I'll open by first asking a question, how many do actually buy characteristic advances past step 2 (Intermediate)? Espicially if your group is small (3-4 players).
My purposal is this:
1. Characteristic advances cost the total listed for its level.(For an Arbitrator, Intermediate Weapon Skill costs a total of 500 XP instead of 750XP)
2. You can only rise a Characteristic once every two ranks, Meaning you have to be at least rank 3 in order to have +10 to a Characteristic.
3. Pre Acsention you are Limited Getting +115 Points/23 Characteristic Advances
4. Post Ascension you can get a further +55 points/11 Characteristic Advances.
Is this to generous? My instinct says no, this way my players can eventually get about 40%-45% Success rate on their Trained skills for a Challenging test, and better for skills that they have invested more heavily into. Their basic skills become more of an an asset.
I would still ask my players to develop a theme for their characters instead of sweeping up a bunch of trained skills.
I made for myself using this method an Arbitrator who has the following Advances: (Note this character is built from the bottom up)
Home World: Schola Progenum. (A Schola In Hive Sibellus on Scintilla)
Base #Advances Cost(XP) Final Profile
WS 36 *2 500 46
BS 31 *2 250 41
S 34 34
T 45 *3 500 60
Ag 35 *1 500 40 4250 (This is the amount of XP Spent on characteristics using my system)
I 33 *3 500 48
P 32 *2 500 42
W 40 *4 1000 60 (+10 For The Transition Package into Inquisitor)
F 32 *2 500 42
Sound Constitution *6 800 5050(XP Spent afther buying extra Wounds)
Background:
Calixian Pattern Killings: 200 5250(XP Spent after buying background package)
+5 Perception
Talents:
Talented Inquiery
REDUNDANT TALENT:
Melee W:Primitive-> Pistol SP (My group allows the trade of redundant talents, subject to GM apporoval)
LATENT PSYKER:
Psy Rating 1 + Invocation(300) 700 5850 (XP spent after buying up this trait)
Psy Rating 2+3(400)
this is how my group handles latent psykers, you can't get PSY 1 before rank 3)
SKILLS:
Awareness(100) Ciphers:Underworld(100) 6050
Command +20(300) Common L:Arbites+10(100) 6450
Common L:Underworld,Imperium, Adminastratum(150)#1 6600
Dodge+10(200) Drive.Ground,(100) 6900
Forbidden L.Cults (200) Forbidden L. Mutants(200) 7300
Inquiry+20(200) Interogation+10(200) Intimidate(100) 7800
Logic(200) Scholastic L:Judgement+Tactica(200) 8200
Scruteny(100) Search+10(200) Shadowing(200) 8700
Silent Move(200) Tracking(100) Tech-Use(200) 9200
Charm(100) Concealment(100) Swim(100) 9500
Climb(100) Decive(100) Securety(100) 9800
TALENTS:
Air of Authority(200) Ambidexterous(100) Armour of Contempt(200) Arms Master(100) 10400
Combat Master (200) True Grit(100) 10700
Die Hard(100) Iron Jaw(100) Iron Discipline(100) 11000
Into the Jaws of Hell(100) Hardy(100) 11200
Melee WT:Chain(200) Pistol:Bolt,Las,SP(100) Basic Weapon: Las/SP (0) 11500
Quiock Draw(0) Swift Attack (300) 11800
Two WW.Ballistic,Melee (400) Wall of Steel(200) 12400
Ligth Sleeper (100) Master Orator(200) Step Aside(100) 12800
Talented;Command(100) Hip Shooting(100) 13000
As can see this caracter is quite versatile but is focused on Investigations and Command. He's also skilled in personal combat, at least defensive combat. He's diverse enoough that a a small acolyte cell can be involved in most kind of adventures