Chewie is actually really good

By M.Mustermann, in Star Wars: Legion

I played a test game with Chewie in the simulator and think he is not only much better than I initially thought, but a real game changer for rebels.

Teamwork Han is not bad of course, but his real selling point is Guardian 3 in the context of a rebel army and together with Reckless diversion.

A lot of key units have a relativly high damage output, often a relativly short range, are relativly squishy and loose output fast if they loose miniatures.

This is the case for Han, Luke, Wookies and Fleet Troopers. Unfortunatly it does not help as much with Flamer-ATRTs.

You put Chewie behind a los-blocker, but in range one and in sight of one mini of your assets that are supposed to remain intact and deal damage.

That way you do not loose damage output by taking damage until Hans reckless diversion kicks in in the turn that you commit and close in.

It is also great to protect sniper teams in the turn your opponent plays Maximum Firepower or Coordinated Bombardment.

He may have the potential to become as pivotal as Biggs was for a lot of Rebel lists in X-wing 1.0 for a while.

This makes a lot of sense, and its something that I didn't consider when first looking at him.

We'll see how effective he his vs. Boba Fett who will be able to outmaneuver into line of sight consistently. Even then, it will be forcing Boba to take out Chewie before moving on to higher damage output targets.

So this would also apply to Wookie Warriors, who have Guardian 3 as well.

Being able to shift damage to disperse it and blunt its effect will be very valuable.

21 minutes ago, Matt Antilles said:

So this would also apply to Wookie Warriors, who have Guardian 3 as well.

Being able to shift damage to disperse it and blunt its effect will be very valuable.

Wookie Warriors don't have Guardian

Edited by Lemmiwinks86

Unfortunately Wookie warriors do not have guardian at all. You might be thinking of the royal guards who have guardian 2

Hmm, yep somehow I lumped them together in that regard.

That has a pretty decent impact on how the regular wookies will play.

And yes, I think they makes Chewie even better. Guardian 3 is a big deal.

boba fett with hunter if he can stay out of melee range will eat Chewie up in 2-3 turns.

19 minutes ago, buckero0 said:

boba fett with hunter if he can stay out of melee range will eat Chewie up in 2-3 turns.

I think that is not a fair comparison. Chewie is a support character and Boba is a dedicated character hunter that is almost wice as expensive. If chewie has one or two dodge tokens due to his teamwork ability, he might even last longer than 3 turns though. It is risky to activate Boba early in a melee, because Chewie could just disengage and half of the enemy army could shoot boba in the open. Whipcord launcher can be countered by Han, and it is one use only.

Usually Chewie will be in close proximity to some other units, while Boba will often be roaming around alone. Bobas movement, leadership and punsh make him real good at cleaning up islolated units and objects. I suspect that it will often be not the best decision to go straight for an enemy character. You will probably just trade Boba against a less valuable target. With his flamer and all of his gadgets, he can take on almost all kinds of targets. I think you dont want several enemy units ganging up on him.

28 minutes ago, M.Mustermann said:

I think that is not a fair comparison. Chewie is a support character and Boba is a dedicated character hunter that is almost wice as expensive.

Sounds good to me: tie up something worth twice your own value, for 1/3 to half the game!

Yeah I thought that post about not being excited about Chewie was just completely wrong. I mean he's only worth 80 points. I think his stats are well worth the 80 points. Chewie will be replacing an AT-RT in all the Rebel armies IMO. Great for getting objectives, as well as a distraction for your opponent.

1 hour ago, TauntaunScout said:

Sounds good to me: tie up something worth twice your own value, for 1/3 to half the game!

I'd say that it a rather unlikely scenario anyway. Even if we are talking about a perfect one on one duell, Boba will usually need more than 3 turns deal 9 Wounds.

He has just 4 black dice (which means 2,4 Wounds on average or 3,2 Wounds with aim token) and moves 16 inch. He would have to move two turns to move past any los blocker. Then he shoots 3 or 4 times to kill Chewie.

Then he gets his victory token. Chewie deals 1,72 or 1,99 wounds with aim token, so Boba would likely loose 2 or 3 wounds in a duel.

Boba would probaly try to pull off his flamer/Carbine combo during his approach to maul a full rebel squad with 6 guys.

When he approaches Chewie, Chewie will probaly already have tanked some wounds.

However, as soon as there is a second one-model-unit that pins boba in close combat, his output goes down drastically. The whipcord launcher just affects one unit.

Boba wants to hunt down isloated prey, and Chewie will probably hang out with his friends.

I dont get why people want to compare a support/melee hybrid with a purely damaged focus unit, especially because my initial post was about how Chewies main value is about him beeing a supporter.

Noone compares Leia or Veers damage performance to Boba for some reason.

Edited by M.Mustermann

Is he 80pts then?

I wasn't comparing the two, i was just bringing up a scenario. Chewie will die easily if not in cover and running around without a dodge. I don't think using Guardian on him is a great idea unless you know you can shoot with him the next activation and duck behind something out of LOS. Because giving him 3 extra wounds for Guardian when emergency stims exists or the medic exists destroys his only real defense (ie. more wounds than average)

Well it doesn't negate his own advantage, just gives those options to other units.

Guardian gives you a way of activating Enraged when the opponent is not shooting him.