Adv Sensors and Linked Actions

By DXCrazytrain, in X-Wing

Can you do linked actions with advanced sensors? For example, could a Baron of the Empire do an advanced sensors boost, gain a focus and a stress from the linked action, then reveal a blue maneuver and clear the stress like in 1.0? Or does the wording on advanced sensors prevent you from doing the linked action period? Here's the wording for reference.

After you reveal your dial, you may perform 1 action.

If you do, you cannot perform another action during your activation.

Yeah, the wording prevents any other action.

Pretty sure it's one action then no actions during activation, sort of how you get the stress from a red boost before Jake gets a chance to perform his free focus action

You gotta cheat the system to get multiple actions, ala phantom's free evade from decloak or Redline's or 4lom'sability not actually being an action etc

Nope, no linked actions or action abilities (Full Throttle) if you used Advanced Sensors.

Correct it is one action period end of story until you are granted an action AFTER you are done with your activation (i.e. start of combat, higher init coordinate)

Linked actions are not considered a single action, they are simply two actions that are allowed to be performed when granted an action. Since they are considered two separate actions, AdvSensors says "no thats an action you already did 1"

Its a bit of a silly change since AdvSensors previously was scarcely used and even when it was often people DIDNT use it except as a failsafe (i think im gonna bump). Most ships in 2.0 do not want it as it cripples them.

15 minutes ago, HolySorcerer said:

Nope, no linked actions or action abilities (Full Throttle) if you used Advanced Sensors.

But because Advanced Sensors only applies during your activation, you can still make use of the Virago title’s ability to perform a red boost during the End Phase.

It's not silly at all

Advanced sensors already remove a LOT of action loss such as ov erlapping/partial manuevers or red mamuevers

It makes guys like Redline kinda crazy, because they can dance around formations or bump with the enemy or their own wingmen without issue. It also sorta turns his K into sloops atop all that

They'd be dumb if they removed the drawback of linked actions too

One of my more memorable games: Redline got pushed out of a flanking position by threat of the enemy miniswarm...so he just fell in behind his miniswarm

Bump every round, still operating at 100%. Enemy miniswarm did not appreciate the cluster missiles

Edited by ficklegreendice

Thats one thing i noticed about Redline actually, he has one of the very few abilities that actually doesnt care about adv sensors action limiter.

his ability isnt an action. yeah he doesnt acquire 2 locks at the same time anymore but tbh who cares that auto-lock is nuts and cannot be negated except for just not being in range.

24 minutes ago, Vineheart01 said:

Correct it is one action period end of story until you are granted an action AFTER you are done with your activation (i.e. start of combat, higher init coordinate)

Linked actions are not considered a single action, they are simply two actions that are allowed to be performed when granted an action. Since they are considered two separate actions, AdvSensors says "no thats an action you already did 1"

Its a bit of a silly change since AdvSensors previously was scarcely used and even when it was often people DIDNT use it except as a failsafe (i think im gonna bump). Most ships in 2.0 do not want it as it cripples them.

Granted it was not a hyper action-efficient upgrade in v1.0, but I used Advanced Sensors all the time. Usually on named B-Wings, Starviper (Virago), or sometimes on Tie Phantoms. I found that it was most useful for modifying your maneuver template positions, and pulling squirrely maneuvers that made the ship difficult to predict (e.g. Starviper mk 2 barrel-roll + S-Loop, resulting in an almost lateral turn-around). Advanced Sensors was one of those cards that was potentially potent on the right ship and in the right hands, but overshadowed by the action economy of more popular cards (Fire Control System).

v2.0 Advanced Sensors looks fine to me. Most of the ships that will heavily favor the card, won’t have many linked actions they’ll want to do. B-Wings for instance will do better with using Advanced Sensors to mitigate red maneuvers, while the Starviper will still be a squirrely beast with it. I do agree however that many ships will not want to use Advanced Sensors over other options, but there are some that it will probably end up stapled to. At least in my collection.

So to provide a potential argument for the other side - is Advanced Sensors one item in the ability queue or two - it looks a lot like two to me
Option to perform an action > If action performed, cannot perform another action

If this is the case points 2 and 3 of Ability Queue come in to action

2. If a player has multiple abilities that triggered from the same event, that player chooses the order that those abilities are added to the ability queue.

3. If resolving an effect from the ability queue triggers additional effects, they are added to the front of the ability queue using the above rules

And so you perform your initial action, which triggers two new abilities a) You can perform the linked action and b) You cannot perform further actions

Those abilities are then added to the start of the queue in the order of your choice (clearly a then b)
Advanced sensors to perform an action > Perform a linked action > If you performed an action you may not perform another action

No, linked actions is still two actions, one just happens to be red most of the time. Adv Sensors clearly states you may only perform one action during your activation.

While a player may chose the order of abilities that are triggering, the stipulation on Advanced Sensors is that IF you chose to use an ability before executing your maneuver, you may not take another action. The ability is an “If - Then” clause, effectively. As part od using Advanced Sensor’s ability, you are limiting yourself to that one action during your activation.

