Debris Gambit on the Aggressor?

By Commander Kaine, in X-Wing

So the TIE Aggressor has a Barrel Roll > Evade linked action.

Debris Gambit says this:

"While you perform a red [Evade] action, if there is an obstacle at range 0–1, treat the action as white instead."

Does this mean that an Aggressor can take two actions and not get stressed near obstacles?

That would be kinda amazing.

Pretty sure yes.

Would be good.

10 minutes ago, Forgottenlore said:

Pretty sure yes.

Woohoo

24ff6c71648a5a21c203d9e31e28ad30674aff1b

"Amazing" is stretching it a bit, but it seems to work

Problemo is obviously no further mods, unless you slap on the 12 point 5th bro gunner

By then, you're looking at a 53 point double edge with ICT and that's Whisper territory

Eh, maybe it's fine if you can work the unmodded dice or VetTurret gunner scouts @48 each

Even then, though, the juke Sigma ace is only 50 points...

Edited by ficklegreendice

This should work, but does it really matter? The Aggressor is a (poor) solution in search of a problem. I'm having a hard time thinking of any list in which the Aggressor is the best (or even second best) candidate for the job. Without some good and cheap Imperial gunners this thing is just going to gather dust.

5 minutes ago, HolySorcerer said:

This should work, but does it really matter? The Aggressor is a (poor) solution in search of a problem. I'm having a hard time thinking of any list in which the Aggressor is the best (or even second best) candidate for the job. Without some good and cheap Imperial gunners this thing is just going to gather dust.

It's the only option to get a Turret on any Imperial ship, but I think I'd rather have Ion Torps or Ion Missiles to get my Ion effect. It isn't a terrible missile carrier, but with the Bomber's improved dial the Aggressor kinda just fades away from that role.

I do think the named pilots are solid, but not spectacular. Kestal should be a fair Ace hunter, but is need of a decent turret to wake her up. Otherwise, Saturation Salvo, Barrage Rockets, Fifth Brother, and Munitions Failsafe is probably her strongest but ridiculously expensive build. Scratch that, can't use Saturation Salvo without Reload... Well, Predator it is? Maybe Crack Shot?

Double Edge needs a decent turret to really shine, but you could throw to different missiles on him with Munitions Failsafe for some silliness.

All in all, I agree with @HolySorcerer . Without a solid Gunner or a better turret, this ship doesn't really have anything that something else can't do better. I do sincerely hope Synced Turret comes back with very similar text, it'd help this ship (and other turret carriers) out a lot. This ship was probably intended to simply be the Imperial TLT carrier in 1.0, so now it doesn't really have a place in 2.0.

considering linked actions are considered individual actions with special permissions to do more than one action, yeah it would work.

Issue being you need debris gambit at all. Which with the Evade token nerf is kinda....meh

10 hours ago, ficklegreendice said:

"Amazing" is stretching it a bit, but it seems to work

Problemo is obviously no further mods, unless you slap on the 12 point 5th bro gunner

By then, you're looking at a 53 point double edge with ICT and that's Whisper territory

Eh, maybe it's fine if you can work the unmodded dice or VetTurret gunner scouts @48 each

Even then, though, the juke Sigma ace is only 50 points...

There's a better version of this.


Sabine Wren (Attack Shuttle) (38)
Debris Gambit (2)
Perceptive Copilot (10)

Pre movement barrel roll, linked to Evade, maneuver, double focus. Add a stealth device and turret to taste.

4 hours ago, HolySorcerer said:

This should work, but does it really matter? The Aggressor is a (poor) solution in search of a problem. I'm having a hard time thinking of any list in which the Aggressor is the best (or even second best) candidate for the job. Without some good and cheap Imperial gunners this thing is just going to gather dust.

I'll disagree here. The Tie Aggressor is a great control ship, especially with the high end pilot. It can take ICT and Ion Pulse Missiles. The names pilot is quite good at getting hits in to ionize who you need to.

Also, their cost dropped quite a bit.

The tie aggressor seems to be a prime candidate for the most negatively effected ship by the turret m changes.

Not only were turrets fundamentally changed to make it more difficult for them to find their targets, they also have taken a steep dive in effectiveness, partly due to TLT and autoblaster being disintegrated, and partly due to 1 hit shots not triggering the bonus effect for those turrets that care about those things. The tie aggressor leaned on tlt perhaps more so than any other platform.

It may be some time until they get up to speed.

5 minutes ago, Kdubb said:

The tie aggressor seems to be a prime candidate for the most negatively effected ship by the turret m changes.

Not only were turrets fundamentally changed to make it more difficult for them to find their targets, they also have taken a steep dive in effectiveness, partly due to TLT and autoblaster being disintegrated, and partly due to 1 hit shots not triggering the bonus effect for those turrets that care about those things. The tie aggressor leaned on tlt perhaps more so than any other platform.

It may be some time until they get up to speed.

But the named pilots are really cheap.

I see no point in fielding generics, but Kestal looks yummy.

17 hours ago, ficklegreendice said:

By then, you're looking at a 53 point double edge with ICT and that's Whisper territory

Literally every time an imperial pilot nears that 52pt mark for Fickle

3cTrR7W.jpg

14 minutes ago, HammerGibbens said:

Literally every time an imperial pilot nears that 52pt mark for Fickle

3cTrR7W.jpg

Objectively untrue

Whisper is fine at the 52 point mark!

