Rebel Lucrehulk-class Battleship

By Piratical Moustache, in Star Wars: Armada

It's the largest Canon ship the Rebels possess, and in Legends as well. It's a no brainer for FFG to add it to the game as the Clone Wars is getting a new season, and it's a ship that could be packaged with Canon/Legends titles to please new and old fans.

At the risk of irritating a TIE Advanced pilot, I present my take on what the stats might be. I think the abysmal Nav Chart and lack of a Defensive Retrofit slot, as well as the high cost of the Lucrehulk will balance out it's strengths. I also thought the arcs are reasonable since it can only match an Imperial II's firepower by double arcing.

Truth be told I just want to gauge the interest here on the Lucrehulk possibly being the Rebel's next ship.

Edited by Piratical Moustache

I think this is too expensive.

1 minute ago, TallGiraffe said:

I think this is too expensive.

Better starting point than the other direction, though

Just now, Drasnighta said:

Better starting point than the other direction, though

Wasn't sure about the points cost, but I feel it should be more expensive than an ISD, considering it's throwing around 6-7 X-Wings at a time.

2 minutes ago, Drasnighta said:

Better starting point than the other direction, though

True. I am on my phone so can't go too in depth. I think a starting point of 125 would be more appropriate.

1 minute ago, Piratical Moustache said:

Wasn't sure about the points cost, but I feel it should be more expensive than an ISD, considering it's throwing around 6-7 X-Wings at a time.

With double brace, 12 hull, fleet command slot and native squad 5, it’s expensive for that attack load... Id consider giving it a support slot and loving it into actual testing though.

I know that some people have proposed that the Lucrehulk-class Battleship be the Rebel's first Huge Ship, but I am assuming it would be a Large Ship. Yes at a little over 3000 meters in diameter the Lucrehulk would be the largest of the Large, but if FFG makes it a Huge Ship that means that the parameters for Huge status would be very wide.

36 minutes ago, Piratical Moustache said:

I know that some people have proposed that the Lucrehulk-class Battleship be the Rebel's first Huge Ship, but I am assuming it would be a Large Ship. Yes at a little over 3000 meters in diameter the Lucrehulk would be the largest of the Large, but if FFG makes it a Huge Ship that means that the parameters for Huge status would be very wide.

I think the 'parameters for a huge ship' amount to 'something that has enough plastic either side is only going to sometimes fit 1 of them at a time on the table'. Given that, it fits.

Of the possible ships, it's about as large as you can get before you jump up to the Mandator IV, or the Super Star Destroyer itself.

2 minutes ago, xanderf said:

I think the 'parameters for a huge ship' amount to 'something that has enough plastic either side is only going to sometimes fit 1 of them at a time on the table'. Given that, it fits.

Of the possible ships, it's about as large as you can get before you jump up to the Mandator IV, or the Super Star Destroyer itself.

I understand your reasoning, but would being in the same size class as the Executor give players a too high expectation of the Lucrehulk? It is a powerful but aged battlecruiser-carrier, not a Star Dreadnought.

No. This belongs to the CIS faction. I don't care if the Rebels manned one in some obscure novel.

8 minutes ago, Varyag said:

No. This belongs to the CIS faction. I don't care if the Rebels manned one in some obscure novel .

Mainstream.

Comic.

Series.

... apparently :)

10 minutes ago, Piratical Moustache said:

I understand your reasoning, but would being in the same size class as the Executor give players a too high expectation of the Lucrehulk? It is a powerful but aged battlecruiser-carrier, not a Star Dreadnought.

Point values +/- 20% seem the norm within a size class. Hammerhead Corvette vs Arquitens-class on small bases? 30s and 40s vs 50s. Even large bases run from under-100 to 120. Given we have an SSD card already that is 220 pts, and we could assume (I think this is a safe assumption) that the SSD sets the extreme bar for inclusion in the game AT ALL, having another ship coming in 25% less expensive and still be 'huge' makes perfect sense. I don't think a Lucrehulk at, say, 165 pts would feel far out of lore or functionality within the game...

5 minutes ago, Varyag said:

No. This belongs to the CIS faction. I don't care if the Rebels manned one in some obscure novel.

I'd personally be up for Separatist Holdouts as a third Faction in Armada, but I think having the players split into Clone Wars and GCW groups would cause a lot of potential problems assuming balancing is also done differently by FFG.

3 minutes ago, xanderf said:

Point values +/- 20% seem the norm within a size class. Hammerhead Corvette vs Arquitens-class on small bases? 30s and 40s vs 50s. Even large bases run from under-100 to 120. Given we have an SSD card already that is 220 pts, and we could assume (I think this is a safe assumption) that the SSD sets the extreme bar for inclusion in the game AT ALL, having another ship coming in 25% less expensive and still be 'huge' makes perfect sense. I don't think a Lucrehulk at, say, 165 pts would feel far out of lore or functionality within the game...

I can agree with that assessment, but I think I would have to add more dice, strengthen shielding to match the possible Huge Ship price point.

Just now, Piratical Moustache said:

I'd personally be up for Separatist Holdouts as a third Faction in Armada, but I think having the players split into Clone Wars and GCW groups would cause a lot of potential problems assuming balancing is also done differently by FFG.

'Unaligned' as the third faction. That gets you Separatist hold-outs, the Corporate Sector Authority (who do exist in canon and also - at least in Legends - used some Lucrehulks and Recusant-class ships, as well as Victory-class Star Destroyers), as well as any of the potentially larger-scale criminal ships...

1 minute ago, Piratical Moustache said:

I can agree with that assessment, but I think I would have to add more dice, strengthen shielding to match the possible Huge Ship price point.

