One of my big hopes for 2.0 was that FFG would differentiate Torpedoes from Missiles in a meaningful way. My idea would have been one of torpedoes rolling fewer dice (less accurate), but doing bonus damage/effects on a hit, while the missiles would roll a lot of dice, but do reduced/fixed effects on a hit.
What we got in wave 1 was a bit of a mixed bag, but overall the theme seems to be that torps are more accurate and deal more damage while missiles roll less dice and are slightly cheaper. The ion weapons are the largest offender here, with ion missiles just being a straight up inferior ion torp. I can't say I'm a fan of the design on Concussions or Clusters either, but at least they are kind of different.
I just don't see much value in most of the missile options for their cost, especially on any of the 3-dice craft that can carry them. They still (mostly) require locks, they aren't rolling large amounts of dice, and their secondary effects are worse. The only decent missiles are homing missile, and that is mostly because of how cheap they are, and prockets, because they actually roll dice and only require a focus. Barrage rockets are okay, but it's mostly Jonus that makes them good.
Am I being too negative on missiles, or is the missile slot (mostly) just a worse torpedo slot?