As is the Sigma Ace with juke...provided you already have Whisper

Edit: thought excercise

Fifth bro helps overcome the requirements of ketsal's ability

With turret, have giant coverage to offset sharp initiative disadvantage. Primary wep can't be THAT bad given her ability, right?

Problems: 56 points with ICT and predator/debris. That's Whisper + Juke

Only works when focused, so debris Gambit is good but doesn't do much for her

Without her ability, are her attacks worth a dang thing?

Edited by ficklegreendice
4 hours ago, heychadwick said:

I'll disagree here. The Tie Aggressor is a great control ship, especially with the high end pilot. It can take ICT and Ion Pulse Missiles. The names pilot is quite good at getting hits in to ionize who you need to.

Also, their cost dropped quite a bit.

Scimitar Squadron Pilot (28)
Ion Torpedoes (6)
Conner Nets (6)

Sienar Specialist (30)
Ion Cannon Turret (6)
Ion Missiles (4)

Total: 80

View in Yet Another Squad Builder

The Bomber has a better dial, more health, a better action bar (reload!), and better munitions. Why would you choose the Aggressor for the same price point? Bump it up to the named pilots and the Aggressor becomes an even bigger joke.

37 minutes ago, HolySorcerer said:

Scimitar Squadron Pilot (28)
Ion Torpedoes (6)
Conner Nets (6)

Sienar Specialist (30)
Ion Cannon Turret (6)
Ion Missiles (4)

Total: 80

View in Yet Another Squad Builder

The Bomber has a better dial, more health, a better action bar (reload!), and better munitions. Why would you choose the Aggressor for the same price point? Bump it up to the named pilots and the Aggressor becomes an even bigger joke.

The Tie Aggressor has the Turret, which can fire 360.

Lt Kestal is pretty good. You attack the enemy and hopefully don't need the Focus to adjust dice. Defender rolls their dice and a Focus cancels their blanks and eyeballs. It could be quite effective. I even used it on old school Soontir Fel that was tokened up. That makes it a lot easier to get that Ion hit through. Lt. Kestal is only 6 more points than the Sienar Specialist.

33 minutes ago, heychadwick said:

The Tie Aggressor has the Turret, which can fire 360.

Lt Kestal is pretty good. You attack the enemy and hopefully don't need the Focus to adjust dice. Defender rolls their dice and a Focus cancels their blanks and eyeballs. It could be quite effective. I even used it on old school Soontir Fel that was tokened up. That makes it a lot easier to get that Ion hit through. Lt. Kestal is only 6 more points than the Sienar Specialist.

Technically the turret can fire in approx. 90 degree arc, and it requires actions to keep it on target. Actions I'd rather spend modding dice.

Kestal isn't terrible (hi Double Edge), but was better in 1.0 where there were a ton of options for modding blank defense dice. Of course if you are going to upgrade to Kestal then I can upgrade to Rhymer or Tomax as well. The Aggressor is in desperate need of good, cheap, imperial only gunners.

still doubting this myself because I can't believe that Barrage Rockets are FOCUS required, despite seeing video proof

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but there you go, a reason to use Aggressors.

Sure, they're more expensive than bombers (by 2 points), but if you don't want to formation fly (and instead leverage the turret to run around the enemy) they're a perfectly fine rocket platform. They're also probably the only way to make Ketsal worth a ****


some point comparisons,

Scimitar Squadron Pilot — TIE Bomber 28
Barrage Rockets 6
Ship Total: 34
Gamma Squadron Ace — TIE Bomber 30
Saturation Salvo 6
Barrage Rockets 6
Ship Total: 42
Sienar Specialist — TIE Aggressor 30
Ion Cannon Turret 6
Barrage Rockets 6

Ship Total: 42

Onyx Squadron Scout — TIE Aggressor 32
Debris Gambit 2
Ion Cannon Turret 6
Barrage Rockets 6
Ship Total: 46
"Sigma Squadron Ace" — TIE Phantom 46
Juke 4

Ship Total: 50

"Whisper" — TIE Phantom 52
Juke 4
Ship Total: 56

Lieutenant Kestal — TIE Aggressor 36
Dorsal Turret 4
Barrage Rockets 6
Fifth Brother 12
Ship Total: 58

The combination of rocket + turret might also make Aggressors far more capable of pinning down aces than bombers, so perhaps that's a niche they can fill

Personal opinion: I believe the existence of Barrage Rockets puts the Aggressor FAR and beyond the reach of the Y-wing, which cannot augment its primary arc nearly as efficiently

Edited by ficklegreendice
3 hours ago, Commander Kaine said:

But the named pilots are really cheap.

I see no point in fielding generics, but Kestal looks yummy.

Yes!

I don't really like Debris Gambit on Kestal specifically, but Composure with 5th Bro and ICT/barrage rockets seems like its worth a try for 56pts.

If Debris Gambit works as you say, then DG on Double Edge with hot-shot gunner seems pretty legit. With some Tarkin locks, or some coordinate actions, he could make that second shot hit hard.

10 hours ago, HolySorcerer said:

Kestal isn't terrible (hi Double Edge)

Double Edge with Barrage Rockets and Dorsal Turret isn't a bad deal. Fire with the Rockets and if you miss, fire with the Turret.