Probably - but do keep in mind, these are very large ships. The EU stats for them were somewhat silly - something over 50 turbolasers (vs 60 for an ISD) but over 500 'assault laser cannons' (whatever that is, the ISD didn't have those), with 180 'point-defense quad battery turrets' (*cough* meaning something totally different ). And let's not forget the starfighter complement that actually exceeds the Super Star Destroyer's (over 3,000 fighters and transports by EU sources).

I'd probably give it 1 more die in the front/sides and 2-4 more hp. It masses much more than an ISD (although ISD can get motti and this can't). If 14-16 hp is too op I'd be in favor of lowering the shields to 3. Maybe speed 1 too.

1 minute ago, xanderf said:

'Unaligned' as the third faction. That gets you Separatist hold-outs, the Corporate Sector Authority (who do exist in canon and also - at least in Legends - used some Lucrehulks and Recusant-class ships, as well as Victory-class Star Destroyers), as well as any of the potentially larger-scale criminal ships...

Probably - but do keep in mind, these are very large ships. The EU stats for them were somewhat silly - something over 50 turbolasers (vs 60 for an ISD) but over 500 'assault laser cannons' (whatever that is, the ISD didn't have those), with 180 'point-defense quad battery turrets' (*cough* meaning something totally different ). And let's not forget the starfighter complement that actually exceeds the Super Star Destroyer's (over 3,000 fighters and transports by EU sources).

The turbolasers at least are easy to count. The rest not really so its hard to confirm or deny the given numbers.

4 minutes ago, Captain Ordo N-11 said:

I'd probably give it 1 more die in the front/sides and 2-4 more hp. It masses much more than an ISD (although ISD can get motti and this can't). If 14-16 hp is too op I'd be in favor of lowering the shields to 3. Maybe speed 1 too.

I'd agree with the extra dice, although given it's (EU) nature to focus on closer-range weapons, I'd make that a blue+black die for each of those three arcs. And double-black AA. Also, definitely squadron-6. After all, the first time the ship was seen on-screen, it was remote controlling every droid soldier and fighter on land and space for an entire planetary invasion. If this ship has a gimmick, then controlling a lot of stuff would be that thing.

Probably more hull makes sense, too, then - if the idea is to hit the target of 165 pts as a lower-end of the 'huge' ship class.

I think at this point with X-Wing and the RPG getting dedicated Clone Wars era and factions, it's inevitable some form of Clone Wars content comes to Armada.

The question is will it supplement existing factions as the OP eludes to, Rebel Lucrehulks/Imperial Venators, or will they create factions separate from the Rebels and Empire?

If not for differing paint apps Clone Wars era ships moving forward almost could be released dual faction, one their Clone Wars era allegiance and the other their Galactic Civil War allegiance.

Edited by Forresto
33 minutes ago, Captain Ordo N-11 said:

I'd probably give it 1 more die in the front/sides and 2-4 more hp. It masses much more than an ISD (although ISD can get motti and this can't). If 14-16 hp is too op I'd be in favor of lowering the shields to 3. Maybe speed 1 too.

25 minutes ago, xanderf said:

I'd agree with the extra dice, although given it's (EU) nature to focus on closer-range weapons, I'd make that a blue+black die for each of those three arcs. And double-black AA. Also, definitely squadron-6. After all, the first time the ship was seen on-screen, it was remote controlling every droid soldier and fighter on land and space for an entire planetary invasion. If this ship has a gimmick, then controlling a lot of stuff would be that thing.

Probably more hull makes sense, too, then - if the idea is to hit the target of 165 pts as a lower-end of the 'huge' ship class.

If 165pts is the target I'd suggest adding a extra Red and Blue to the front and side arcs, and 5/5/4 shielding. Would 14-16 hull points be overdoing it? This Huge Ship version Lucrehulk would be essentially 3 VSD2 front arcs welded together.

Edited by Piratical Moustache

I think slapping the Lucrehulk on a large base is a better option considering the size of the SSD base.

Edited by TallGiraffe

Here are my suggestions because it's a unique ship with a unique history of being a cargo hauler retrofitted for war, scrapped, then salvaged decades later. It should be dissimilar to other ships in the game.

Make it a carrier tank.

-Double the hull.

-Drop a brace and add another redirect shields.

-Drop shields to two per side. Maybe drop it further so it's one shield per side then add the second brace back in.

-Drop an attack die in the front three arcs leaving three die per arc.

-Add an Anti Squadran die.

-Put it in the 150 point cost range.

Altogether I like the idea of emphasis on hull over shields, makes it feel older to me and makes it more unique in the game where everyone focuses on shields.

Edited by Forresto
4 hours ago, Drasnighta said:

Mainstream.

Comic.

Series.

... apparently :)


Eh... is it fair to ever put "mainstream" and "comic series" in the same line when talking about Star Wars?

I mean, we all joke that Star Wars novels are obscure, yet I've known far more friends and gaming acquaintences who have read the novels but very very few who ever touched the comics.

I'd actually drop a die from the front arc (its got the gap in its ring hull) but have the sides are rear all the same but with 5 die each. And increase the AS to 2 blue/ 1 blue & 1 black as they had AS weapons on the inside of the hull ring as well as the outside

I'd give it two contains with Damage Contain Droids (same as DCO but doesnt take up an officer slot) to help show the modular nature of the ship

2 hours ago, AllWingsStandyingBy said:


Eh... is it fair to ever put "mainstream" and "comic series" in the same line when talking about Star Wars?

I mean, we all joke that Star Wars novels are obscure, yet I've known far more friends and gaming acquaintences who have read the novels but very very few who ever touched the comics.

Hence my “apparently”

... I mean, I’m a pretty strong fanboy, and I’ve yet to read anything comic wise other than Thrawn #2 to see what they were like before I gave one away as a tournament prize choice.