Dual Cymoons idea. . . help?

By Lyraeus, in Star Wars: Armada Fleet Builds

Thrawn's Dominion
Author: Lyraeus

Faction: Galactic Empire
Points: 397/400

Commander: Grand Admiral Thrawn

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run

Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Sovereign ( 4 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Quad Turbolaser Cannons ( 10 points)
- H9 Turbolasers ( 8 points)
- Intensify Firepower! ( 6 points)
= 156 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Grand Admiral Thrawn ( 32 points)
- Strategic Adviser ( 4 points)
- Gunnery Team ( 7 points)
- Quad Turbolaser Cannons ( 10 points)
- H9 Turbolasers ( 8 points)
= 173 total ship cost

1 Gar Saxon ( 23 points)
1 Mandalorian Gauntlet Fighter ( 20 points)
= 43 total squadron cost

I always found myself going full pelt speed 3 with my Cymoon's, so I wouldn't have picked Quad's. Intended playstyle and strategy may vary though.

Vader is great, really really great, since they lack a Leading Shots slot.

49 minutes ago, Shadow345 said:

I always found myself going full pelt speed 3 with my Cymoon's, so I wouldn't have picked Quad's. Intended playstyle and strategy may vary though.

Vader is great, really really great, since they lack a Leading Shots slot.

Quads seem fun to cut out ships of various types and Thrawn lets me plan a few things out for a bit

I think you may be throwing away 43 points in most games. Your only favorable match up in terms of squads will be against squadronless fleets. With no intel, your squads will be tied up incredibly easily, and they will have a hard time breaking free of that. If you want to pursue giving raid tokens, you should probably sink more points into supporting them. Otherwise, I think you’d be better off using those points to get another activation.

Edit: Also I think Thrawn will be safer on Tua’s Cymoon.

Edited by Astrodar
49 minutes ago, Astrodar said:

I think you may be throwing away 43 points in most games. Your only favorable match up in terms of squads will be against squadronless fleets. With no intel, your squads will be tied up incredibly easily, and they will have a hard time breaking free of that. If you want to pursue giving raid tokens, you should probably sink more points into supporting them. Otherwise, I think you’d be better off using those points to get another activation.

Edit: Also I think Thrawn will be safer on Tua’s Cymoon.

Safer but a more expensive ship when lost

2 hours ago, Lyraeus said:

Safer but a more expensive ship when lost

So don’t lose that one :D

5 hours ago, Lyraeus said:

Safer but a more expensive ship when lost

Swap SaD and Tua + ECM. That’s a difference of 5 points. The extra survivability of Thrawn is worth your ship being 5 points more expensive.

10 hours ago, Shadow345 said:

I always found myself going full pelt speed 3 with my Cymoon's, so I wouldn't have picked Quad's. Intended playstyle and strategy may vary though.

Are you thinking of Quad Battery Turrets? Quad Turbolaser Cannons give him an extra accuracy if he has one already. Normally I wouldn't play that card, but it has good synergy with H9 and IF! since you can turn one red blank into two accuracies OR an accuracy and an extra hit icon, guaranteed.

Edited by Bertie Wooster
1 hour ago, Bertie Wooster said:

Are you thinking of Quad Battery Turrets? Quad Turbolaser Cannons give him an extra accuracy if he has one already. Normally I wouldn't play that card, but it has good synergy with H9 and IF! since you can turn one red blank into two accuracies OR an accuracy and an extra hit icon, guaranteed.

Its expensive but its got the ability to shut out flotilla's and to hurt ships with multiple tokens like a MC30. killing the dual evades to push more damage through or the dual redirects and letting an evade go can be huge on an attack.

7 hours ago, MandalorianMoose said:

So don’t lose that one :D

Well I am not fleet grandmaster. I expect to be silly and lose things

On 8/13/2018 at 11:11 AM, Lyraeus said:

Well I am not fleet grandmaster. I expect to be silly and lose things

So you're going to put your admiral, an extra 32 points when his ship falls, on a ship that's five points less expensive for that reason, even though it's less survivable and more important to the fleet? That logic really doesn't hold weight.

1 hour ago, GiledPallaeon said:

So you're going to put your admiral, an extra 32 points when his ship falls, on a ship that's five points less expensive for that reason, even though it's less survivable and more important to the fleet? That logic really doesn't hold weight.

What ever you want to say. Like everyone seems to think on here, I am just an idiotic relic of the past. You can easily just ignore me and move on.

In my opinion (I could be VERY WRONG, caps and all), if you're trying to give your opponent a tough choice between which Cymoon to go after first, you're not really achieving it with IF and Sovereign. I would even argue that you're doing exactly the opposite by putting Tua on there.

Barring deployment shenanigans you haven't told us about, I am 100% of the time going after Thrawn. There is no reason not to. It's the easiest of the 2 to pop AND it's worth more AND the other doesn't have a fancy upgrade I want to kill ASAP. If you put Tua + ECM on Thrawn, then there is somewhat of a choice. Otherwise, it just look like a sub-optimal decision and I'm not sure you get anything out of it. You'll lose the more expensive ship quicker, which is likely not helping you in any way.

I've been playing around with QTC lately and can attest that H9 + QTC + IF is fun and wrecks small ships.

Otherwise, I'd agree that your squads are pretty expensive for what they will likely achieve. I don't think Assault is a plug-and-play keyword. Kind of like bombers, you probably want a way to free them so they can do their job, which you don't really have. It's 14 HP, so that's something, but I think you'd be better served with Defenders or a bunch of aces (not familiar enough with imperials to give you a small-but-effective squadron lineup)

Enjoy QTC ;)

Edited by CptAwesomer