The card contains text alongs the lines of "As long as this is the only card in your card pool it may be played as a block as though it were in your hand." Does this mean that as long as it remains the only card it can be repeatedly used to block at +3M with no progressive difficulty? Or simply that after its first effect it can be used once as a block as well? I see much potential in this card :-) The game is about to become much more challenging.
Your Mind Is Known To Me - New Spoiled Card
Pretty sure it can be re-used as a block, as long as you successfully keep using it to block and no other cards enter your card pool. That looks to be how the card was intended. I'm not sure this is too much of an issue, as the +3M block on it is pretty high for nowadays, with the 4 speed as the new "standard" for quality printed speed and all of the speed boosts that abound.
Great little effect, but it's the "Show me your hand, sucka" part I absolutely adore.
It's interesting. It's by no means spectacular, but I guess you could considor it playable.
The effects are funny, in that the look at their hand part is great. But at the same time, it clogs your card pool. And if you see that Feline Spike in their hand, well that's another +1 diff to whatever blocks you want to throw at it in order to survive. Common/Uncommon/Easy to get Promos in Bitter Rivals, Saiko Ryu, and Strife's Patronage all provide the same effect, and don't clog the card pool.
The second effect is mediocre at BEST. With the standard speed of played attacks (read Omni Bomb, Spike, Tiger Fury) being 4, two of the aforementioned attacks being offzone, and this card having a +3 MID block it's not exactly ground breaking. In fact, it's really not that good. Yes it can be used over and over again, but trying to check 7's is gonna start to tap you out.
Overall I'll give it a C+. It tries to be a great card, but in the end the effects can be found on better, easier to get cards.
B-Rad said:
Overall I'll give it a C+. It tries to be a great card, but in the end the effects can be found on better, easier to get cards.
But not on it's symbols except Saikyo Ryu which costs two cards for the blind chance that they may have something you dislike enough to discard two cards to get rid of. Agreed, though. It's not incredible, but it is fun.
Death and Water both have Strife's if I remember right. It's "neat" much like Scarred is "neat" and Ultimate and Immortal is "neat." It's ok, but certainly not warranted of the Super Rare tag it's getting.
IDK i think that (at least for void) its amazing. Especially when u can see their hand so u know if theres any point in TWOPing, but i overall just like the card so we'll see how it goes
Just my .02...
You know how everyone and their dog a few weeks back were complaining about there being no anti-discard in block 3?
Void, Water, and Death just got some discard protection.
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Regarding the "super rare" distinction.
People complained when "necessary" cards like Addes were made Super Rare.
Here's a card with some neat abilities, that will allow for some nice tech in deck building. Makes a perfect super rare.
BTW - Anyone who doesn't want this card - I'll happily take it off your hands.
How quickly we forget that one of the first complaints about Happy Holidays being unfair was that the HH player knew exactly what was in the opponent's hand going into their turn, so they knew whether or not they should be attacking, and which ones to play in what order if they were. And unlike Bitter Rivals, (and technically HH I suppose) this one doesn't require you to return the favor. Nor is it a comparatively fragile foundaiton. As advertised, I think it probably will be better than people are at first going to give it credit for.
Might be hard for a lot of people to actually put in their decks though... then again, it seems like a good 2-of or even 1-of for those times when you just have an odd spot or two to fill.
Its a very playable card, I think thats what this game needs more of.
I like what the card represents; anti-discard with another use, although a +2M block would have been slightly nicer, +3M's a little difficult to pull off these days... I shan't complain though, SR's that have niche uses are the ones I really like
B-Rad said:
It's interesting. It's by no means spectacular, but I guess you could considor it playable.
The effects are funny, in that the look at their hand part is great. But at the same time, it clogs your card pool. And if you see that Feline Spike in their hand, well that's another +1 diff to whatever blocks you want to throw at it in order to survive. Common/Uncommon/Easy to get Promos in Bitter Rivals, Saiko Ryu, and Strife's Patronage all provide the same effect, and don't clog the card pool.
The second effect is mediocre at BEST. With the standard speed of played attacks (read Omni Bomb, Spike, Tiger Fury) being 4, two of the aforementioned attacks being offzone, and this card having a +3 MID block it's not exactly ground breaking. In fact, it's really not that good. Yes it can be used over and over again, but trying to check 7's is gonna start to tap you out.
Overall I'll give it a C+. It tries to be a great card, but in the end the effects can be found on better, easier to get cards.
For water, this card will be a absolute beast up untill rotation, and then after rotation it will be awesome in legacy. Why? Well there's this little thought about card called Move to The Rhythm. It essentialy makes it so that for the cost of a foundation and assuming you don't check lower than a 3 you will be able to use just this card to block everything your opponent throws at you regardless of speed.
This card rocks plain and simple. As for the feline spike that you might spot in their hand, if you're happening to play void... there is always no memories to skip right to the block step and tell the multiple to go screw itself while you half block the first one with this.
