2019 Championships - What Ships are Legal?

By RebelProfundity, in X-Wing

While planning my conversion to 2.0, I am running into the same problem again and again. What will the Hyperspace Trials, Cups, and the 2019 X-Wing World Championships look like? We have seen some of the Deluxe Wave Kits and some details of the Wave Championships designed to replace Store Championship events. They do seem to allow for a few different types of play, however, the name "Wave Championships" and a good bit of gossip points towards the tournaments involving only lists constructed from the ships already re-released in X-Wing 2.0.

For example, in a recent episode of the Gold Squadron Podcast, host Dion Morales mentioned that he believes that this is the format the highest level of competitive events will take. He explained that, if not, it will be very difficult to balance factions because the Rebellion, Imperials, and especially Scum will have many, many more options for list construction. This is just one opinion and one small section of the discussion of course, but it's coming from someone who just spent time talking to developers at GenCon. It also echoes what many other less accountable sources have said.

I personally hope to be able to use anything in the conversion kits in those types of events, but will still participate either way. Anyway, I definitely still think that conversion kits will be useful for card options. I hope that FFG lets us know their plans soon, because I have zero doubt that they have already made this decision.

I can see either situation happening. Either FFG decides to allow converted content that has not been re-released in 2.0 into the highest and most competitive levels of play or they don't. The answer will definitely effect what I buy. What do you think will happen? What do you want to happen?

If the Force Awakens damage deck caused enough of a **** show to make ffg continue to allow the old damage deck, then there's not a snowball's chance in **** you'd be limiting the options playrs had already purchased AND paid to update

I think there's a good chance conversion kits are going to be casual play only.

there's also a good chance FFG would capitulate once they were informed of how stupid a decision that would be

15 minutes ago, ficklegreendice said:

there's also a good chance FFG would capitulate once they were informed of how stupid a decision that would be

...ok

2 hours ago, ficklegreendice said:

there's also a good chance FFG would capitulate once they were informed of how stupid a decision that would be

Except it's... not a stupid decision?

Heck, they already do something similar with the 11 day rule. Many people have been told they can't use product they already paid for at a given event. This is really no different.

The conversion kits would still be fine for casual play and stores cando what they like for their own private events. What's the big deal if you can't use them for a couple of tournaments? Just enjoy the different format.

I think top tier competitive tournaments will be limited to what content is currently rereleased. Conversion kit contents will become playable over time as more and more ships are rereleased. It all comes down to new players. FFG, and us as a community, should want the largest and most welcoming format to be the top tier competition. New players would be severely limited if existed players would have full collections to draw from.

Love my $200 casual set! Good investment, especially since all the ships in it will be put on a back burner for new development while they make Clone Wars stuff.

cant wait to fly Han Solo for the Rebels again in 2022!

26 minutes ago, DR4CO said:

Except it's... not a stupid decision?

Heck, they already do something similar with the 11 day rule. Many people have been told they can't use product they already paid for at a given event. This is really no different.

The conversion kits would still be fine for casual play and stores cando what they like for their own private events. What's the big deal if you can't use them for a couple of tournaments? Just enjoy the different format.

11 days before legality != conversion kit casual only

I don't know how you could ever conflate the two

Wave restricted tournaments are a cute novelty for the first two weeks of the game, getting new players hyped, and as the occasional special event. As the default competitive setting, you're just gutting gameplay variety for no real reason

Edited by ficklegreendice
4 hours ago, RebelProfundity said:

What do you think will happen? What do you want to happen?

I both think and want local wave kit events to be limited to re-released content while larger events (Hyperspace and larger?) being open to full conversion kits.

I believe they will keep larger events to whats been re-released. Mostly so that new players don't feel like its impossible to join a tournament because some meta defining list which is only available if you have conversion kit and wave 12 ships (example) is dominating everything that is available. Like this would literally be worst case scenario for FFG because it would be a downer for anyone wanting to start playing as a new player with a core set and a falcon (example).

I also am really hoping for just re released ships to be high tournament legal as it means we won't jump straight back to the OP3 or Palp Aces or the Jump(bump)masters. but we could actually see x-wing as x-wing started. 8 tie's, 5 (4 - 3) x-wings, the falcon, firesprays.

I started playing x-wing as the Decimator joined the fray. One of the guys in our community used to fly 8 tie fighters and was really good (like really good). He chewed up my Deci at practice before a tournament then told me how to improve then I beat him in the tournament that weekend to be crowned winner of that Store Champ. But I haven't seen something like that for a long time and I want to see it!

If FFG did it's job right, you'll see all lists represented and not just killer combo de jour

Honestly, after a LOT of games, it becomes pretty clear that stuffing your ships with combos just doesn't work anymore

Ffg did a **** fine job of culling problem combos, and while I can build a 64 point SUPER KAVIL with full mods all day, every day, he's still just a y and is easily Swiss Cheesed by basic TIEs

The changes to evade and reinforce, removal of easy action-independent defense, and especially the overdue turret changes + axing of 1st Ed engine upgrade has made things far better than they used to be. You can run ships WITHOUT upgrades, and it'll feel like the correct thing to do!

