With Lando's new Initiative buff and much improved ability, I'm trying to figure out a way to make him work in a three ship list, but I'm coming up a little short.
So far I have:
Lando Calrissian [92]
- Trick Shot [1]
- Nien Nunb [5]
- Millennium Falcon [6]
- Rigged Cargo Chute [4]
Total - 108
Thane Kyrell [48]
- R3 Astromech [3]
- S-foils [0]
Total - 51
Blue Squadron Escort [41]
- S-foils [0]
Total - 41
Total - [200]
I like Thane and Lando being able to initiative match, and R3 should maximise the economy on the action sharing - Lando focuses or evades as needed, Thane focuses, Lando gives first free action to let Thane lock two targets. Once Thane has his locks, Lando can then use his own free action on subsequent turns, or give it to Thane if Thane needs to barrel roll or re-lock.
I've gone lightweight on both of them and gone for BSE because, at the moment, I feel like the Blue Squad is the Rebels' best value generic.
I could drop it down to Arvel and add more to Thane or upgrade him to Wedge, I guess. But like I said, I like the initiative match and I'd like my third ship to have a chance at doing some damage.
Is there a better Lando build I'm missing? Is Trick Shot and Rigged Cargo Chute just wasted points? (I went for it because it's a relatively cheap trick to have up the sleeve).
Is a three ship Lando list even worth it, or should I just drop down to two? I just don't see the Falcon being able to survive long enough or do enough damage with only one wingman, is my issue. Even if that wingman is Luke.
Are there any Zs or Ys I'm overlooking?
Edited by GuacCousteau