So I just got the book last night, and was skimming through the talents, and I noticed a distinct lack of talents that let you do unique things with Triumphs, or large numbers of Advantage. Is it just me, or is that something that was left out from the set of talents they created for this system?
I know I can always just make some new ones, just wasn't sure if this was the case, or if I'm just missing stuff.
Not a lot of Triumph related talents?
As a player I would be nervous about taking a talent that said something like "When you get three advantage on an X check, you can do Y cool thing". However cool Y is, I'm just not going to generate three advantage very often. I don't really want to spend experience points on something that works inconsistently. I'd rather take something reliable and negotiate cool effects with my GM when I roll a lot of advantage. If I've got a big pile of advantage or triumph, he's likely to let me do Y anyway.
2 minutes ago, sgingell said:As a player I would be nervous about taking a talent that said something like "When you get three advantage on an X check, you can do Y cool thing". However cool Y is, I'm just not going to generate three advantage very often. I don't really want to spend experience points on something that works inconsistently. I'd rather take something reliable and negotiate cool effects with my GM when I roll a lot of advantage. If I've got a big pile of advantage or triumph, he's likely to let me do Y anyway.
Sorry your dice don't roll that way, but I pretty consistently get large numbers of advantage when I'm rolling on skills i have a good dice pool for. However that wasn't what I asked. Advantage aside, one thing that commonly comes up in the Star Wars ruleset, is being able to use Triumph to trigger really strong things, and I don't see that in the Genesys system. Or at least I didn't see any indication of it with a couple reads through the list. I'm asking if that's an accurate aspect of the rules, or if I'm missing something.
3 hours ago, KungFuFerret said:So I just got the book last night, and was skimming through the talents, and I noticed a distinct lack of talents that let you do unique things with Triumphs, or large numbers of Advantage. Is it just me, or is that something that was left out from the set of talents they created for this system?
I know I can always just make some new ones, just wasn't sure if this was the case, or if I'm just missing stuff.
There's some in the Terrinoth book. I assume the setting books is where they will be added.
That's a shame, as I don't really plan on buying setting books. Not really why I bought it. Ah well, I'll just cook up some of my own I guess.
The reason why I don´'t consider Genesys a roleplaying game as opposed to a roleplaying toolkit, albeit a good one to start. If you're not so much interested in the existing settings of which Terrinoth is the only published one to date, you have some work ahead of you.
I don't mind the work, but I wouldn't call it a complete game either.
I feel like these talents would be more limiting than anything. If you start making talents like that, suddenly there all sorts of things you can't do with triumphs unless you have special abilities.
On 8/12/2018 at 11:32 AM, KungFuFerret said:That's a shame, as I don't really plan on buying setting books. Not really why I bought it. Ah well, I'll just cook up some of my own I guess.
I expect the setting books are where we're going to find all the good stuff. Vanilla Genesys is likely to get a little left behind.
16 hours ago, CitizenKeen said:I expect the setting books are where we're going to find all the good stuff. Vanilla Genesys is likely to get a little left behind.
This. Almost no one plays an rpg from the bigger companies with only the core book, combine the material from Android and Terrinoth and you get a mage punk shadowrun setting. Each new book will just add to the vault of material.
Additionally any ability that requires 3 or more Advantage is effectively a Triumph Ability as well. Depending on the dice pool it can often be easier to Succeed with a Triumph than it is to Succeed with three Advantage.
Instead of talents, I'd love a far more comprehensive list of suggestions to use Triumph and Advantage on. I know there are a few community created resources, but I think a more in depth listing would really help newer players.
11 hours ago, Cyvaris said:Instead of talents, I'd love a far more comprehensive list of suggestions to use Triumph and Advantage on. I know there are a few community created resources, but I think a more in depth listing would really help newer players.
With each of the Star Wars books there’s been charts for almost every skill. I agree it would be great to see something similar
On 8/19/2018 at 10:31 AM, Cyvaris said:Instead of talents, I'd love a far more comprehensive list of suggestions to use Triumph and Advantage on. I know there are a few community created resources, but I think a more in depth listing would really help newer players.
On 8/19/2018 at 10:31 PM, Richardbuxton said:With each of the Star Wars books there’s been charts for almost every skill. I agree it would be great to see something similar
I actually disagree very much with this. I think the huge table of all the possible uses bogs players down with options. They end up spending to much time looking for the optimal uses of their triumphs and advantages. Rather I tell my players NOT to look at those table when we play and instead tell me what cool things happen due to Triumph/Advantages then I give those things mechanical weight so they matter. I find this makes things faster and gets players more involved in the moment itself. It is specifically great for opening new players eyes to the possibilities of the system.