Only actual issue now is probably TIE Swarm,bwhich comes right out the Core and Wave 1 expacs with the two most potentially broken pilots in the game

Edited by ficklegreendice

I think the extremely limited amount of upgrade cards we have will keep having the expansion kits legal not too much of a problem.

If FFG doesn't keep printing conversion kits past release, not limiting tournaments to only re-released content would completely cut out new players.

So... is FFG gonna keep printing conversion kits?

11 hours ago, ficklegreendice said:

You can run ships WITHOUT upgrades, and it'll feel like the correct thing to do!

I think in most cases you'll feel that if you put more than 1-3 upgrades on a ship, you'l feel you're doing it wrong. (I'm basically saying the same thing in the opposite direction, I guess, am I pointless?)

There are some exceptions, like some of the large ships or ships that really exist as a pile of upgrade slots.

But a Y-Wing with just ICT is going to feel just fine in a lot of lists, and that's a great thing.

Edited by Ixidor

The only ships I've thrown an obscene amount of upgrades on are the punisher and SCURRG and Kavil

In all cases, they're VERY difficult to keep alive because basic primaries burn through 1 agi like it's nothing. The punisher is marginally easier to preserve because of boost, but the days of the super SCURRG are long gone

Even expensive powerhouses like Boba only need 2/3 upgrades (Marauder, gunner Han, optional crew) to be optimized

I've made ONE hilariously upgraded list:

Sol Sixxa (Havoc, trajectory, proton, proximity, ion cannon turret, ablative plating) [7 cards]

Kavil (expert handling, proton Torpedoes, dorsal, gunner Han, r4 astro) [6]

Palob (moldy crow, Lando crew) [2]

15!!!!!! upgrade cards

Which ship was the most effective by far? Two card Palob. After Sol got burned down to 3 hull in two rounds and Kavil (stuck out of position) died in ONE, Palob soloed a four named TIE miniswarm all Initiative 4+.

All Kavil did was trigger Iden, and at least Sol killed whisper (who was far cheaper than Sol's 77 point cost)

So, unlike 1st Ed, upgrades != power. You can easily defeat my 15 card list with Wave 1 content just by playing well

Edited by ficklegreendice

Some relevant news in the latest article that I thought deserved a place here:

"There are two periods of Hyperspace Trials each year. Each period of Hyperspace Trials will introduce new challenges and refresh the metagame with event-specific squad-building requirements. These will be communicated through the app. Hyperspace Cups are upgraded versions of Hyperspace Trials that come with additional prizes and offer an experience befitting a premier level of competition."

I could still see this going either way, but feel that this lends more weight to the idea that these events will not include conversion pack ships. They are going all in on the themed squad building requirements for all competitive events it seems. On one hand, it sounds exciting, on the other it sounds difficult to plan and practice for. I know FFG will communicate their restrictions before the day of the event, but am sad to learn of any restrictions at all in the highest level of competitive events. I suppose it has a similar effect to cost adjusting meta-defining options, but seems more restrictive, and well, gimmicky. Here's hoping they have come up with some interesting themes. I really, really hope that they don't leave list defining features up to Twitter when it comes to these events.

The size of Scum compared to other factions now that they’re split might be another reason it’s Wave only.

Well if that is the case I would be mad, otherwise they should communicate this upfront. I didn't spent a lot of money on three conversion kits just to casually pew-pew with my ships.

2 minutes ago, Embir82 said:

Well if that is the case I would be mad, otherwise they should communicate this upfront. I didn't spent a lot of money on three conversion kits just to casually pew-pew with my ships.

Apparently you did.

And so did I.

This won’t bode well for wave 2, when the First Order will have literally one ship unless they open up to kits.

I'm not entirely convinced of the argument that limiting the main competitive formats to rereleases lowers the barrier of entry to new players. Or at least, I don't think it lowers it as much as people think. The problem is that buying all the expansions for your faction doesn't get you all the legal upgrade cards. For instance, if you want to fly the Tube Brothers as a rebel, you really need perceptive copilot. But that's only in the firespray and the conversion kits. And that's not the only example. And of course, once you've bought the conversion kit, why wouldn't you buy the cheaper 1.0 expansions?

New players also shouldn't be leaping into the highest levels of competition. If anything, casual play or events should be optionally limited

But, more than anything, ffg should release a game where an Xwing squadron or TIE swarm can compete with whatever nonsense arises

So far, seems to be the case

Edited by ficklegreendice
1 hour ago, RebelProfundity said:

suppose it has a similar effect to cost adjusting meta-defining options, but seems more restrictive, and well, gimmicky.

And this is my issue, and I’m surprised more people aren’t throwing a fit. Just let the game be the game. As much as this is Star Wars, at the end of the day, people play because they enjoy the game for what it is. Restricting components and turning to Twitter polls to determine things may sound fun, but it really puts some handcuffs on players.

The themes are great and all for store level competition. Not for regional/national level competition. I love the idea of mastering a list (or list archetype) and taking it somewhere and performing well with it. That takes time and reps against pretty good competition, which this format may limit.