However if another ability or upgrade allows you to take an action outside of your activation, then you still allowed to do so (provided normal restrictions). So Virago still allows you to take a Boost during the End phase, even though you can’t use Afterburners once you used Advanced Sensors. Likewise you can’t link actions when Advanced Sensors-ing, but you can have a higher initiative ship use Coordinate on the ship that used Advanced Sensors during it’s activation.

11 minutes ago, It’s One Of Ours said:

While a player may chose the order of abilities that are triggering, the stipulation on Advanced Sensors is that IF you chose to use an ability before executing your maneuver, you may not take another action. The ability is an “If - Then” clause, effectively. As part od using Advanced Sensor’s ability, you are lim  iting yourself to that one action during your activation.

An If > Then doesn't have any specific meaning though within the rule set, it's still a question of if that second statement is its own event in the ability queue because if so you can jump in before it.

Just now, eBentl said:

An If > Then doesn't have any specific meaning though within the rule set, it's still a question of if that second statement is its own event in the ability queue because if so you can jump in before it.

It isn't, so you can't

Indeed. it's not a triggered ability, it's just a statement.

Sorry guys but is there a justification other than just "it isn't"?

Look at other abilities such as pilot Corran Horn you'll see that the associated penalty is part of the one statement "Do this, if you do this will happen" as opposed to:
"Do this.

If you did that this will happen"

Advanced sensors could be worded "When you reveal your dial you man perform 1 action, if you do you may not perform another action during this activation".

#Edit#
Looking at the appendix of the RRG it does look like the entirety of the statement on a card constitutes one ability even if it is distinct statements so I may well be wrong, just seems odd for such things to sometimes be a single statement and sometimes be multiple.

Edited by eBentl
10 minutes ago, eBentl said:

Sorry guys but is there a justification other than just "it isn't"?

Look at other abilities such as pilot Corran Horn you'll see that the associated penalty is part of the one statement "Do this, if you do this will happen" as opposed to:
"Do this.

If you did that this will happen"

Advanced sensors could be worded "When you reveal your dial you man perform 1 action, if you do you may not perform another action during this activation"

It doesn't, they are two statements, one triggering the second.

It doesn't get added to the queue because there is nothing being done. There is no token to be assigned, no action to be performed, no maneuver to be executed. There is nothing there to add to the queue. It's simply a conditional effect that is in place the from moment you use Advanced Sensors to perform an action.

On 8/14/2018 at 3:05 AM, ficklegreendice said:

It's not silly at all

Advanced  sensors already remove a LOT of action loss such as ov erlapping/partial manuevers or red mamuevers

It makes guys like Redline kinda crazy, because they can dance around formations or bump with the enemy or their own wingmen without issue. It also sorta turns his K into sloops atop all that

They'd be dumb if they removed the drawback of linked actions too 

This is also why AdSen is stapled to 4-LOM - no linked actions so other than the 8 points it costs its all upside. I have seen some crazy stuff with 4-LOM in a tight pack of ships.

End of turn hand off stress - Activation Barrell Roll and do a stop or a hard 1 (get a calculate token) and barely move from where you were. Repeat.

1 hour ago, eBentl said:

An If > Then doesn't have any specific meaning though within the rule set, it's still a question of if that second statement is its own event in the ability queue because if so you can jump in before it.

It is not it’s own ability, and is clearly not intended to be. Advanced Sensors’ ability is to allow you to take an action after revealing your dial, but before executing your maneuver. If you do, you may not take another action during your activation. It is clear-cut, and doesn’t allow for linked actions to be used, or upgrades like Afterburners to activate.

8 hours ago, It’s One Of Ours said:

While a player may chose the order of abilities that are triggering, the stipulation on Advanced Sensors is that IF you chose to use an ability before executing your maneuver, you may not take another action.

Snip

@eBentl , players choose the order of their abilities, but game effects imposed by the rules override the chosen order. Thus, even if you try to queue up things so the Adv Sensor restriction occurs afterwards, it still jumps to the head of the queue.

It's not a matter of order. It's a matter of can / cannot:

Linked actions pictograms amount to:

After you perform action A, you can perform action B.

This gives an opportunity.

Whereas Advanced Sensor reads:

If you [did perform an action with Advanced Sensors], you cannot perform another action during your activation.

Which means it trumps the linked action text per the golden rule on "cannot"s. You cannot wiggle out of it because the condition for the cannot is precisely the same than the one on the linked action, that is, "perform an action", so you are simultaneously allowed to because of the linked action, and prevented by the Advanced Sensors text.

You cannot simultaneously say "Advanced sensor text doesn't apply, I did not perform my action yet !" and say "I performed action A, so the linked action allows me to perform B!" That would be madness.

Yep, completely admit I was wrong, as I mentioned above the appendix of the RRG suggests the entirety of an upgrade card constitutes one 'ability' in the ability queue - this was the sole bit I was questioning.

I do still feel it would be clearer if the ability was presented as a single statement instead of two.