Well, since we're not abuzz with news of Zachareth's dial and/or upgrades as I would have hoped, let's talk about generic heroes. I like the named heroes that we have, since they get to be involved in the lore and out moving and shaking, but there's always something appealing about a character that's uniquely your own. Plus, sometimes the narrative scale fits better with an unknown lieutenant leading a skirmish than the exalted heroes of a faction.
So here's what I'm thinking:
- Pick your faction, and make a baseline profile for a generic hero - nothing too exciting to start
- Give it a handful of upgrade slots
- Create as many unique upgrades for it as you can think of, such that you can put together a variety of thematic builds
Here's mine, the Daqan Lietenant
20 points, 3 Def/3 Wounds, Red + Blue melee attack, Unique Infantry model, 2 unique slots, 1 artifact slot. Dial the same as Spearmen, but the turn and wheel modifiers go from -1 -2 to 0 and -1.
Unique upgrades available (all are Daqan Lietenant only):
- Citadel Guard, 8pts: Gain Protector and Protected (1)
- Weapon Mastery, 6pts: Gain Brutal (1)
- Prototype Crossbow, 7 pts: When you reveal a [melee attack], you may treat it as a [ranged attack] of the same stance with red+blue dice.
- Cautious Outrider, 4 pts: Gain Scout. When you reveal a [march], you may decrease its speed by 1.
- Inspiring Presence, 5 pts: When a friendly unit at range 1-2 would suffer a morale test, you may exhaust this upgrade to reduce the severity of that test by 1.
- Frontline Coordinator, 9 pts: When a friendly unit at range 1-2 reveals a [reform] action, if your dial is revealed, you may exhaust this upgrade to treat that action as a speed-1 [shift] which may not be used to disengage.
- Lead by Example, 4 pts: When another friendly unit performs a [melee attack] targeting a unit you are engaged with, it gains Precise (1).
-
Veteran Commander, 16 pts: One friendly unit in your army may begin the game with the Veteran Troops condition.
Veteran Troops: While at range 1-2 of a friendly Daqan Lietenant, gain Lethal (1), Protected (1), and Resilient (stun)
So it can be made into several different little toolkits, ranging from frontline combat to army support. I'm not worried about the balance, though the points values I've used give a sense for how powerful I think each option can be. In particular, Lead by Example gives Rune Golems the reroll they so desperately want, Inspiring Presence helps defend against big morale tests, and Frontline Coordinator brings shifts where and when they are otherwise impossible. It's possible that I'm focusing too much on shoring up faction weaknesses, but those are the obvious things to include, and it's not like it's going to be real anyway!
I'd love to see some more!