Unlike some super rares i would be happy to open this i am liking this set more and more.
Antigoth said:
BTW - Anyone who doesn't want this card - I'll happily take it off your hands.
Hey I called dibs.
I like what the card represents; anti-discard with another use, although a +2M block would have been slightly nicer, +3M's a little difficult to pull off these days... I shan't complain though, SR's that have niche uses are the ones I really like
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I'm more intrigued by its symbols. Being a Dhalsim card, it gives a good idea of what Dhalsim will have in this set (Death/Void/Water). Water Dhalsim makes me pretty excited! One of my favorite resources with my favorite character!!!
what a great card. especaily with move to the rythim. i like it, its good but not broken.
It was asked if you could repeatedly block with this (answer is yes ... but)...
If you play it from your hand as a block, you can't use the R. If you don't use the R the continuous ability that let's you block as though it were in your hand is never activated.
Another thing that many will over look is that it ADDS TO IT'S OWN progressive difficulty. So you've got a +4 midblock for every attack they throw that turn. Not exactly stellar TBH.
aslum said:
If you play it from your hand as a block, you can't use the R. If you don't use the R the continuous ability that let's you block as though it were in your hand is never activated.
Another thing that many will over look is that it ADDS TO IT'S OWN progressive difficulty. So you've got a +4 midblock for every attack they throw that turn. Not exactly stellar TBH.
1. Yeah but not playing it right away, or JUST playing it as a block would be stupid
2. how would u figure it adds to its own progressive diff?
Link said:
aslum said:
If you play it from your hand as a block, you can't use the R. If you don't use the R the continuous ability that let's you block as though it were in your hand is never activated.
Another thing that many will over look is that it ADDS TO IT'S OWN progressive difficulty. So you've got a +4 midblock for every attack they throw that turn. Not exactly stellar TBH.
1. Yeah but not playing it right away, or JUST playing it as a block would be stupid
2. how would u figure it adds to its own progressive diff?
Considering for progressive difficulty to be added there would have to be a card before it in the card pool, and if that was the case it could not be played as a block per its effect.
For blocking you count the number of cards in the card pool.
How many are there? For this card there has to be exactly one (itself) no more and no less.
" The difficulty of a block is figured by taking the speed of the attack that the defender is blocking, adding the block modifier (the +X number inside the block symbol) of the block, and then adding one for each card in the defender’s card pool. "
Remember, you play the card AS THOUGH it were in your hand, not from your hand.
no it doesnt work that way. the diff of a block is is the modifier + speed + # of Preceeding cards in your card pool. if ur using this card then there is no card preceeding it. it basically moves itself to the next slot in a sense
Perhaps I can add something to reference for "play this card as though it were in your hand" effects. I once asked if Armored Defense or Tough Outer Shell (players may not add cards to their hand) prevents me from playing an attack selected by Fighting for Information (you may play this attack from your discard pile as though it were in your hand). The answer was a resounding "yes, why not?" or something like that. With that example, a precedence has been created for "play this card as though it were in your hand" effects-- the card that you are playing does not leave the zone that you are playing it from. Ergo, YMIKTM remains in the card pool when you are playing it.
Also (@ Link), Aslum wasn't just randomly quoting something; instead, Aslum directly quoted from our current TR (302.8.3) . Therefore, YMIKTM remains in your card pool when you attempt to play it as a block after having played it as a Response, AND players playing a block "[add] one [difficulty] for each card in [their] card pool."
If we take all of that into consideration when attempting to block with YMIKTM by using its continuous effect, we add its block modifier (i.e., +3) to the number of cards in our card pool (i.e., should only be one) and our opponent's attack's speed to determine the total blocking difficulty.
ctr2yellowbird said:
If we take all that into consideration, this is yet again a great example of messed up rules screwing with the game.
How is this messed up rules screwing with the game? It makes perfect sense if you think about it.
Reread the rules.
"302.4 When a player attempts to play a card it gets +1 difficulty for every card already in their card pool. This is referred to as Progressive Difficulty."
It's NOT +1 difficulty for each preceding card. Normally you play cards from your hand, NOT from your cardpool.
Now what might get confusing is if you tried to CC hax it with Heavenly Phoenix Dancing Stomp. Would that be legal? I think so, because when you attempted to play it, the restriction of being the only card in your card pool was fulfilled, but as the HPDS would be entering your cardpool before it (YMIKTM's R's continuous ability that allows block.) had been successfully played I could see a counter argument.
Follow up question would be, if you CAN block and CChack it, would YMIKTM move to the end of your card pool?
Aslum. I'm going to point out something you are overlooking. In order to play it 'as though it were in your hand' it would have to leave your card pool. As while being in the process of being played it is not in your card pool. This has been shown to be the case on multiple occasions.