21 hours ago, Piratical Moustache said:It's the largest Canon ship the Rebels possess, and in Legends as well. It's a no brainer for FFG to add it to the game as the Clone Wars is getting a new season, and it's a ship that could be packaged with Canon/Legends titles to please new and old fans.
At the risk of irritating a TIE Advanced pilot, I present my take on what the stats might be. I think the abysmal Nav Chart and lack of a Defensive Retrofit slot, as well as the high cost of the Lucrehulk will balance out it's strengths. I also thought the arcs are reasonable since it can only match an Imperial II's firepower by double arcing.
Truth be told I just want to gauge the interest here on the Lucrehulk possibly being the Rebel's next ship.
with this setup it seams you are going for the lucrehulk-class droid control ship , if you are I think it goes pretty well except it should have a slightly lower point cost maybe 120-130, however if it really is the battleship class the stats are under powered. Here are quotes from the wookiepeedia page. I find here that the anti squadron abillities should be at least two black if not 3 blue as it has over 200 anti aircraft guns. And the gun count is nearly equal to that of a ISD so its fire arcs should be stronger.
-
Ring carrier:
- Point-defense quad laser batteries (164) [5]
- Assault laser cannons (472) note that these are as powerful as a turbolaser cannon, giving this about the same firepower of a ISD.
- Turbolasers (48) again these are quad heavy turbo laser turrest which is very strong.
- Core ship :