchase the better you'll look on the tiebreaker. Second tiebreaker is heroes from the selected saga/cycle. Third tiebreaker is heroes from the boxes containing the actual quests. Fourth tiebreaker is in favor of whoever did worse in the previous month.
6) Rewards for winning:
Immortal glory and fame forever. Aside from that:
1st place -- picks the cycle to be used for a future league.
2nd place -- picks a quest from that cycle to be used.
3rd place -- picks a quest from that cycle *not* to be used.
7) Required information
Because of the tiebreakers, participants need to provide their hero lineup, and the number of cards in their deck from the cycle or a single core. It's not required that participants publish their deck (or at least give a link to their private deck) but it'd be fine if they did. Beyond that, only the Favor of Valar score for each quest is necessary.
So does this sound appealing to anyone, and are there any changes you'd like that would make it more fun and/or interesting? If there's enough interest, I'd like to start in September with three quests randomly selected from Core/Mirkwood.